How to balance WvW teams
that sounds like a great idea in theory, however the ranks themselves mean very little at all. they’re just an opiate for the masses. sure, if someone has their catapult skill maxed out, it’s better to have them using it than someone that doesn’t, but that’s rarely what happens. if i build a catapult, i have to tell people to use it, and be grateful that anyone actually hopped on it. and even then, they don’t even have too much of a step up on those who don’t have the ranks.
if the ranks meant anything other than how many karma/WXP trains someone’s been in, then having the cap work around that would be great. as it stands, they’re just a counter of how many laps someone’s run around a paper borderland. and even then, they don’t even get all that much for it.
a rank 5 player who understands the strategies is far more valuable than a rank 500 player who only knows “spam 1, get loot bags”. the ranks, however, are in no way, shape, or form representative of how useful someone will be on the map.
So when you’re trying to get some players into a queued borderland all you can expect is noobs? Sounds terrible. Also quite abusable.