How is this suppose to be played?

How is this suppose to be played?

in WvW

Posted by: Ariete.6509

Ariete.6509

Hi Tyrians,

Did a lot PVE, now leaning towards SPVP and WvW, and something bothers me.

I helped some Quaggans picking up pearls, then those quaggans helped me storm a near empty keep (askalion hills), me and another random dude started to build a Flame Ram, then i asked in MAP help for more supply to finish building, coincidence or not, my side massive zerg comes barging in.

I follow the Zerg briefly from Askalion hills to Greenlake Tower, as soon as the tower fell i began addressing the Greenwater Lowlands supply fishing camp, managed to build an arrow cart and started upgrading to construct Oil for the front of the walls, eventually another random person joined my efforts (during the cart construction), as we were going on our first trip to the supply camp, while buffing the dolyak with swiftness, i managed to come across about 5+ enemies and we two got obliterated.

Why is this? What fun comes from roaming with 30+ other dudes? Why no one stays behind to build up some defenses?

Since guess what, 3 mins later the tower fell.

So what am i not getting here? I was hoping to build up some defenses for about 5mins (more or less 3 trips), getting about 3/4 siege weapons up and prepare for a glorious defense while outnumbered against a bigger force.

Can i only dream of playing such a game? Or is it the zerg way or the highway=not playing WvW?

How is this suppose to be played?

in WvW

Posted by: Magnetron.5823

Magnetron.5823

The name says it all.

World vs World

You expect only 2 people fighting you? No you face a whole server

Best you can do is increase your structures with arrow carts and recap the camps the enemy is taking.

And you are doing a good job escorting the dolyaks. Keep it up!

Born in the Desolation. Die for Desolation.

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Posted by: Ostra.3927

Ostra.3927

Obvious troll or not. He has a point.

No-one defends because its not worth the time.

1 of 2 things happens. First you defend because after 30 seconds they leave. Or 2 they over whelm you easily and all your efforts were for nothing. They get rewards.. you get a repair bill.

Its more fun, and more rewarding to zerg the game. To PvD everything and get that loot. If you defend.. even successfully. You are sacrificing your wxp, xp, money gain, and achievment points (except for a few).

Is this REALLY what we want as a WvW community? This is what Anet wants its been proven over the last year.

Please get your priorities straight Anet.
Stat increase = gear grind.
Gear grind = no money from me ever again.

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Posted by: Ariete.6509

Ariete.6509

hein? Maybe i got missunderstood…
Near release i did invested a bit more time in GW2, from listening to podcast such as Tales of Tyria and such, i was aware of the so-called zerg-meta and how that’s a problem and what changes may be implemented to avoid this (removing orange swords, radically buffing siege weapons, applying massive debuffs when groupped with a lot of people).

My intent was trully to try and reach out and see wheather the community had found ways to get the gameplay they like from the game they enjoy, maybe in that regard i am a troll. Sorry to waste your time then…

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Posted by: Ariete.6509

Ariete.6509

@Megatron well i wasn’t focusing on keeping a buff on the dolyak, only buffing it in-between trips.
The name says it all, i agree, but like i said me and the random player got squished by a group of about 5/6 players, not a zerg.
Map’s big, many points to fight for, so why a zerg.
Nevermind, i’ll link this thread in my guild’s forum, see if i can find a small group of mates that feel the way i do, it’s just that i’m returning from a small hiatous.

Thank you all for your feedback.

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Posted by: Bogey.5423

Bogey.5423

Not a troll according to message history.

Flipping objectives is more productive in the way of getting shinies (drops, WXP and now materials). You don’t have to roam with zerg at all, I rarely do because of skill lag. It would be fun if objectives actually meant something, but current format it is all about flipping objectives.

[Hex]

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Posted by: Johje Holan.4607

Johje Holan.4607

me and the random player got squished by a group of about 5/6 players

This is also part of your answer. In addtion to being more rewarding, being in a zerg is safer – safety in numbers.

If you run solo or with a small group, it can be great fun. But sometimes, like Mr. Miyagi said, you’re going to get squished like a grape in the middle of the road. So you just gotta shake it off when you do.

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Posted by: Meglobob.8620

Meglobob.8620

I have been involved in a few epic siege battles that have lasted hours and been something like out of the book Legend by Gemmell, both defending and attacking BUT it is a very, very rare occurance.

WvW is best played as a 30-40+ zerg or a 5 player group or a solo/roamer/scout.

The zerg will get by FAR the best rewards, probably 5x what the 5 player group would get and 20x what the solo player would get.

But all 3 roles are needed by a server to make tier 1 and stay there. The hardest roles to fill are those of solo scout/fortification guard because they are fairly boring and unrewarding roles.

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Posted by: Sreoom.3690

Sreoom.3690

Running with a Zerg can be fun…running with a small team ninja capping objectives is also fun. Beautiful thing about GW2…you can choose to do what you want.

“The Leaf on Wind”
JQ Ranger