How am I supposed to counter stealth?
I see a lot of people explaining how to counter a thief. Anticipate the Steal, anticipate the stealth, place AoE, dodge, etc… essentially you can’t make any mistakes. You have to play on a whole different level to “counter thieves” which is ridiculous and not balanced at all.
People say “well, there is stealth debuff, ’zerk them down then”. I have maybe enough time to use one or two skills, between seeing the thief, retargeting, pressing the skill, waiting for the skill to cast, and hoping the thief doesn’t dodge a couple times waiting for the debuff to cool, stealth again, regen, and hammering you all over again while your CC’s are all on CD from the first fight.
Reintroduce the 4s stealth debuff, don’t drop target when a thief stealths, or something that doesn’t require me to see into the future to beat a thief.
Low(er) armor and health doesn’t really mean much when you are already a Medium class armor and you can do hit and run attacks until your target is worn down. And if you mess up, you can C&D or Shadow Refuge and heal up and try again.
Congrats to those that say to L2P, you are the 1%.
Gandara
You don’t counter it.
Listen, this is easy. Stealth mechanics in games like these are oftentimes completely overpowered. Thief is very little risk with a ton of reward. The only time you really drop a thief is when they accidentally hit their stealth too late. Big whoop. The reality is, the thief class is ezmode and require little to no strategy or thought. You hit thief buttons and you’ve won somehow.
I got backstabbed for 9510 the other day. GW2 is fairly balanced and I’m not one to gripe about overpowered classes in games, but this is a little much.
To balance the thief they need to break then remake the whole class . Which is not gonna happen as ANet are pretty happy with where thieves are , they even mentioned damage buffs to the defensive style thieves in one of the previous SOTGs .
Sadly , we are being trolled by a completely broken mechanic that is apparently working as intended . One can still hope however…
Stealth is still stupid broke, it more than likely will not change.
The thief class is pure troll.
Sanctum of Rall
I love when people say “you need to anticipate”.
[sarcasm]What do you mean you can’t counter stealth, didn’t your crystal ball come with your copy of GW2?[/sarcasm]
Guards use gs pull you can’t stealth away from me
People that think that they need damage mitigation to have good defense do not understand how to actively avoid damage properly. If you are good and have a build that isn’t 100% offense you should be able to avoid 80%-90% of damage in the game. Even if you are glass cannon you can still avoid the lion’s share of it.
snip
…my Engineer with 2,500+ armor and 20k+ health has been downed in under 3 seconds by a single thief multiple times before…
If only there was some form of damage mitigation that would have triggered when you were critically hit the first time by that thief…. hmmmmm.
http://wiki.guildwars2.com/wiki/Protective_Shield
lol.
Physti – Elementalist | Fistful of Blades – Thief
[WHIP] Quaggan Slavers – HoD
People that think that they need damage mitigation to have good defense do not understand how to actively avoid damage properly. If you are good and have a build that isn’t 100% offense you should be able to avoid 80%-90% of damage in the game. Even if you are glass cannon you can still avoid the lion’s share of it.
snip
…my Engineer with 2,500+ armor and 20k+ health has been downed in under 3 seconds by a single thief multiple times before…
If only there was some form of damage mitigation that would have triggered when you were critically hit the first time by that thief…. hmmmmm.
http://wiki.guildwars2.com/wiki/Protective_Shield
lol.
Great, so i’d live for under 4 seconds instead of under 3. 33% reduced damage right?
Except that 1/3 of the damage that thief was gonna do would have already been dealt before the protection activates. So I’d live for under 3 1/2 seconds instead.
I don’t think you understand your math very well if you think 33% damage reduction is going to do much to save someone vs the magnitude of damage being faced. Though I supposed it might buy me the time to heal and then die 1 heartseeker later than I would have before.
It’s not like I can even use that time to apply weakness to try and survive since weakness does not effect crits. Retaliation is right out too since it’s only gonna take this thief a half dozen attacks or so.
There comes a point where there is too much damage to really do anything about it.
Ehmry Bay – Legion of the Iron Hawk [Hawk]
not fun to play, not fun to play against. Fix.
I love fighting against good d/p thieves on a mesmer. It’s a game where neither team can make mistakes and as soon as the other one does you exploit them for it. So many thieves get too greedy and burn their init when their target starts getting low on HP. If you can make a thief get over-confident while you have mid HP but cooldowns up you can punish them hard enough that they’ll go down before they are able to escape.
Maguuma
There comes a point where there is too much damage to really do anything about it.
As you say, a glass cannon thief deals damage in a few huge hits. By nature, that means you’ll want to use blinds, blocks, and dodges over retaliation or passive damage reduction.
Thieves are certainly strong roamers, but there are ways to survive them and kill them, although the second does require them to overcommit. Thankfully, nearly every thief in the game is willing to overcommit in nearly every engagement.
There comes a point where there is too much damage to really do anything about it.
As you say, a glass cannon thief deals damage in a few huge hits. By nature, that means you’ll want to use blinds, blocks, and dodges over retaliation or passive damage reduction.
Depends on what they are running. I use a glass cannon PP (and DD) which isn’t a very popular build among thieves and two bursts of unload will literally kill me if the target has retaliation on it, even if I start the first unload on full health.
There comes a point where there is too much damage to really do anything about it.
As you say, a glass cannon thief deals damage in a few huge hits. By nature, that means you’ll want to use blinds, blocks, and dodges over retaliation or passive damage reduction.
Depends on what they are running. I use a glass cannon PP (and DD) which isn’t a very popular build among thieves and two bursts of unload will literally kill me if the target has retaliation on it, even if I start the first unload on full health.
Certainly. I think our friend here was having issues with dagger thieves, though.
People that think that they need damage mitigation to have good defense do not understand how to actively avoid damage properly. If you are good and have a build that isn’t 100% offense you should be able to avoid 80%-90% of damage in the game. Even if you are glass cannon you can still avoid the lion’s share of it.
snip
…my Engineer with 2,500+ armor and 20k+ health has been downed in under 3 seconds by a single thief multiple times before…
If only there was some form of damage mitigation that would have triggered when you were critically hit the first time by that thief…. hmmmmm.
http://wiki.guildwars2.com/wiki/Protective_Shield
lol.
Great, so i’d live for under 4 seconds instead of under 3. 33% reduced damage right?
Except that 1/3 of the damage that thief was gonna do would have already been dealt before the protection activates. So I’d live for under 3 1/2 seconds instead.
I don’t think you understand your math very well if you think 33% damage reduction is going to do much to save someone vs the magnitude of damage being faced. Though I supposed it might buy me the time to heal and then die 1 heartseeker later than I would have before.
It’s not like I can even use that time to apply weakness to try and survive since weakness does not effect crits. Retaliation is right out too since it’s only gonna take this thief a half dozen attacks or so.
There comes a point where there is too much damage to really do anything about it.
if you srsly fail with an engi to beat a thief… than you can’t be helped… you’re just terrible at pvp’ing and need to l2p. period.
Desolation
Yeah a good engi really hurts. I don’t play engis well myself, but kitten those conditions. Especially the burn that seems to last for an eternity.
I’ve only used the stealth trap once.
Darkhaven was attacking IOJ’s keep in EB and there was this one SF thief who was behind our siege, just being annoying. Wasn’t killing anyone, just attacking, running away, attacking, running away, over and over.
I’d get him close to death, he’d run away and return, always being the first one to attack, then run.
So eventually I planted a trap at my feet within enough range to shoot at him with my rifle.
He charged at me, then the trap sprung! Two allies joined in and shot at him and he ran, then tried to hide and cast that skill that makes the house appear when he goes invisible… cept he didn’t go invisible.
We then slaughtered him and I laughed so hard since he now had a long walk just to get back~
Only time I ever used one, but totally worth it.
My only complaint about thieves being invisible.
They shouldn’t be able to FINISH downed players while invisible…
Lance Delgado Lvl 20 Thief
Stay with group and don’t fall behind alone ~ And call out for help when you see a hidden thief following you. :P ie. “/s Thief~” Many players are sensitive to thieves and will come to you. XD Number is strength~ :P
Hello,
As this thread has derailed with off topic comments, it is now closed.
Thank you.