How about this..
I really wouldn’t like this. I see WvW as a large scale PvP, and I wouldn’t want PvE influences to cause me to lose our server’s grounds. If the enemy isn’t dedicating resources to take something from us, it shouldn’t be lost.
If it were my decision I’d say there should not even be NPC guards in the first place, players should take the responsibility for defending themselves (luckily they’re not much more than just cosmetics though). Let alone NPC “attacks squads”.
I don’t care about all the animals and stuff in the lands. They make things look a bit more lively and immerse. But I’d like all ‘humanoids’ to be players, except for merchants/services. Guards included.
(edited by TCDJ.5378)
That’s the idea! WvW is just that, everything within the world, which includes NPC’s. Except the NPC’s currently in WvW are more like cannon fodder. This is why I suggest having them play more of a role than they do now.. an extra element if you will.
Much like events in the world scale with the amount of people in the area; why not have NPC’s attack bases (like mercenaries). The more people on the map, the more frequent the attacks occur and in larger numbers which would require actual player defense. This is where the strategy comes in, which can also greatly help players that are lacking numbers, if they are smart about it
It works out well for servers with both large and small WvW populations. The large servers have something to do in the “off” hours when their opponents might be non-existent. Those who are overwhelmed have more support from the NPC’s.
I can’t really see a downside to this, other than “I don’t want PvE in my WvW”. That’s what sPvP is for. World vs World should include anything and everything you’d find in “server worlds”
I think it’s a great idea.
This would be a good way to solve the problem of the lack of rewards for those who are scouting\defending keeps. Would have to be defendable with 2 or 3 seiges and a few guys though.