How about this..

How about this..

in WvW

Posted by: DeadlySynz.3471

DeadlySynz.3471

I know this has been mentioned before and the idea has been kicked around here and there. The idea of towers, keeps, and SM periodically becoming neutral as to force players to re-capture their bases. I kind of like the idea, but at the same time, I think it needs a little tweaking to make it viable and interesting.

Suppose all the above bases suffered some sort of internal revolt or a culling attack of a horde of NPC’s. If they are successful in overthrowing the structure, it becomes neutral. Of course, the only way to prevent this is to ward them off. It’s widely agreed that the current NPCs in and around the structures are a joke and easy to take down with even a small group, so lets change that…

Before I continue, I’d say make servers that are outmanned, abstained from having this happen to any of their structures. The more people on the map (from their server), the more frequent these attacks occur against their structures. Multiple structures could be attacked at the same time. The NPC’s also can rally, revive, and heal one another, so with that, these NPC’s need to be made so they can be CC’d from all types. OK, to begin:

Towers:

Suppose a group of champs and 1 legendary cull in to randomly attack a tower. They may or may not drop siege. I think most would agree that siegrazer is a bit of a pain even for small groups, so why not have a half dozen champs with similar power, attack, along with legendary. Enough that the towers siege will be pretty much ineffective, and the zerg will have to come back to help out.

Keeps & Garrisons:

Same as towers, but larger (and more) groups attack. Perhaps keeps get attacked from 2 different points.

Stonemist:

Again, same as the above 2, except the groups of champs/legendaries are now even larger and attack Stonemist from 3 different points.

Why I think this will work:

- Servers have something to do against outmanned ones during off hours
- Zergs will probably be forced to be break up (if they want to keep their bases)
- Skill lag will work to the NPC’s advantage (don’t blob around)
- Servers lacking numbers essentially have allies on the map causing havoc
- 2v1 could get broken up (as much as I like the strategy, many do not)
- New strategies involved to deal with the threats, as well as, ninja’ing
- Works for both who like PvE and WvW. Could draw more people to WvW
- Less populated servers could see a surge in WvW population
- Works for the people who like to defend, as well as, those who like to flip bases

That’s the idea in a nutshell

TL;DR – Have groups of Champ/Legedary NPC’s attack all structures now to add a new effect to WvW

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Posted by: TCDJ.5378

TCDJ.5378

I really wouldn’t like this. I see WvW as a large scale PvP, and I wouldn’t want PvE influences to cause me to lose our server’s grounds. If the enemy isn’t dedicating resources to take something from us, it shouldn’t be lost.

If it were my decision I’d say there should not even be NPC guards in the first place, players should take the responsibility for defending themselves (luckily they’re not much more than just cosmetics though). Let alone NPC “attacks squads”.

I don’t care about all the animals and stuff in the lands. They make things look a bit more lively and immerse. But I’d like all ‘humanoids’ to be players, except for merchants/services. Guards included.

(edited by TCDJ.5378)

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Posted by: DeadlySynz.3471

DeadlySynz.3471

That’s the idea! WvW is just that, everything within the world, which includes NPC’s. Except the NPC’s currently in WvW are more like cannon fodder. This is why I suggest having them play more of a role than they do now.. an extra element if you will.

Much like events in the world scale with the amount of people in the area; why not have NPC’s attack bases (like mercenaries). The more people on the map, the more frequent the attacks occur and in larger numbers which would require actual player defense. This is where the strategy comes in, which can also greatly help players that are lacking numbers, if they are smart about it

It works out well for servers with both large and small WvW populations. The large servers have something to do in the “off” hours when their opponents might be non-existent. Those who are overwhelmed have more support from the NPC’s.

I can’t really see a downside to this, other than “I don’t want PvE in my WvW”. That’s what sPvP is for. World vs World should include anything and everything you’d find in “server worlds”

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Posted by: Odin.3752

Odin.3752

I think it’s a great idea.

This would be a good way to solve the problem of the lack of rewards for those who are scouting\defending keeps. Would have to be defendable with 2 or 3 seiges and a few guys though.