How can WvW become more significant?

How can WvW become more significant?

in WvW

Posted by: TyPin.9860

TyPin.9860

I really really like WvW. But lately I feel less invested. Before mega servers I could still tell myself that with WvW I help my world get stat bonuses. But now that really doesn’t count any more, I guess.

So my question to the community is: How can WvW become more significant to the whole of GW2?

Right now you simply WvW for the sake of WvW. There is actually no other reason. You are neither defending you realm from anything nor gain anything else from conquering the enemy territory except an event reward.

So what could actually motivate the war in the mists except of just offering more personal rewards? How could we include the effects of the WvW war state more into the actual world of WvW?

[ROSE] – Fissure of Woe
Chronomancy works, I am proof of it. Now stop asking me questions. Time must be preserved!

How can WvW become more significant?

in WvW

Posted by: misterdevious.6482

misterdevious.6482

Incentive
Create a WvW exclusive version of Volunteer’s Blessing/Call of the Mists. When your server is doing very badly, offer players on your server a WvW exclusive buff if they join the WvW fight on any non-EotM map. This would be based on ppt/score, not on population so it would stack with Outnumbered. (Players already in WvW would get it automatically.)

Ignorance
Ignorance could be treated with match-specific notifications. When one server takes over first place, you could have a notification like, “Stormbluff Isle has taken the lead from Henge of Denravi in the Mists War.” When one server has achieved 400+ ppt dominance, you could have a notification saying, “Maguuma is dominating the Mists War.” When one server falls below 50 ppt, you could have a notification saying, “Sea of Sorrows is being crushed in the Mists War” (You could turn these notifications off in Options.)

The issue of Identity is much trickier…

How can WvW become more significant?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

It become pretty much impossible to do something big with the world due to the megaservers. If they wherent there I would say have the city zones reflect a victory (ie fireworks and festivities, while a defeat make every npc grumpy). Unfortunetly Anet has designed WvW to be in the “mists” so it doesnt really have anything to do with the world.