(edited by Spurnshadow.3678)
How to Reward Scouting
You should be more worried about fewer and fewer people playing WvW/Gw2 than few people scouting
Community initiatives that reward Players are the best way to do things to avoid abuse.
I don’t mind scouting the way I do as I don’t feel entitled to any rewards as often as it ends up like this screenie, other peeps deserve the reward more such as guys who are pretty stationary for hours everyday refreshing siege, so they miss out on the fun and loot.
Plays completely opposite professions to his main Teef.
(edited by CrimsonNeonite.1048)
how about players get rewarded just for staying in wvw.
afkers get kicked of course
As someone who scouts for my server, I cant say I’ver ever felt the need to be rewarded for it.
Also, this seems to be a great way for commanders to let their friends AFK and early gold + WXP :s
Gunnar’s Hold
It’s actually a pretty common issue. If one looks through the forums and CDIs, the lack of rewards for scouting comes up frequently. I myself play and sometimes command on a T1 server. It’s like pulling teeth to try to get people to scout places, even important ones, like your home garrison.
Scouts that tag a structure and kill at least 2 guards on it will get the event completion if this structure get flipped at any time as long the scout don’t leave the map. Sometimes it doesn’t work, but I get lots of rewards from towers which I forgot that I tapped them.
It’s not much, but it’s what we have so far…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
There’s that modern Western sense of entitlement that has been so well instilled in the youth of today: it’s not enough that you get to enjoy a relaxing and entertaining activity, you should be rewarded for doing it.
~ There is no balance team. ~
Very simple: freeze some of the Maps when there aren’t enough players to fill all of them.
Less space = less need for scouts = more fights on the objective that are scouted.
(edited by Dayra.7405)
I think the main problem with sentry duty is that it’s dead boring most of the time. I’m not sure rewards can really fix that. Some people have the personality for it, but most just don’t.
For scouting around, I think it’s just a matter of convincing people that “roaming” isn’t just about trying to start fights and ninja the occasional camp.
There are some commanders on Blacktide and my old server that used to pay scouts for sitting in a tower while they commanded. They would pay 10g for the time while they commanded, plus they got a lot of loot from the commander coming with a blob and steamrolling them.
best reward for scouting: keeping your waypointed keep up all night and getting loot bags while defending with a good commander
2nd best reward for scouting: seeing an enemy zerg melt when they get ambushed from behind while they are busy trying to ram the gate (and still getting bags because you tagged everyone with your arrow cart)
or do what i do and “actively” scout. there are always roamers to kill, dolyaks to speed up and camps to take back. with enough experience and map awareness, scouts can actually leave whatever it is they’re guarding and do other things nearby so it doesn’t get boring.
i find scouting for short periods pretty rewarding in itself (especially if you have a bunch of friendly scouts to chat and take turns with), so i don’t feel the need for an in-game mechanic to reward scouting.
some commanders on my server do offer to pay scouts for their efforts upgrading and sieging stuff up, but that’s up to the individuals involved.
I’d expect a intricate system to like this to be put in way after they introduced things like colored/guild tags. Lol.
In all honesty, due to the nature of scouting that makes it virtually indistinguishable from afking I think the best solution is to let it be regulated among the players themselves. When I was still playing this game some commander collected a scout silver from each PUGer, for the scout. Or the commander/the players donate directly to the scout. If we had better organization tools there would ideally be a server high command that could take donations or even “taxes” and distribute them to their trusted scouts directly.
I think things like this are best left to the self-regulation of the players rather than contrived systems that are ripe for abusement.
Of course you will only get this going if you create actual WvW server community, i.e. community spirit, something that ANet has been desperately attempting to destroy the past two years.