How guard changes should have been

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

  • Wave of Wrath: Reduced the range from 600 to 300 in pve only.

Ruining core WvW class just because some pve scrubs were abusing it to grind pve shinies in pve shows exactly how well this “gamemode balance split” is working out.

I also want to take this opportunity to remind Anet: The one and only legit use of staff was in WvW. It was nonexistent in pvp and useless in any serious pve. And now it’s useless in WvW as well.

How guard changes should have been

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Posted by: nihasa.5067

nihasa.5067

No one was abusing it in PVE. If you ever try another class in WvW you will se that tagging is way harder than on guardian. No shame in being angry for the nerf, I think they try to normalize things.

Nihasa The Engineer [WvW] Seafarer’s Rest [EU]

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Posted by: Malerian.8435

Malerian.8435

I stopped using staff a while ago. People called it a lootstick. But when I switched to hammer/GS I have been getting way more bags since. I think staff became is kind of a crutch in WvW. Yes it has some advantages. But it seems switching made me focus more, and therefore made a better all around player. This is just my opinion though.

How guard changes should have been

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Posted by: Bestgoch.7390

Bestgoch.7390

No one was abusing it in PVE.

Apparently they were, in Lake Doric.

If you ever try another class in WvW you will se that tagging is way harder than on guardian.

Necro tags whole blobs like a king and outputs much higher damage.

In WvW this huge nerf was completely unwarranted and unexpected, nobody ever asked to nerf staff guardian, it was already nefred into the ground. Perhaps nerf condi spam instead? Or rev hammer? Nah, let’s just kill that whacky stick that guard uses to output that tiny power-based damaged that is somehow, miraculously, still present in WvW.

(edited by Bestgoch.7390)

How guard changes should have been

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Posted by: Fivona.5061

Fivona.5061

It is great change. Now we can have more skilled players instead of 1-1-1-1-1

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

It is great change. Now we can have more skilled players instead of 1-1-1-1-1

That’s just silly. You will have the same 1-1-1-1-1 but with less DPS and more bunkering. In Zerg vs Zerg you just cannot go full melee guard, you need a ranged weapon, and even after this nerf staff is the only viable ranged weapon for ZvZ. Sure, in GvG there are options to dump staff completely, but not in ZvZ.

How guard changes should have been

in WvW

Posted by: Hexalot.8194

Hexalot.8194

No one was abusing it in PVE.

Apparently they were, in Lake Doric.

If you ever try another class in WvW you will se that tagging is way harder than on guardian.

Necro tags whole blobs like a king and outputs much higher damage.

At least Necro actually downs players and hence earn their bags. Guard stick is literally like a vacuum… sucking up bags like crazy as Guard is tagging other people’s downs with every step forward.

(edited by Hexalot.8194)

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

At least Necro actually downs players and hence earn their bags. Guard stick is literally like a vacuum… sucking up bags like crazy as Guard is tagging other people’s downs with every step forward.

And those ppl who down other ppl use stability, protection, might and sustain provided by guards. Guards are the core and the backbone of any organized medium- to large-scale battle. What world do you live in that you think core players don’t deserve lootbags?

How guard changes should have been

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Posted by: zinkz.7045

zinkz.7045

Guards are the core and the backbone of any organized medium- to large-scale battle. What world do you live in that you think core players don’t deserve lootbags?

I think those with objectivity live in the world where for the entire game in large scale WvW guard has been so broken OP that it had been perma-meta, completely irreplaceable and required in vast numbers, whilst at the same time at least half the classes have been basically surplus to requirements, so the idea that the nerf to braindead 1 spammers lootstick is a major issue, is laughable.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

I think those with objectivity live in the world where for the entire game in large scale WvW guard has been so broken OP that it had been perma-meta, completely irreplaceable and required in vast numbers, whilst at the same time at least half the classes have been basically surplus to requirements, so the idea that the nerf to braindead 1 spammers lootstick is a major issue, is laughable.

No stability for you, go die in permastun.

How guard changes should have been

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Posted by: Swamurabi.7890

Swamurabi.7890

Guard staff 1 is obviously too powerful in severe lag situations where the only skill anyone can use is skill 1. It had to be nerfed.

This is the first step by Anet to reduce the 2 guardians/squad requirement in WvW.

How guard changes should have been

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Posted by: Bestgoch.7390

Bestgoch.7390

Guard staff 1 is obviously too powerful in severe lag situations where the only skill anyone can use is skill 1. It had to be nerfed.

How about nerfing the lag then, instead of further kittening up the game?

How guard changes should have been

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Posted by: Ragnarox.9601

Ragnarox.9601

It is great change. Now we can have more skilled players instead of 1-1-1-1-1

That’s just silly. You will have the same 1-1-1-1-1 but with less DPS and more bunkering. In Zerg vs Zerg you just cannot go full melee guard, you need a ranged weapon, and even after this nerf staff is the only viable ranged weapon for ZvZ. Sure, in GvG there are options to dump staff completely, but not in ZvZ.

Dont mind him, he’s just ranger dude.

How guard changes should have been

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Posted by: Hexalot.8194

Hexalot.8194

At least Necro actually downs players and hence earn their bags. Guard stick is literally like a vacuum… sucking up bags like crazy as Guard is tagging other people’s downs with every step forward.

And those ppl who down other ppl use stability, protection, might and sustain provided by guards. Guards are the core and the backbone of any organized medium- to large-scale battle. What world do you live in that you think core players don’t deserve lootbags?

Oh really ?

Far too often, Necros and other dps crew like Warriors get tossed in the back of the zerg where there is no stab or protection available, particularly if there aren’t enough Guards to put one in every squad…

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Far too often, Necros and other dps crew like Warriors get tossed in the back of the zerg where there is no stab or protection available, particularly if there aren’t enough Guards to put one in every squad…

Guess what, now there will be even fewer guards, even less stab and even fewer proper parties for classes that need that stab.

Guards are the lifeblood of WvW, you may hate it and you may enjoy watching them get nerfed, but in the end you will suffer as well. In a sense, proper guards are like bees. You may not notice them much, but without them our ecosystem would be so much poorer.

How guard changes should have been

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

Guard staff 1 is obviously too powerful in severe lag situations where the only skill anyone can use is skill 1. It had to be nerfed.

How about nerfing the lag then, instead of further kittening up the game?

how about buffing WvW playerbase technicall knowledge so they realsie hwo thing works and stop constantly crying for balancing devs/wvw devs to “fix” an issue that is beyond their power to even work for, nto to mention providing actuall “fix” and which issue can be solely solved by community changing their meta but no one seems to be eager to actually test things so everyone are brainlessly stickign to same stupid and not really all that efficient “meta”?

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

How guard changes should have been

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Posted by: Hexalot.8194

Hexalot.8194

Far too often, Necros and other dps crew like Warriors get tossed in the back of the zerg where there is no stab or protection available, particularly if there aren’t enough Guards to put one in every squad…

Guess what, now there will be even fewer guards, even less stab and even fewer proper parties for classes that need that stab.

Guards are the lifeblood of WvW, you may hate it and you may enjoy watching them get nerfed, but in the end you will suffer as well. In a sense, proper guards are like bees. You may not notice them much, but without them our ecosystem would be so much poorer.

LOL… talk about being overly melodramatic. Guard players may kitten and moan about losing their precious loot stick. But they’ll soon enough move on to main handing hammer and G.S., like they should have been from the beginning… with staff being switched to for empower and swiftness.

How guard changes should have been

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Posted by: ArchonWing.9480

ArchonWing.9480

The thing is people were already ditching staff in favor of maceshireldhammer. This seals the deal and #nobuilddiversityforyou #heavyclassproblems

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

how about buffing WvW playerbase technicall knowledge so they realsie hwo thing works and stop constantly crying for balancing devs/wvw devs to “fix” an issue that is beyond their power to even work for, nto to mention providing actuall “fix” and which issue can be solely solved by community changing their meta but no one seems to be eager to actually test things so everyone are brainlessly stickign to same stupid and not really all that efficient “meta”?

Sounds like typical anet’s excuse.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

LOL… talk about being overly melodramatic.

Love your friendly bees guards, m8, they deserve it. Some of them anyway.

Guard players may kitten and moan about losing their precious loot stick. But they’ll soon enough move on to main handing hammer and G.S., like they should have been from the beginning… with staff being switched to for empower and swiftness.

If meta could shift to full-melee I would be only happier. But it won’t. And your guards gonna be sitting in midrange doing basically nothing when previously they have at least spammed 1.

How guard changes should have been

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

how about buffing WvW playerbase technicall knowledge so they realsie hwo thing works and stop constantly crying for balancing devs/wvw devs to “fix” an issue that is beyond their power to even work for, nto to mention providing actuall “fix” and which issue can be solely solved by community changing their meta but no one seems to be eager to actually test things so everyone are brainlessly stickign to same stupid and not really all that efficient “meta”?

Sounds like typical anet’s excuse.

it wouldn’t sound like “typical excuse” if you realised how networking, servers and lags actually work….

and if you’ve put any more thought into actually researching issue yourself instead of blindly demanding fixes from random people.

so firstly – before people spammed crapload condis in 50+ blobs [and before they were allowed to stack them to such extend, lagging issues were sporadic – and you usually needed 80+person blob clashing with another one to generate it.

to give perspective – thats 80% of maximum allowed population per full map per two sides clashing in the wery same spot of the map.

so lags have surged out to be an issue – but again you can monitor when they happen and when they don’t – and surprise – they happen in the prime time, and only when big zergs are clashing – what is current zerg meta? condi meta – were 50 people zergs on power builds lagging that much in tha past? no they didn’t

so even if we are adamant about keeping condi meta because of our beloved OP-efficiency how about not amassing 50% of maps maximal population into one spot?

but zergs are efficient you say!

no they are actually in bigger picture not that much effective – sure you roflstomp every smaller/less organised force but:

A) by concentrating so much of your force into simgle spot you are leaving alot of the frontline left undefended – vulnerable to be attacked and captured by enemies

B) smaller groups when properly coordinated does not have hard time really to avoid encounter with a zerg – and wel lspreaded groups actually can share scouting much more efficiently!

but at this point you say – but you can’t avoid them when they go cap yout stuff – you need to defend it

and here goes point
C) fortifications in WvW while stripped from few very usefull functionalities of their historical/realistical counterparts still provides alot of counterplay specifically against zergs – if they want to coem in they are bound to stop – at least to build sieges – and walls provides quite and effective protection for as long as they are not destroyed [or gate gets breached] so you have a big chunk of people stacked onto of comamder under your gates with rams let’s say – what does average commande of the defence in current zerging meta do? leads out his brave men for a zerg clash – and we gat back to numbers game.

that they could do otherwise that they are not doing?
make an inteligent use of protection given by a walls, and of awesome tools given us by devs – and at a few point specially buffed to perform well at such situations – your own siege machines

when you actually inteligently use these you can hold enemies at the gates with much, MUCH inferior forces in terms of numbers than the ones at your gates – and while they foolishly expend 80% of their map population trying to take that objective from you, your well spreaded much more balanced forces can at the same time capture alot of their objectives giving your world an edge in positioning, supplies and – very importanlty too – war score

which leads to winning
but somehow no one seems to give it a proper try………. <unarticulated sound of frustration about the world>

and on a bonus point such approach would limit amounts of players clashing at the same point of time which would alleviate your lag issues – which may be sort of reason why AN tried at so many ocasions encourage us to actually split those blobs and do our wars as normal, sane people who knows at least basics of strategy…..

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Would love to hear Anets response, on at least Why was it nerfed.

How guard changes should have been

in WvW

Posted by: Caedmon.6798

Caedmon.6798

Far too often, Necros and other dps crew like Warriors get tossed in the back of the zerg where there is no stab or protection available, particularly if there aren’t enough Guards to put one in every squad…

Guess what, now there will be even fewer guards, even less stab and even fewer proper parties for classes that need that stab.

Guards are the lifeblood of WvW, you may hate it and you may enjoy watching them get nerfed, but in the end you will suffer as well. In a sense, proper guards are like bees. You may not notice them much, but without them our ecosystem would be so much poorer.

All of this because a range nerf to 300 ? jeez,might have to roll your face over your keyboard twice now instead of once…I’d love to see a guardless blob btw.

How guard changes should have been

in WvW

Posted by: trailofsalt.6571

trailofsalt.6571

Seeing all of these recent threads is making me feel as though guard is a lazy profession. Is this really the impression that you guys want to give?

I smash “1” for greatness… (òÓ,)

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

Seeing all of these recent threads is making me feel as though guard is a lazy profession. Is this really the impression that you guys want to give?

Lazy people would just silently accept.

How guard changes should have been

in WvW

Posted by: Bestgoch.7390

Bestgoch.7390

All of this because a range nerf to 300 ? jeez,might have to roll your face over your keyboard twice now instead of once…

Why should I bother to pump out stability and sustain if I get no lootbags for it? I could just reroll to a warrior, self-sustained, do damage and get loot.

I’d love to see a guardless blob btw.

Guardless blob is a cloud, because no AOE stab and ppl have to spread out. Lots of servers do it. Downside of this cloud – you can’t blow up the stack all at once, you have to chase lootbags one by one, so instead of fast-paced dynamic fights you will get prolonged shapeless engages with no real objective. It’s quite annoying actually.

How guard changes should have been

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Posted by: Eater of Peeps.9062

Eater of Peeps.9062

You know, you might want to consider that people don’t want to be “seriously involved” in wvw, or that they want to play lazy. It is entertainment and relaxation – not a job. Why insist it be a job. If guard is a lazy class – which I don’t believe at all, so what? You need lifeblood in wvw, including from lazy people, and nerfing staff won’t make lazy players any more motivated to play intensely – it will make them quit (less players overall) or make them play worse/do less damage/survive less often. Hardly seems helpful to the server/squad and hardly seems like something we should encourage by insisting everyone play to maximum intensity at all times.

Maybe people need lazy play.

Also, I get way more bags on my necro than my guard, and both are equally lazy, but I play guard way more often in wvw. What gives? Why play guard when necro is more effective and just as lazy, when I get more bags from necro? Mystery for the ages.

Now that I have no midline weapons as a guard, especially in wvw, and staff has been obliterated as a weapon for any game mode/class, I won’t be playing guard and I want my money back on Bifrost.

(edited by Eater of Peeps.9062)

How guard changes should have been

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Posted by: Lord Trejgon.2809

Lord Trejgon.2809

I could just reroll to a warrior, self-sustained, do damage and get loot.

YES DO IT

and you will soon find that even with 300 range on staff guards has much easier way to get the lootbags than warrior does in any bigger group

“-Shield is meant to be broken!”
“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles

How guard changes should have been

in WvW

Posted by: Magnuzone.8395

Magnuzone.8395

Not making it easy for your customers that enjoy WvW and want to play a heavy armor melee, do you Anet?

Warrior is not very effective anymore in frontline zergs. Small groups and solo, sure, but frontline they just get eaten up by condis.

And now this against guards. Nice one, lol.

We obviously got a few brainstormers that come up with a brilliant ideas that dont really work out. There are numbers and statistics, and then there is what really works out in practice. Big difference. Some big mistakes being done here.

No dynamics, no fun head to head battles anymore where the group with the best tactics win.