How exactly does queue system work?
Just doesn’t make sense that 1 server can out# the other 2 servers on every single borderland….
Anet guaranteed that the max for each side is the same in past replies. However, how the queue works is still a complete friggin mystery.
[KnT] – Blackgate
Anet guaranteed that the max for each side is the same in past replies. However, how the queue works is still a complete friggin mystery.
If you are queued, is it not random? That is the impression I get from most people. I thought I remember reading a dev post stating this.
But yes no server can have more max players than another server.
The queue is some kind of pseudo random zone based lottery system that defies any kind of explanation.
Anet guaranteed that the max for each side is the same in past replies. However, how the queue works is still a complete friggin mystery.
If you are queued, is it not random? That is the impression I get from most people. I thought I remember reading a dev post stating this.
It very well may be, but Anet has never stated as such.
[KnT] – Blackgate
It’s random.
15 chars
It’s rigged to favour the other servers
Short answer: it doesn’t
Afaik it is totally random.
My less than educated guess:
At a certain percentage under max, queue pop. Lets say 80%. That’s why a bunch of players always pop at the same time, even when they arent in the same group.
On top of this, players are randomly added to a queue group. Its not a linear queue. Its different groups (even separate by PvE zones). You end up in a random group when you queue, depending on how full that group is (it would be 20% of WvW zone pop if 80% is the pop limit).
If people leave their wvw queue group, players are randomly put into it – the reason why some that queue later get in faster. They get into a group that was ahead of yours.
You can break the queue system by putting “your” group ahead of every other group as demonstrated by Sacrx. Much like how a new overflow is created, a new queue group is created ahead of everyone else.
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Or its just pure random.
The queue it completely random in all aspects, example:
my guildy and I joined a BL at the same time. We both queued for EB when we got to the BL. 3 minutes later his queue popped and he got in. 20 minutes later (i’m still in the BL) another guildy comes and joins in the BL and queues up for EB. 40 minutes after that his queue pops. 3 hours after that my queue finally pops.
The queue it completely random in all aspects, example:
my guildy and I joined a BL at the same time. We both queued for EB when we got to the BL. 3 minutes later his queue popped and he got in. 20 minutes later (i’m still in the BL) another guildy comes and joins in the BL and queues up for EB. 40 minutes after that his queue pops. 3 hours after that my queue finally pops.
Well if its groups, its not random.
Think of it like… the server tiers. T1 is the “next in line” for pop and ideally where all players added in the queue. Your friend got an open spot in T1, then it was full. Unfortunetly the rest of the tiers was full as well, so you where added to Vabbi. When your other guildy came, there where queue spots open in T1 again which he joined. You are hopelessly stuck in Vabbi because no matter how much you requeue, the game goes “Aha but you’re already queued in the awesome Vabbi group! Doing nothing”. Eventually, after every tier group ahead of you has gotten their pop and been “deleted” (ie emptied, which is hard because people keep joining the groups) and Vabbi moved up the list you will pop.
No offense to Vabbi meant. Well maybe a little. Seriously, this is the only way I can explain how the queue works after seeing and experiencing it. I dont even understand how you can program a queue like this. Dont know if I should be impressed or horrified.
OP say: How exactly does queue system work?
Nobody knows how it works… Anet included.
OP say: How exactly does queue system work?
Nobody knows how it works… Anet included.
Im’ “guessing” as I have no facts to back this up but….
There must also be some kind of filter or algorithm in the que system that checks natural level 80’s vs boosted to 80. Perhaps as well as some filter that will allow a minimum percentage of different classes in a zone.
This might explain how some people are getting in based on level or class. The only thing we do know is it does NOT work like a standard que. You are not getting a number and getting in based on when you que.
Anet doesn’t know how their queue works, that’s why they always decline to discuss it.
Please cancel Season &%*& that is responsible for the insane queue.
Please give us more time when (if) the popup comes so I can take a bio.
Please make the popup make a crazy loud noise so that I don’t miss it if I fall asleep while waiting… or attempting to multitask/surf
I’ve been saying this all along – it makes no sense that our server has a queue to get into EB and one server has 3 times our numbers.
Something is inherently wrong with the queue system and it appears to be causing population imbalance.
80 Ranger (3), 80 Warrior (3), 80 Thief (3)
80 Ele (2), 80 Engi (3), 80 Rev (2)
I’ll tell you how the queue system works…..
It doesn’t.
They are fixing it with the overflow maps.
Making a whole new map is time consuming, and to think that that was easier for them to do than to fix the queue system.
I am so f-ing sick of the queue s*^&.
RNG
joke is random doesn’t exist in computer science…or rather not possible to produce atm
[Teef] guild :>
RNG
joke is random doesn’t exist in computer science…or rather not possible to produce atm
Well, back in the atari computer days, they actually had a true random number generator built into the computer (as hardware. Ironically, it was more powerful than the cpu).