Afala – Ehmry Bay
The Situation
Currently…
- 1/3 of the match up are decided as soon as we see who will be facing
- The next 1/3 is set in stone by the end of the weekend
- The final 1/3 is decided by Wednesday or Thursday and from that point the servers just karma train
- Some rare exception are not decided until the last minute but these are really just exception
The Problem
This is boring. You want to play to win but most of the time it doesn’t even matter since everything is already decided. You already know that you will win the match up or that you will lose it, days before the end of it. It’s just not fun and need to change.
A Good Solution
Make it possible to win until the last moment, even if you are behind by a lot
My Solution
On reset night, just before the reset of the match up :
- Take the final PPT we end up with, multiply it by 100 (=25hours) and add it to our server score.
Example :
Server A score when it resets: 250 000 points
Server B score when it resets: 240 000 points
Server A PPT when it resets : 150 points
Server B PPT when it resets : 300 points
Server A final score : 250 000 + 150 * 100 = 265 000 points
Server B final score : 240 000 + 300 * 100 = 270 000 points
Server B wins the match up!!!!! (Now, that would be a fun reset night for me)
Problems that need to be fix before that work
The scores between the different servers need to be closer together. So, we have to fix population imbalance first.
See my suggestion here : https://forum-en.gw2archive.eu/forum/wuv/wuv/How-to-Fix-Population-Imbalance/first#post3015734
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