How to fix WvW

How to fix WvW

in WvW

Posted by: rekina.6078

rekina.6078

So some of you would agree that WvW has a lot of fail conceptions. I honestly don’t think devs will give a kitten on this suggestion since there are tons of different suggestions have made already, and referring to devs recent post, they hardly listen to us. Nevertheless, let me point out some ideas that I’ve noticed while playing WvW and reading the forum.

1. Reduce importance of siege.

Current WvW is all about siege and repeat it endlessly. The number of towers/keeps the server has is prior to everything else. This eliminates some options we could have gotten on the WvW field, such as sporadic small engagements, because being in a larger group is much effective for quick siege and getting more points. This will not only solve current point-rely system that make people giving up too early, but also make things more interesting than repeating siege over and over for months.

In fact there are still small engagements are going. However, the small-sized roaming group often gets demolished by larger group of people, or zergs if you will, which brings another problem.

2. Expand WvW map size and diversify them.

There are 4 maps on WvW field. 3 of them are Borderlands, and one of them is Eternal Battleground. The Eternal Battleground is designed for offering experiences of very intensive siege circumstances with numerous numbers of towers/keeps and castle in an extremely tight field.

What about people those who wants to roam larger field and looking for decent fights? Sadly, 3 Borderlands can’t be your answer. Those borderlands are slightly larger than the Eternal Battleground, but it is still very small field. With decent swiftness and few dash abilities, it takes no more than 3-4 minutes to cross the map vertically. Considering the number of people one borderland potentially can hold, the map is so small. We simply can’t avoid massive engagements, and that limits our enjoyment.

Moreover, those 3 borderlands map are exactly the same. There are no difference between 3 fields whatsoever except the little tweaks of landmarks name. Even those MMOs which were launched at early 2000s had PvP fields that have different environments. 3 same borderlands are just lame.

Diversify and expanding borderlands may help to fix following issue.

3. Give some time to defence force before the keeps being sieged so that they can gathering forces up.

Often sieging keeps in WvW is nothing more than fight against npcs, especially for night caps. No one likes to fight npcs all night.

Give defenders some time so that they can gather up people and prepare for the defences. Adding some indicators would be great and will do its job. For example, the indicator locates on somewhere on the screen, regardless you are in a PvE zone or WvW zone, you will see very simple indicator that shows you how things going on the WvW and which keep is under the siege. Say you have 15 minutes before the siege actually starts. You have time to go the borderland and gather your forces up against the attackers. Also, being in a different borderland will make some interesting situations where attackers should consider different positions to place siege weapons, and defenders should replace their siege weapons accordingly.

This will solve some night cap problem, both for defenders and attackers. Defenders can catch some break between sieges and hold attackers speed little bit, which will reduce the odds one server dominates all the borderlands in a single night and prevent losing server people from premature giving up. For attackers, of course, they will have more chance to fight against people, not just the stupid guards.

For day capping, 15 minutes delay would be unnecessary, but 5-10 minutes of delaying would help to speed down dominating going on some servers.

I feel like I wrote too much for one thread so I’d like to stop here. There is no TL;DR so read ‘em all or quit. I don’t expect much things from suggesting these stuff as I specified on the top, but will gladly read your interesting ideas and refutations.

(edited by rekina.6078)

How to fix WvW

in WvW

Posted by: Terrahero.9358

Terrahero.9358

To fix WvW they should start with all the things that ruin it.

-Nightcapping. Most people hate this, because their daytime play is pointless, it all comes down to whoever is active the most at night. That realm will win, no exceptions.
The nightcapper is by far the most important element to succeed and descides the outcome of WvW. Talk about not making one persons time worth more then anothers…

-Snowballing, made worst by nightcapping. You are outmanned, outgunned, and just for kitten and giggles, lets give the dominant side that has an active nightteam the luxery of 15% health, 150 to all stats and the time/resources to reinforce freakin everything.
Goodluck bashing on a fully upgraded tower with a bazilion arrowcarts, trebs and balistas right out of your spawn every. single. morning.

-Realm tranfers are STILL up. Everyone just flies all over the place, server ranking list is completely redundant because it doesnt reflect reality in even the slightest.

-Hacking, hacking everywhere. For the love of god disable Orbs already.

-Culling issues. Nothing spells “kitten you” like getting downed in 0.2seconds by an invisible zerg.

-Mesmers. Yes, freaking mesmers. In particular Teleport. Not only is it used to instigate the culling bug to make an entire army invisible. But the idea of having to hunt the most evasive profession inside an area of SM, while also being immediatly sieged, is rediculous. SM is freaking huge, and a decent Mesmer doesnt let himself get caught, ever.
But if you dont get that last Mesmer, he’ll portal all his friends right into your Lords bedroom. Name one profession that can get an entire army to completely bypass the act of sieging, and skip straigth to killing the Lord.

After that we can talk about ways to improve WvW.