How i think WvW should be like

How i think WvW should be like

in WvW

Posted by: Bedstain.6735

Bedstain.6735

Good idea, here’s my things:

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/My-good-WvW-ideas-here-for-the-Devs/first#post1452250

Your ideas are are great but SoS sharing an alliance with SF? Ewwe. They complain too much.

Blackgate Elementalist….woohoo!
{{80 ele Soap 80 engi Flush}}

How i think WvW should be like

in WvW

Posted by: Theftwind.8976

Theftwind.8976

To add my thoughts I have been thinking about this for awhile. Now Anet states that they cannot make the maps larger due to limitations so here goes.

- Eternal battlegrounds are at the center of everything.
- Surrounding EB on each of the 3 sides is a no mans land of cliffs, gorges, narrow bridges and tunnels. These would be extra maps, slightly smaller in size, between EB and each teams BL.
- No homeland connects to another. You HAVE to go through EB to get to anotehr BL
- to be able to attack another BL you have to build a supply line from supply camps to the no-mans land, fight your way across, and then build another supply depot on the other side. There should be several spots along the border where entry to the enemy is possible and such supply caches can be built.
- the amount of supply in those caches determine the number of people you can have moving into an opponents BL. So 200 supply, you can have 50 people or something to that effect.
- Populations on homelands should always favor the defender by let us say 50 people. So green would be able to place 100 people in reds BL but red should be able to place 150 there.
- Supply therefore becomes critical because supply should determine how many people you can have on any one map. If all the supply in EB has been captured by one team for example the only way in would be to build supply lines from your BL to EB through the no-mans land to establish a beachhead.
- As well teams would have to make a choice whether to use supply to upgrade the homeland, build into EB, or build all the way to an opponents border through EB and across 2 no-mans lands. Smaller servers can fortify at home while larger servers would push to expand however each of their supply caches would require constant guarding.
- A limited number of people, 5 let us say, would be able to cross any border without supply. Those would be the spies.

Anyways I could go on but those are just some ideas on what I think WvW should be like.

Theftwind (HoD)

How i think WvW should be like

in WvW

Posted by: Johje Holan.4607

Johje Holan.4607

I think this is the best idea I’ve heard yet to help WvW.