~Dr. Seuss
How EotM influences tourney results
~Dr. Seuss
This is a rather odd view but it may have some merit.
I see a lot less uplevels in WvW maps these days while EotM is just full of them and I play on a T1 server.
smack..Wut?…smack…smack…
500 >250 soooo….. if I was a developer I’d leave whatever makes the 500 happy.
I can see your point and I do believe it has quite a bit of merit.
But speaking from my experiences during this season:
TC was green during week two. TC probably has the largest share of ‘casuals’ of any of the first tier servers, and yet not only did our server rating increase dramatically that week, but we also had notably increased queue times in the normal WvW maps all week long.
Week one and three had much shorter queue times overall by comparison, suggesting that while being Green, we actually had increased player turnout and coverage in normal WvW, despite the desirable OG status in EotM.
This is likely due to a large number of ‘fair weather’ WvW’ers and casuals, also possibly those possibly uninformed about why we were doing so well, and wanting an easy ride.
I’m not trying to argue against your point, as I do believe there is a trend and a definite correlation between casual or newer WvW players and EoTM color – but just some food for thought.
For the toast!
I actively avoid EotM when my world is OG but then I also tend to avoid WvW if my side is running up the score. It is dull and boring to steamroll everything and I would bet you actually get more rewards as FR & BL in prime time situations for having more stuff to take back more quickly not mention some good fights mixed in between.
Xyleia Luxuria / Sweet Little Agony / Morning Glory Wine / Precious Illusionz /
Near Fanstastica /Ocean at the End / Blue Eyed Hexe / Andro Queen / Indie Cindee . . .