How rewards should work in WvW

How rewards should work in WvW

in WvW

Posted by: ShadowStep.3640

ShadowStep.3640

Rewards in WvW have always been lackluster to say the least, but I think instead of rewards being increased or changed, they should change the amount of coin we receive.

What I think would work best, is to give players on WvW maps coin every ppt tick based on the amount of ppt you hold on that map. I was thinking around 10% of the ppt would be given to each player every tick. So for example, lets say my server has 110 ppt in Eternal Battle Grounds at the end of the 15 minute clock. Each player would then receive 11 silver for that ppt. Not overly rewarding, but with time becomes very successful (similar to other game modes).

Now in order to prevent people from switching to a map that had a higher ppt score for their server, there would be a debuff where you don’t receive a coin reward for the tick you entered the map on. This would only apply to people just entering WvW, not those map swapping. If you were map swapping, you would receive the tick percentage of the map you are currently on.

Pros of this system
-Increases rewards in an area most WvW participants lack which is coin (In relation to other areas of play)
-Encourages both offensive, and defensive play. All activity is rewarded in WvW.

Cons of this system
-Would release large amounts of coin into the economy without a gold sink to counter the influx of coin.
-Cant think of others but would like some input here (Same with the Pros)

Important notes
-This would not be released in EoTM, as it would give that area disproportionate amounts of rewards. EoTM will ,however, keep certain rewards which would make its reward system a little more unique (See below)
-Existing rewards in WvW would have to be adjusted to compensate for the large amounts of coin players will receive.
-Increase the amount of coin necessary to purchase siege.

How to balance the rewards. Here is where we have to give some to take some. This system could not be implemented without becoming too much. Thus I propose that the champion loot bags be changed ONLY IN WVW (not EoTM). In WvW, champion bags should be a little harder to obtain. They should only drop from towers/Keeps/SMC that has 4 or more active (not queued) upgrades. Objectives that have less than 4 would only give EXP, Karma, and WvW rank points.

I think I covered all of my thoughts, if anyone has something to add I would happily listen, and might even add it to this initial post.

EDIT: I remembered another important issue, in order to prevent players from going afk and reaping rewards, the coin reward would not be given to players that
1. Are in the starting safe zones (They would have to leave the safe zone for 5 minutes to receive their rewards)
2. Have been afk for more than 15 minutes, one ppt tick.

(edited by ShadowStep.3640)