How do you guys feel about this? siege placement too strong?

How do you guys feel about this? siege placement too strong?

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Posted by: Haruko.3517

Haruko.3517

http://www.youtube.com/watch?feature=player_embedded&v=OTVxbadDxxs

Doesn’t take long at all to get built with 4-5 people running supply.

From the video description,
“This specific spot is able to hit both inner and outer walls of SM and the lords room with a trebuchet, it can also hit all the outer towers in EB. Plus it cannot get destroyed unless attackers get up themselves.”

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Posted by: Hologramx.6402

Hologramx.6402

The more money (Real Money) you have, the stronger you are.
Now this looks like it is against the policy of ArenaNet that, real money are not supposed to affect PvP. I don’t feel like PvP in a WvW against HoD, I feel like playing PvS (Player vs Sieges).

And I really don’t like this kind of, the more you win, the stronger buff you get, and the more blueprints you get (vice versa, you keep your opponent away from the blueprints). It is never good to make the strong stronger in anything. Think about balance.

Maybe we should have some sort of restrictions on how many sieges you can have in any moment. And it will be better that the more territory you have, the less you can have, for the balance. Though it sounds weird in real war. Some sort of World Resource System that restraints any world from being overpowered would be nice. You don’t want to see any world doing this “We lost intentionally yesterday so we can get out of the top group” thing.

(edited by Hologramx.6402)

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Posted by: Chin.1678

Chin.1678

It’s called supply genius.

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Posted by: SoPP.7034

SoPP.7034

ArenaNet will address it at some stage if its OP. They have a history of maintaining balance, particularly in PvP settings.

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Lofty.8759

Lofty.8759

The more money (Real Money) you have, the stronger you are.
Now this looks like it is against the policy of ArenaNet that, real money are not supposed to affect PvP. I don’t feel like PvP in a WvW against HoD, I feel like playing PvS (Player vs Sieges).

And I really don’t like this kind of, the more you win, the stronger buff you get, and the more blueprints you get (vice versa, you keep your opponent away from the blueprints). It is never good to make the strong stronger in anything. Think about balance.

Maybe we should have some sort of restrictions on how many sieges you can have in any moment. And it will be better that the more territory you have, the less you can have, for the balance. Though it sounds weird in real war. Some sort of World Resource System that restraints any world from being overpowered would be nice. You don’t want to see any world doing this “We lost intentionally yesterday so we can get out of the top group” thing.

What are you even talking about? ROFL

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Posted by: ageNtreachery.2164

ageNtreachery.2164

I didn’t see anything wrong with how he climbed up. He followed a route clearly created by the developers.

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Posted by: Angel Hunter D.5037

Angel Hunter D.5037

this was clearly intended, the jumping route is too well done to be an accident. i’m gonna have to use this sometime

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Posted by: Molotov Tea Cocktail.7360

Molotov Tea Cocktail.7360

I actually hope they don’t start nerfing things like that. People are still able to climb up there and possibly knock everyone away with a well placed knockback or a fear and you can watch with amusement as they fall to their deaths if you’re really quiet.

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Posted by: Gizmo.8921

Gizmo.8921

There is an easy way with arrow cart placement to get rid of that spot.

Sea of Sorrows
OCX

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Posted by: Lofty.8759

Lofty.8759

this was clearly intended, the jumping route is too well done to be an accident. i’m gonna have to use this sometime

Actually that structure is in many places in Tyria, so it might be an oversight on the devs part about when structure then ment to place there.