How To Make WvW More Casual?
It should be made more hardcore, not more casual. The rest of GW2 is already casual as hell, there needs to be something to attract and retain hardcore players
Beastgate | Faerie Law
Currently residing on SBI
It’s definitely going to be more accessible to new and casual players with the upcoming changes, namely the automatic upgrading and dolyak protection. When server bloodlust is removed that should help too it just dosen’t work well for casual or hardcore in my experience.
As to fairweathering IMO thats mostly caused by the PPT system and duration of the matches.
PPT needs to be adapted for hold time duration and other factors, suggested by many others.
If server rank was applied by win/place/show ratio and servers given a title like rabbit – dragon to place them.. that might keep people interested. Something better than the current glicko system anyway.
WvW is already perfectly casual. Its just that players keep making it out to be hardcore, whipping up an illusion of how competetive WvW is. Are you a commander not on TS? GTFO of WvW, our hardcore game mode!
It doesnt really matter what Anet do, they cant change players.
- Implementing ingame-voicechat that you can activate and deactivate on will, so pug commanders at least have a chance to commune with their pugs (who decided to activate it), especially the casual ones who don’t join the Server community’s TS. Also it would help pug-groups in PvP.
- Higher / more interesting / unique rewards for playing WvW, because nothing else will make Pugs stick to it. Also, Veteran players are being drained from their gold anyways, since siege is expensive, and the rewards for WvW are minuscule. The removal of the upgrade-costs is a step in the right direction, but definitively not enough. Give us reward tracks and access to some shine WvW skins that we can unlock, beyond the mistforged weapons (which are inaccessible atm, since A-net apparently decided to not hold WvW tournamnets anymore, hence tickets are not available anymore).
- Make scouting easier. Pugs have a tendency to run around like headless chicken, without any idea what to do. And if they – by accident – stumble over a zerg they usually don’t even report it and let it take objectives close to a teams spawn or other WP’s. To take away their responsibility to press enter and type “zerg at []”, enemy players should be visible for all players on the map if they run into a 1.2k range threshold of team-members and don’t have stealth.
You know the little green dots that indicate team-members nearby? Give us little red ones that show up if enemies are really close, and make them visible to the whole team. A player who has joined the map then can press m, look out for red dots and run to help those who are currently besieged or engaged in combat.
Ofc someone should tell them that places like south of sm, the swamp next to golanta and the windmill in homeborder most likely will be friendly duels, but beyond that, this would improve the life of all players by a great margin and turn pugs automatically into useful scouts, if they decide to not follow the bagel.
(edited by Arantheal.7396)
Just add worthwhile rewards. The PvE’ers will flock into easy matchups where the Hardcore players can farm them to their hearts contents.
European Overlord
WvW is already perfectly casual. Its just that players keep making it out to be hardcore, whipping up an illusion of how competetive WvW is. Are you a commander not on TS? GTFO of WvW, our hardcore game mode!
It doesnt really matter what Anet do, they cant change players.
Not in ts? You are useless fodder for the rest of us! Watch us laugh at your ineptitude! Hahaha! <— This is an exaggeration, mostly, and a joke.
I would’ve even say it’s hardcore, but just a poor attitude all around. That some would rather alienate players, than be welcoming. It seems so strange to me. You think people would celebrate when they see a new name in WvW given the population issues many servers face.
Many the casual has gone into WvW, found a welcoming and fun teaching community — and become hardcore.
Even more casual? It should be way more hardcore mate…
It’s kind of hilarious watch how 70% of wvw players are so hardcore that they even use some lame and boring specs. Warriors use warhorn, guardian and eles use staff and so on. Kind of pointless even win if you are forced to play these lamer specs.
Seafarer’s Rest EotM grinch
More gold more special items. Take over enemy tower/keep opens gate to Darkness Fall where 3 sides can fight over bosses to get more rare drops like daoc.
Just add worthwhile rewards. The PvE’ers will flock into easy matchups where the Hardcore players can farm them to their hearts contents.
And then they will QQ becouse they cant farm becouse there are players killing them in a wvw/pvp zone… gw2 players want huge rewards for low risk reason most go to eotm and cry when killed.
WvW is way to casual at least something in this game should make guild be valuable an make that a huge and dificult game.
Reason wvw, even with next changes players dont look positive (some) its becouse wvw holds no true value for the hard work some players\guild have organizing entire comunities, and that futille casualty games is what makes game bored over this 2 years.
Anet is simply lost in this, they wanted megaserver while maintaining servers for wvw, and this also means less overall comunications and findings for the players in the actual servers, and in the middle of this pve crowd count also for the value of the server that has nothing to do for the number of players doing wvw.
There are alot of issues in WvW and one is being way to much casual, others is the megaserver and mantaining servers at same time, Anet is awesome at ideads and awfull at implementing them in game.
Message to Anet: Your WVW looks like a lost model (by observing changes over the time), theres alot of good changes that are easy to spot yet Anet does 1 awesome thing and then 2 other updates that will bork/mess the last1st awesome change…. that to me gives the impression they have no idea what to make wvw apealling, and making wvw even more casual friendly is a huge mistake, less value o hold and defend, reward by chest are not the best solutions that creates even more farm and more QQ if farm gets interrupted, eotm is a good example of how game modes can be manipulated by players.
sorry about the bad english and if this looks way to much whinny.7
(edited by Aeolus.3615)
As to fairweathering IMO thats mostly caused by the PPT system and duration of the matches.
I think a lot of it could also be improved by better map design. While it isn’t perfect, I’ve noticed that the maze-like nature of EOTM provides a lot more opportunities for small groups on an outmanned team to do things before the enemy arrives to flatten them.
On the older maps I would often see imbalanced matches turn to a team actually being unable to leave their invul zone until the overwhelming enemy blobs got bored of farming those few who tried. That sort of experience would invariably obliterate the population for the rest of that match, and I can’t really blame them for not wanting to show up for it. Being able to do something not-futile against larger enemies could certainly give people a reason to turn up in spite of the matches.
We should make a difference between “casual”, “accessible”, “rewarding”, “team friendly” and “interesting” – because I am not sure what the OP really wants:
Casual:
Many WvW say that it is pretty casual already (and EotM is the casual k-train map for PvE players anyway). Casual in terms of “easy without danger to task” is not that changes should aim for.
Accessible:
That’s what we should aim for and Anet already addresses that with the removal of AF & AS from Guard stacks. The problem is, that right now WvW Veterans get nothing in return in terms of a use of their WvW ability rank points. No new abilities on the horizon.
Rewarding:
Badges are piling up and we can’t even salvage armour and weapons bought from them. Upgrading will be addressed, with HoT, but takes down tactical choices for the Veterans. Going for Achievements is a joke, unless the game will be played 24/7 until the next century (no joke, do the math) and there are no prestigious collections to work on too.
“team friendly”:
Commander is so clunky (/supplyinfo radius !!) and the reason why we don’t get the EotM Sentry Turrets to show enemies is a mystery.
“Interesting”:
We will have to see how interesting the new Borderland tasks will be. Interesting would be small scale tactical choices that really matter and not “PvE events”. I consider the old (and removed) Quaggan gate attacks to be one of those. Perhaps stuff that has to be fuelled by supply too.
Give “PvE friendlies” a good task and they might care about the map. Don’t make the k-training lemmings like EotM zerglings. It’s up to the Devs to make good changes with the new BL maps. The only thing we can do is hope.
Still keeps a volume of Kurzick poems ;)
- Implementing ingame-voicechat that you can activate and deactivate on will, so pug commanders at least have a chance to commune with their pugs (who decided to activate it), especially the casual ones who don’t join the Server community’s TS. Also it would help pug-groups in PvP.
Some games do have this feature, and we would have a slightly more protected atmosphere since third party programs like teamspeak are completely out of Anet’s control. This would be a good idea for the game as a whole.
- Make scouting easier. Pugs have a tendency to run around like headless chicken, without any idea what to do. And if they – by accident – stumble over a zerg they usually don’t even report it and let it take objectives close to a teams spawn or other WP’s. To take away their responsibility to press enter and type “zerg at []”, enemy players should be visible for all players on the map if they run into a 1.2k range threshold of team-members and don’t have stealth.
You know the little green dots that indicate team-members nearby? Give us little red ones that show up if enemies are really close, and make them visible to the whole team. A player who has joined the map then can press m, look out for red dots and run to help those who are currently besieged or engaged in combat.
This is another interesting option as the minimap can sometimes be pretty unhelpful even when it comes to friendly dots, and of course the infamous vague “inc” from people often helps nobody. There’s often not enough time to type, and yes while people could do better by being on coms, one can’t force people to do that. It would at the very least make a pug group more effective without the bagel.
for there you have been and there you will long to return.
Some games do have this feature, and we would have a slightly more protected atmosphere since third party programs like teamspeak are completely out of Anet’s control. This would be a good idea for the game as a whole.
I agree, but only if they do it correctly. Most games struggle with either players being too quite, too distorted, or too loud. And it’s difficult to identify and adjust the volume on any of the previous. And people like to shout obscenities as voice chat is harder to monitor. Sadly I don’t think it would be worth implementing a voice chat in GW2. It’s more likely to be abused than not. Don’t get me wrong, I want it, but I know I’ll end up turning it off the second someone starts screaming, and it’ll never get used again.
Newer casual/fun games don’t even offer you a text chat anymore because players will abuse it. =\
More casual wvw = eotm. Problem solved.
Some games do have this feature, and we would have a slightly more protected atmosphere since third party programs like teamspeak are completely out of Anet’s control. This would be a good idea for the game as a whole.
I agree, but only if they do it correctly. Most games struggle with either players being too quite, too distorted, or too loud. And it’s difficult to identify and adjust the volume on any of the previous. And people like to shout obscenities as voice chat is harder to monitor. Sadly I don’t think it would be worth implementing a voice chat in GW2. It’s more likely to be abused than not. Don’t get me wrong, I want it, but I know I’ll end up turning it off the second someone starts screaming, and it’ll never get used again.
Newer casual/fun games don’t even offer you a text chat anymore because players will abuse it. =\
Well, moderation is definitely an issue ; due to the entire scope of the thing and I am not sure if there are enough resources for that. I suppose offenders could be muted if they get reported but you could definitely argue the damage has been done.
for there you have been and there you will long to return.
the massive amount of updates
Say what?
As for in-game voice. Never gonna happen. Anet will either have to roll their own voice, which means a lot of dev work, or buy a solution — either way, that’s is a lot of resources put into WvW. And Anet has shown they don’t have much interest in spending resources on WvW.
Well, moderation is definitely an issue ; due to the entire scope of the thing and I am not sure if there are enough resources for that. I suppose offenders could be muted if they get reported but you could definitely argue the damage has been done.
They could try to have voice specialists similar to you, but with muting powers. That might work, but just reporting players may mean some abuse it to get commanders muted for giggles or just people they don’t like. And this is why we can’t have nice things!
But what I wouldn’t give for a genital discussion free voice chat…
You want WvW more casual? Go to EoTM. Problem = Solved.
Nerfing the ability to snipe commanders would be a good start.
Also making the WvW achievements actually achieveable.
- Make scouting easier. Pugs have a tendency to run around like headless chicken, without any idea what to do. And if they – by accident – stumble over a zerg they usually don’t even report it and let it take objectives close to a teams spawn or other WP’s. To take away their responsibility to press enter and type “zerg at []”, enemy players should be visible for all players on the map if they run into a 1.2k range threshold of team-members and don’t have stealth.
You know the little green dots that indicate team-members nearby? Give us little red ones that show up if enemies are really close, and make them visible to the whole team. A player who has joined the map then can press m, look out for red dots and run to help those who are currently besieged or engaged in combat.
Ofc someone should tell them that places like south of sm, the swamp next to golanta and the windmill in homeborder most likely will be friendly duels, but beyond that, this would improve the life of all players by a great margin and turn pugs automatically into useful scouts, if they decide to not follow the bagel.
Aside from the desire to make WvW “more casual”, this is the single worst idea of the thread. With one stroke you remove a lot of skilled play – ambushing, flanking, tactical use of terrain to hide, ninja-capping, etc. Removing all of that because someone doesn’t feel like typing, “where’s the fight?”, “looking for roaming group”, or “how many enemies at bay”? That’s not a game I’ll ever play.
Skilled play is fine. But as it is right now as a kitten y noob walking into wvw you litterally have no idea what you can do. This is mostly because what you can do requires 4 other people and to have siege in your inventory. There is of course the little pve stuff you can do but…Ive never really seen somebody treat that as any sort of important.
This was a troll post, good discussion nonetheless
It should be made more hardcore, not more casual. The rest of GW2 is already casual as hell, there needs to be something to attract and retain hardcore players
^^^This. It’s already about as casual as you can get.
ahwww got trolled….
(edited by aspirine.6852)
I said this before. To add more casual spin to the mode, they should add more PvPvE elements like Unit Summons and Supply running to the mode to give less 1v1 oriented players more things to do to feel useful to their team.
I am not good myself at every class in 1v1, especially when i dont have the right gear on any of my characters.
So roaming is out the question. That usually leaves me to nothing but Treb building and sieging on smaller servers with low numbers. So thats a long process and can get boring after a while, especially when your team has no supplies. What do you then do?
I keep suggesting to Anet on how to solve this. Take a lesson from Old AV from Vanilla WoW. The little things we do, help the overall team of more core PvPers.
It starts with better Unit Spawning system. UNIQUE Supply Runners, for spawning these NPC. Guardsman for the Spawners. And the Spawning process itself.
Have flying NPC bombers that bomb keeps and bomb players in open field, have powerful champion spawners that do the roaming as a commander normally would (not the current npc commanders which usually are useless). Spawn sharper Guards that walk paths and siege enemy buildings as they walk the paths.
the current npc system doesnt have to go away. This can simply be an addition to it. Summon different champions for different goals, and have the champion attack enemy keeps and buildings. I remember early WvW had more champion boss spawns, but they didnt really do anything. This is how you take that concept and make it more interesting. Have those champion attack bases, and you now have another dynamic layer of gameplay in WvW.