Hey guys. I’m trying to compile a list of reasons why we have such consistent disparity over time in WvWvW matches. Some of them aren’t things that need to be or ought to be fixed, others might warrant some attention. Here’s what I’ve got so far:
Night Capping – All is fair in love and war. Gotta fight that much harder during the hours you ARE on.
Population disparity – Being outmanned is never fun. Being outmanned because you guys aren’t participating is aggravating. Being outmanned because you just don’t have many players period is the worst.
Orbs – It’s great to have a system with a clear objective. Orbs provide a very significant bonus, and they’re spread over multiple borderlands. They are highly contested, and not always easy to obtain. I’m a big fan. I would recommend, however, that the bonus be lowered slightly, and that the orbs reset every 1-3 days. (perhaps even on a random timer to keep things interesting).
Server Bonuses – They’re great aren’t they? They actually aren’t all that hard to accrue, which makes it a fairly weak incentive. Still, having pvp glory translate to pve quality of life improvements is great! Unfortunately, however, (much like orbs) these bonuses further slant towards winning teams. If we don’t want a system that drives players away, we need to prevent a “snowballing” effect where the best teams just get better with orbs and bonuses.
Bugs/Glitching/Hacking – Will be fixed in due time. (Please be quick!)
Transferring/Supply Dumping – We know you guys are looking into this. Hopefully we can make some more improvements to prevent this from happening.
(Please let me know if I forgot anything!)
————————————————
Generally speaking, (and I come from a server that usually does the destroying), the losing team has to contend with, "Well darn, not only are they clearly better than we are, but also:
1. We can’t get a foothold.
2. They have the orbs for an extra 150 to all stats.
3. They have more health and endurance from the server perks.
4. There’s just more of them.
5. They have a huge supply advantage.
If you don’t want players to give up, these are the things that need to be addressed.
Recommended solutions:
1. Reset the maps to the respective thirds twice during the week. Winning teams will have more DEs to complete, so it’s less boring for them, and struggling teams will be able to retake a minimal base of operations, without being humiliated by 10 ballistas pointing at their spawn…
2. Reset the orbs (perhaps with the map resets). Again, the orbs are often the most exciting part of the weekly matches. The more orb fighting there is, the better. Orb fighting isn’t exciting when the guys with the orbs control the whole map.
3. Provide some sort of stacking buff to losing teams based on a point ratio. There’s no reason that the clearly dominant team should have extra health, endurance, and stat boosts after the first few days. There should be stacking buffs that grant extra stats, health, endurance (only within WvWvW), as well as stacking siege buffs. Something like 100,200,300 to stats and 1.5x, 2x, 3x siege damage, as well as 1.5x, 2x, 3x NPC effectiveness depending on the scenario. As servers start to close the point gap, these buffs go away, and the winning team can reassert their dominance. (Naturally this needs to be balanced to where winning teams don’t just take a break and give up until the score gaps close… not that this is so terrible a thing).
4. Mistwrought buff. Some sort of increased chance to get siege plans when your team is way outmanned/outscored.
5. 3 day to week long lockout on server transfers to competing servers. I’m sorry, but if you haven’t been able to transfer to play with your friends at this point, and they just so happen to be on the server you were just randomly matched up with, then you can just wait a few days. If you really can’t wait, perhaps there can be some sort of expedited server transfer ticketing system, with a history where players who abuse transfers can be identified and appropriately punished.
Lastly, and despite all this, I’m really enjoying WvWvW. It’s the most fun I’ve had pvping in a long long time. Keep up the great work, and hopefully this helps shed some light on the current state of WvWvW from a player’s perspective.
(edited by SherlockBrolmes.4725)