How to address population imbalance in WvW

How to address population imbalance in WvW

in WvW

Posted by: Jubelum.3472

Jubelum.3472

The PPT system is broken in it’s current form because most players feel it does not accurately reflect the matchup. For example, in prime time the fights are even and server A gets ahead because they’re more organized and utilize effective strategies. Then in the wee hours of the morning when server A is asleep or working server B rolls in their huge oceanic zerg to capture everything in WvW and hold it for several hours. Server A wakes up to find their 5K point lead is now a 20K point trail.

To address this, my idea is to slow or hasten the PPT based on a borderland’s active population. Let’s say server A has 40 people, server B has 20 people and server C has 30 people in the current borderland. Since server A has the most people their point tick will be slowed down by a factor proportional to their advantage over the other servers. Server B might see their ppt hasten whereas server C wouldn’t really notice a change at all. Now if server A came along at 3AM with an 80 man zerg into a BL that no one was defending and proceeded to capture every tower, their PPT in that BL would begin to slow tremendously. It wouldn’t completely stop, they would receive points for holding everything in that BL but their PPT would potentially slow to one tick every hour. This would allow servers who at 3AM may only be able to field enough players for 1 BL to compete with those servers who at 3AM may be able to field enough players for 3 BLs.

In my opinion WVW is in dire need of such a change, most people are getting tired of the same matchups week after week, victory in WvW has almost nothing to do with how coordinated or effective your server is in prime time and everything to do with what size oceanic zerg you can field between 3AM and 8AM server time. I get that this game has to be accessible to people in different time zones and this would allow such a thing to make sense without completely destroying the matchup for everyone else.

Wolfgang Von Goethe [VIG] – Warrior of Rall
“He who defends everything, defends nothing” – Frederick II

How to address population imbalance in WvW

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Posted by: Blix.8021

Blix.8021

Or simply hide PPT because nobody cares and then add incentives for fighting when outmanned.

How to address population imbalance in WvW

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Posted by: Rawr.5930

Rawr.5930

Just hide the cumulative scores and leave ppt as it it.

When people cant see that they are “losing” overall, participation should be more even, and morale less of a factor.

Meega Kweesta

How to address population imbalance in WvW

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Posted by: Jubelum.3472

Jubelum.3472

Yeah but then you’d still have the problem of having the same matchups week after week, which is also killing WvW for a lot of people.

Wolfgang Von Goethe [VIG] – Warrior of Rall
“He who defends everything, defends nothing” – Frederick II

How to address population imbalance in WvW

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Posted by: Rawr.5930

Rawr.5930

Yeah but then you’d still have the problem of having the same matchups week after week, which is also killing WvW for a lot of people.

The root issue is being severely outmanned on a map.

IF morale could be raised by not having the “losing” server’s plight rubbed in it’s face with the scoreline, participation from the smaller servers is likely to increase.

That increase in bodies could mean a world of difference in between being rolled over or having fairly even open field fights.

Meega Kweesta

How to address population imbalance in WvW

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Posted by: Jubelum.3472

Jubelum.3472

You can’t really balance a game around morale, besides even if the points are hidden people are going to know what’s up when they log in and see all 4 borderlands are 1 color. My idea is to create a handicapping system that works around the various population peaks of servers and allows lower populated servers to stay competitive with higher population servers. It would also give an incentive for large guilds to transfer to lower populated servers where the queues are short without sacrificing their competitiveness.

Wolfgang Von Goethe [VIG] – Warrior of Rall
“He who defends everything, defends nothing” – Frederick II

How to address population imbalance in WvW

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Posted by: Lord Erik.6903

Lord Erik.6903

I just think Out Manned needs to be buffed for practical combat bonus’s to create incentive to balance server population. Take a que from Aion there Asmo incentive program is awesome, and really does work.

How to address population imbalance in WvW

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Any solution based in hiding information from players won’t accomplish much, players will simply create a 3rd party tool to get around it (ie: the millenium site).

GamersWithJobs [GWJ]
Northern Shiverpeaks