How about this?
Its PM here, but i guess its AM to other ppl on the other side of the world.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.
Not everyone lives in the same timezone.
Krall Peterson – Warrior
Piken Square
But they could classify servers as am pm server (or something like NA prime sea prime eu prime etc) and score based on server type. Anyone can still play any of the servers and they are open 24/7, but this might provide a guide for the players to choose the servers wisely.
i don’t think it is a bad idea, but needs to account for various prime times being able to count as the primary score times. Then people that still want to pvdoor ‘off time’ they can do that as well.
(edited by Liston.9708)
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
Krall Peterson – Warrior
Piken Square
It doesnt rly matter with the way t7/8 rolled this week. SoR was matched a tier higher and so losing to higher ranked servers doesnt much affect our place. It would be an opportunity to advance but we didnt take it so rank is static.
If we werent losing to Ka night capping we’d just be losing to someone elses blobs. Look at the bigger picture.
one day people will realize that this game, and all online games, are played by people around the world. but until then we will see more of these selfish posts over and over again.
Bring PPK back to WvW!!!
one day people will realize that this game, and all online games, are played by people around the world. but until then we will see more of these selfish posts over and over again.
I don’t believe OP is completely selfish. I think what they are trying to get at is yes usually there are less people on during the oceanic prime time, so each of those people is worth proportionally more in comparison to ppt because it may take 70~ people to take a keep in NA prime time, while oceanic may only take 10~ people to take the same keep in similar time, with equivalent (in function) defenses. So it could be said with this example (not sure how closely it resembles the truth) that each oceanic primetime person’s contribution was worth 7 times that of the NA prime time person.
Idk I don’t think halving the AM ppt would be right, maybe something with total points available being dependent on the total number of players currently in wvw, and have the score constantly ticking rather than every 13 mins or whatever (otherwise I could see losing servers all dropping out of wvw a few seconds before the other team scores…).
Karl Marx: “Go away! Last words are for fools who haven’t said enough!”
I don’t see how classifying servers and base scoring on those servers by time is selfish at all as long as the servers have options for the majority of the world wide players to count the most.
It may not be easy or even worth the time, but I don’t think it should be dismissed so easily as"selfish"……..
If there are more people on at a given time, then their individual efforts matter less.
That said, this is a global game AND not everybody works or goes to school on a nine to five schedule. When I feel like playing in the morning (west coast NA, PST time zone) why should I be penalized for it? Same for people who work afternoons and get home at midnight and feel like playing for a couple of hours before sleeping.
Or stay at home parents who get in some game time while the kids have a nap or are at school.
Or when I move overseas, want to keep playing my game, but my daylight hours are different to NA?
This, as always, is a dumb idea. If you have dead times on your server, it’s ridiculous to penalize OTHER people for it.
Its not even that our server is outmanned during the off hours, they just arent willing to cooperate and fight as a whole. As Ive said before, we need to look at ourselves to improve rather than blame the enemy.
Just lower ppt over all and add ppk back in so the more ppl playing the more points to be able to get then less ppl playing the less points. PM and AM differences only works in the USA because most of the world use 24hr time there simply is no PM and AM. That and ppl on weekends tend to play both PM and AM how many ppl say well its 1 AM time to get off gw2 wvw on a Friday.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
YES TO PPK!!!!!
Bring PPK back to WvW!!!
If there are more people on at a given time, then their individual efforts matter less.
That said, this is a global game AND not everybody works or goes to school on a nine to five schedule. When I feel like playing in the morning (west coast NA, PST time zone) why should I be penalized for it? Same for people who work afternoons and get home at midnight and feel like playing for a couple of hours before sleeping.
Or stay at home parents who get in some game time while the kids have a nap or are at school.
Or when I move overseas, want to keep playing my game, but my daylight hours are different to NA?
This, as always, is a dumb idea. If you have dead times on your server, it’s ridiculous to penalize OTHER people for it.
How exactly would it be that you are being penalized? Given equality during prime time you would still have the advantage. I said in original post same rewards just less points. How do those points hurt you personally in regards to rewards? The poster who said night crews are more valuable is totally correct. It makes YOU-the night person-more valuable so I think the pots calling the kettle black. Your night capping everything with little to no resistance makes MY efforts mean less, I’m just looking to make matches better. I have to actually fight other people to get my server points.
If there are more people on at a given time, then their individual efforts matter less.
That said, this is a global game AND not everybody works or goes to school on a nine to five schedule. When I feel like playing in the morning (west coast NA, PST time zone) why should I be penalized for it? Same for people who work afternoons and get home at midnight and feel like playing for a couple of hours before sleeping.
Or stay at home parents who get in some game time while the kids have a nap or are at school.
Or when I move overseas, want to keep playing my game, but my daylight hours are different to NA?
This, as always, is a dumb idea. If you have dead times on your server, it’s ridiculous to penalize OTHER people for it.
How exactly would it be that you are being penalized? Given equality during prime time you would still have the advantage. I said in original post same rewards just less points. How do those points hurt you personally in regards to rewards? The poster who said night crews are more valuable is totally correct. It makes YOU-the night person-more valuable so I think the pots calling the kettle black. Your night capping everything with little to no resistance makes MY efforts mean less, I’m just looking to make matches better. I have to actually fight other people to get my server points.
sounds like you have alot of assumptions as to what goes on during your non playing time. and also, just because your world/tier doesnt have much going doesnt mean that others are in the same boat.
im on T1, i’ve played at almost every hour in the day weekday and weekend. i can always find a fight, and there is almost always a group that will come defend their stuff. the number of people might not be the same as prime time but it doesnt mean their efforts should be diminished any more so than someone who can play at prime time.
and not everyone in gaming is concerned with their personal rewards, some actually care about contributing to the TEAM effort, whether or not they get a shinny trinket matters little.
Bring PPK back to WvW!!!
How exactly would it be that you are being penalized? Given equality during prime time you would still have the advantage. I said in original post same rewards just less points. How do those points hurt you personally in regards to rewards? The poster who said night crews are more valuable is totally correct. It makes YOU-the night person-more valuable so I think the pots calling the kettle black. Your night capping everything with little to no resistance makes MY efforts mean less, I’m just looking to make matches better. I have to actually fight other people to get my server points.
And see, it’s that assumption at the end that makes this fail – given three servers with roughly equal night shifts, you’d still make the efforts of all of them worth half of what tend to be the blobbier hours of play. Why?
And I didn’t mention personal rewards even once – I said I was being penalized for the times that I may choose to play in a 24 hours persistent game mode. My party flipping a tower and your party flipping a tower, regardless of whether it’s an empty tower or a defended tower, still ends up with my efforts earning only half for my server what your efforts do. That’s not making matches any better, that’s handicapping a slice of the day as though it’s more important than the rest of the eighteen hours.
A better question is – why are you proposing this? Do you play on a server where nobody plays for several hours at a time, and when people finally do show up, your server doesn’t own anything?
That’s your own server’s problem to sort out, it’s not something that everybody else needs to be punished for.
I have to actually fight other people to get my server points.
Pretty snotty attitude, implying that non-prime time hours are all PvDoor, but it shows the real problem here. Instead of lobbying to try to get people penalized, you should be lobbying for ppk to be a permanent addition to WvW.
Or making sure you cap the ruins on all three BLs the first thing you do when you get into WvW – then your fights will earn you the points you want so much.
(edited by Rimmy.9217)
you should be lobbying for ppk to be a permanent addition to WvW.
yes!!!!!!!!!!!!!
+1000000000000
Bring PPK back to WvW!!!
Alrighty then-I guess the consensus is everything’s fine. Growing number of players in WvW proves it. My bad.
Alrighty then-I guess the consensus is everything’s fine. Growing number of players in WvW proves it. My bad.
The point is that your prime time is not prime time for others and the question raised was “Why should server prime time be based on when you are on and not when other players are on?”
So your enemy server has a lot of OCX players online during their prime time. They could turn around and make the same argument that you are night capping while they’re sleeping, so shouldn’t your points be worth half as much?
If you can’t see the logic in that argument, then the only way to paint your suggestion is selfish
Alrighty then-I guess the consensus is everything’s fine. Growing number of players in WvW proves it. My bad.
The point is that your prime time is not prime time for others and the question raised was “Why should server prime time be based on when you are on and not when other players are on?”
So your enemy server has a lot of OCX players online during their prime time. They could turn around and make the same argument that you are night capping while they’re sleeping, so shouldn’t your points be worth half as much?
If you can’t see the logic in that argument, then the only way to paint your suggestion is selfish
ummm…NA server? Are you unsure what NA stands for? And for the record I haven’t called anyone selfish, snotty, greedy or a cry baby or said their ideas are stupid.
(edited by Krustydog.3072)
Even North America spans 5-6 time zones… and don’t forget that OCX/SEA players are forced onto NA servers because there aren’t any other servers for them.
(edited by Ben K.6238)
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
My party flipping a tower and your party flipping a tower, regardless of whether it’s an empty tower or a defended tower, still ends up with my efforts earning only half for my server what your efforts do.
Let’s imagine that this difference in point allocation were proposed outside of the divisive context of time zone favouritism. Would you still say that this kind of penalty is unfair? I think there’s a valid argument to be made that PvP should play a bigger role in server score than PvD, and that taking a defended tower should be more rewarding for a server than taking an undefended one.
I don’t believe that a crude fix like the OP proposed is fair or appropriate, but there are alternatives to the existing PPT system.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
And why should they be less valuable? Not to mention your example seems extremely exaggerated.
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
And why should they be less valuable? Not to mention your example seems extremely exaggerated.
a kicker kicks field goals and only gets 3 points where a running back or receiver is rewarded 6 for his effort. Is a kicker less valuable? Many games are decided by kickers. Ironic that he gets half the points yet kickers are the leading scorers in the NFL.
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
And why should they be less valuable? Not to mention your example seems extremely exaggerated.
a kicker kicks field goals and only gets 3 points where a running back or receiver is rewarded 6 for his effort. Is a kicker less valuable? Many games are decided by kickers. Ironic that he gets half the points yet kickers are the leading scorers in the NFL.
And how is that relevant to time zones in even the slightest? Your day time is another persons night time, and their day time is your night time. The same argument can be directed to both sides, so why should either side be treated any differently? (Also a sport, especially one that isn’t even dominant outside of America, really isn’t a good comparison)
Alrighty then-I guess the consensus is everything’s fine. Growing number of players in WvW proves it. My bad.
sigh….and this is why its selfish, “if we arent with you we are against you.”…
there is definitely need for something to be done but there are good fixes and bad ones. plus with HoT expansion coming up we will see some changes, so lets see if they are positive or negative changes before we continue beating our heads against the wall with ideas they are not going to be implementing any time soon.
Bring PPK back to WvW!!!
Suggestions to scale points by timezone has been brought up many times before and it doesnt work. If scaling where to happen, it need to be based on actual players on the map.
I can see why the original poster is upset, but I don’t think a lot can be done about it. I woke up this morning to see almost all our borderland taken (we had two towers and two camps) and lost all of EBG. We were ticking at 40 or 50 I think. And the maps were empty and quiet. It’s really disheartening, but I’m sure we’ll reclaim them sooner or later. I just hope we didn’t have any waypoints. I wish upgrades in WvW cost nothing, but badges, karma, and time. It makes me sad to think of all that wasted gold.
My party flipping a tower and your party flipping a tower, regardless of whether it’s an empty tower or a defended tower, still ends up with my efforts earning only half for my server what your efforts do.
Let’s imagine that this difference in point allocation were proposed outside of the divisive context of time zone favouritism. Would you still say that this kind of penalty is unfair? I think there’s a valid argument to be made that PvP should play a bigger role in server score than PvD, and that taking a defended tower should be more rewarding for a server than taking an undefended one.
I don’t believe that a crude fix like the OP proposed is fair or appropriate, but there are alternatives to the existing PPT system.
Like I said, he could encounter an empty OR a defended tower, the same as I could, but he thinks his server should benefit more from his time than other times.
If PvP is to play a bigger role, then it comes down to increasing either the ppk or the points per stomp – not in in penalizing timezones based on an “everybody works nine to five where I live” sort of attitude.
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
And why should they be less valuable? Not to mention your example seems extremely exaggerated.
a kicker kicks field goals and only gets 3 points where a running back or receiver is rewarded 6 for his effort. Is a kicker less valuable? Many games are decided by kickers. Ironic that he gets half the points yet kickers are the leading scorers in the NFL.
And how is that relevant to time zones in even the slightest? Your day time is another persons night time, and their day time is your night time. The same argument can be directed to both sides, so why should either side be treated any differently? (Also a sport, especially one that isn’t even dominant outside of America, really isn’t a good comparison)
You think so? I think his choice of example totally highlights his personal bias ever more clearly.
Plus, he has it backwards: a kicker doesn’t get half – a receiver gets double. Scores get calculated from the minimum (one) and then ascending, not the other way around.
OP just can’t come to grips emotionally with a persistent world.
Suggestions to scale points by timezone has been brought up many times before and it doesnt work. If scaling where to happen, it need to be based on actual players on the map.
If you mean as a proportion of server:server:server then this.
But why should person X be less valuable for the server than person Y just because person X is not able to play during a supposed prime-time?
Then we also have the people whose prime-time fits neither NA nor EU prime-time.
Not to mention people that work other than typical 9-5 jobs, which might only be able to play during the day or during late night/early morning.
A player is actually more valuable to his server during off hours, takes less people to do the job of many during prime. If enemy servers don’t have those 5 nighcappers that can counter our group of five, then our five players can be responsible for 600+ tick.
Why should nighcappers’ time be more valuable than time of players during prime hours?
And why should they be less valuable? Not to mention your example seems extremely exaggerated.
a kicker kicks field goals and only gets 3 points where a running back or receiver is rewarded 6 for his effort. Is a kicker less valuable? Many games are decided by kickers. Ironic that he gets half the points yet kickers are the leading scorers in the NFL.
And how is that relevant to time zones in even the slightest? Your day time is another persons night time, and their day time is your night time. The same argument can be directed to both sides, so why should either side be treated any differently? (Also a sport, especially one that isn’t even dominant outside of America, really isn’t a good comparison)
You think so? I think his choice of example totally highlights his personal bias ever more clearly.
Plus, he has it backwards: a kicker doesn’t get half – a receiver gets double. Scores get calculated from the minimum (one) and then ascending, not the other way around.
OP just can’t come to grips emotionally with a persistent world.
Man it’s like you know me-NOT.
A year and a half later and we’re still talking about the same thing. There’s some good ideas in here.
https://forum-en.gw2archive.eu/forum/game/cdi/Collaborative-Development-World-Population/first
And how is that relevant to time zones in even the slightest? Your day time is another persons night time, and their day time is your night time. The same argument can be directed to both sides, so why should either side be treated any differently? (Also a sport, especially one that isn’t even dominant outside of America, really isn’t a good comparison)
You think so? I think his choice of example totally highlights his personal bias ever more clearly.
Plus, he has it backwards: a kicker doesn’t get half – a receiver gets double. Scores get calculated from the minimum (one) and then ascending, not the other way around.
OP just can’t come to grips emotionally with a persistent world.
Man it’s like you know me-NOT.
I know that you picked a T8 server to play WvW, relatively recently after it had imploded, and now want to alter the rules to suit you at the expense of other people and other servers.
Wait, what? “Nightcappers” time is more valuable? How exactly? Doesn’t PPT and Stomps have the same value? So how that makes a time zone more valuable?
The problem isn’t the points, the problem is the lack of coverage. OP is trying to use a bandage to fix something that isn’t entirely broken while ignoring the real problem. Why all 23 servers, well more if counts the EU as well, should suffer just because your sever have a recruitment problem and doesn’t have a early night/EU/OCx crew?
While talking about this, can you please come to a good point as why the tier 1 and 2 servers will have their efforts diminished when they have plenty of players around to fight, take and defend during those times you judged to be “nightcapping”?
As suggested before, if Anet want WvW more fight centric, all they need to do is reduce a bit the PPT points for all time zones and add permanently PPK. However, even that won’t fix the coverage problem. The game mode needs an influx of players for tier 3 and below
Thief / Mesmer / Elementalist / Warrior / Necromancer / Ranger / Engineer / Revenant
Crystal Desert – Eredon Terrace – Fort Aspenwood – Stormbluff Isle
The problem isn’t the points, the problem is the lack of coverage. OP is trying to use a bandage to fix something that isn’t entirely broken while ignoring the real problem. Why all 23 servers, well more if counts the EU as well, should suffer just because your sever have a recruitment problem and doesn’t have a early night/EU/OCx crew?
While talking about this, can you please come to a good point as why the tier 1 and 2 servers will have their efforts diminished when they have plenty of players around to fight, take and defend during those times you judged to be “nightcapping”?
It’s not a server recruitment problem. Recruiting players to fill that time slot for your server is the bandage that fails to address the underlying causes.
No recruitment of night crew will solve the issue, because all that does is shift the burden from one server to another. The population playing during certain time slots is simply much, much smaller, this has to be taken into consideration in the design of the game.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
It’s not a server recruitment problem. Recruiting players to fill that time slot for your server is the bandage that fails to address the underlying causes.
No recruitment of night crew will solve the issue, because all that does is shift the burden from one server to another. The population playing during certain time slots is simply much, much smaller, this has to be taken into consideration in the design of the game.
Sure, but since there’s no penalty for losing (and no reward for winning), there’s no particular need to insert an arbitrary and artificial mechanism for “balance” based on time zones.
If the OP wants fights, he has to play when opponents are on. If he wants his own server to have some protection when they don’t have anybody on… that’s just ridiculous.
Still hoping that some of the players that come into the game (or back into the game) with the expansion come into WvW and stay. Might be a shot in the arm and, coupled with whatever new stuff ends up working in WvW, we might get some more longevity out of this game mode.
The problem isn’t the points, the problem is the lack of coverage. OP is trying to use a bandage to fix something that isn’t entirely broken while ignoring the real problem. Why all 23 servers, well more if counts the EU as well, should suffer just because your sever have a recruitment problem and doesn’t have a early night/EU/OCx crew?
While talking about this, can you please come to a good point as why the tier 1 and 2 servers will have their efforts diminished when they have plenty of players around to fight, take and defend during those times you judged to be “nightcapping”?
It’s not a server recruitment problem. Recruiting players to fill that time slot for your server is the bandage that fails to address the underlying causes.
No recruitment of night crew will solve the issue, because all that does is shift the burden from one server to another. The population playing during certain time slots is simply much, much smaller, this has to be taken into consideration in the design of the game.
That’s pretty much it and this smaller percentage of players has a greater impact than the majority. That’s pretty much all I was saying and I get flamed.
Sure, but since there’s no penalty for losing (and no reward for winning), there’s no particular need to insert an arbitrary and artificial mechanism for “balance” based on time zones.
Isn’t there a penalty/reward? After all, people do play for points. You expressed your concern about getting your points contribution reduced, if you didn’t care about losing/winning, then why should you be worried?
If this game were more balanced (I’m not proposing mechanisms, the game would also be more balanced if every server simply had more balanced populations at all hours as well), then there could be even more of an incentive to play for points. There could even be more rewards tied to it. I’m not saying that people should be rewarded for winning matches in WvW as it is, but I’m sure plenty would love a game that had more emphasis on strategy.
Asura on patrol in defense of Gandara and Bessie!
Administrator of http://thisisgandara.com
The problem isn’t the points, the problem is the lack of coverage. OP is trying to use a bandage to fix something that isn’t entirely broken while ignoring the real problem. Why all 23 servers, well more if counts the EU as well, should suffer just because your sever have a recruitment problem and doesn’t have a early night/EU/OCx crew?
While talking about this, can you please come to a good point as why the tier 1 and 2 servers will have their efforts diminished when they have plenty of players around to fight, take and defend during those times you judged to be “nightcapping”?
It’s not a server recruitment problem. Recruiting players to fill that time slot for your server is the bandage that fails to address the underlying causes.
No recruitment of night crew will solve the issue, because all that does is shift the burden from one server to another. The population playing during certain time slots is simply much, much smaller, this has to be taken into consideration in the design of the game.
That’s pretty much it and this smaller percentage of players has a greater impact than the majority. That’s pretty much all I was saying and I get flamed.
And?
No one is forcing you not to play during those time zones. That is your choice. Now you are demanding they make core changes to the core game mode to suit your personal needs, regardless of how it effect the rest of the community.
The fact that you absolutely disregard all of those who post against your idea is evidence of that.
You chose not to play during my schedule, then demand with absolutely selfish disregard to other players, that they force those who are not on your play schedule to have a different set of rules. If you actually cared, your solution would not be “hose those guys and change the rules to work against them and their play time, in favor om mine”
If anything, it is players who are willing to hose others in this way, that cause a populations imbalance.
By the way, drop all of your dishonestly and misleading information please. How many servers have you played on. Yet your claiming what happens on your server should dictate what happens to the entire community.
https://www.youtube.com/watch?v=6q3em9s5I4c
(edited by coglin.1867)
Sure, but since there’s no penalty for losing (and no reward for winning), there’s no particular need to insert an arbitrary and artificial mechanism for “balance” based on time zones.
Isn’t there a penalty/reward? After all, people do play for points. You expressed your concern about getting your points contribution reduced, if you didn’t care about losing/winning, then why should you be worried?
If this game were more balanced (I’m not proposing mechanisms, the game would also be more balanced if every server simply had more balanced populations at all hours as well), then there could be even more of an incentive to play for points. There could even be more rewards tied to it. I’m not saying that people should be rewarded for winning matches in WvW as it is, but I’m sure plenty would love a game that had more emphasis on strategy.
An inherent “penalty”, not an imposed one.
Making someone’s own contributions worth less than someone else doing the same contribution but during an arbitrary slice of the day is imposed. There has to be pretty compelling (for all concerned) reasons to impose anything on people, and that criteria hasn’t been met. Worse – the thinking behind it is parochial and also (likely, based on the OP’s hourly server performance) fairly biased.
When my own server fell through the ranks to 24th place we had huge dead zones as well, and of course it’s frustrating to sign in and be ticking at zero. But unless the OP also won’t take an objective unless there are defenders, the idea that a server’s assets being taken should be mitigated based on the time of day makes zero sense.
It’s also one of those things which, in overcoming it, becomes a sign that your server might be ready to move up in the rankings… as the servers above you tend to have more diversity in their population activity.
No one is forcing you not to play during those time zones. That is your choice.
I don’t mean to nitpick, but some people have very specific times they can play. That may be one of the only times he gets game time. You know there are things like work, school, family, friends, etc. Some people have very limited play time and some people may very well be forced to play on those times.
I’m a morning person, I play very early in the morning and because of my very early morning schedule I can’t play much at primetime. I made the mistake of joining a server with almost no morning crew. Though this morning I think there was a group on the map, but they were running silent and tag-less so I couldn’t follow. I’m new, so how was I supposed to know my server is dead in the morning? Heck I didn’t even know what WvW ranking was. I knew WvW existed and I was very interested in playing it, but I just chose a random server. I could pay to transfer, or I could delete my character and start again on a server with a morning crew. But I opted for just skipping WvW and jumping in on the days when I can play closer to prime time.
As long as the system is PPT, no work around will satisfy anyone. Everyone’s efforts, regardless of what time they play, should hold the same value in terms of time and effort expended.
Those who play in NA prime time have no choice but to accept that their efforts will be challenged by “night” cappers. If you think about it from OCX and SEA players’ perspective, it’s the same thing. Their efforts are challenged by "night"cappers as well.
In the current environment, the only way around it would be to open up OCX/SEA servers that are aligned against China servers.
Anet announced there would be changes to WVW apart from the new map. One thing that could help is a change across the board in the scoring system.
One thing Anet will address in HoT is the relative importance of taking and defending structures, where holding and defending structures opens up a new defensive system.
I’ve always felt that points shouldn’t be awarded every 15 min but every hour and the scores awarded is dependent on the tier of the structure not merely having it in possession.
Being out manned should give points bonuses based on level of out manning. If the highest number of enemies is greater than double your team’s, then your team gains double points per tick. If it’s 50% more than yours then you get +50% PPT. I think this alone will encourage balancing of world populations. Too many ppl on your side outnumbering theirs and you’ll give away a lot of points as long as they can hold a few key structures.
Suggesting that we segregate and disrciminate against huge amounts of people based on their geographical location – not cool
Currently @ some T1 server in EU