How to fix basic WvW problems

How to fix basic WvW problems

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Posted by: Sogradde.8016

Sogradde.8016

Since the CDI has technically been nullified by the switch of people in charge and the existence of the “Three likes & Three hates” thread, I feel the need to mention some things that got kinda lost.

WvW is basically the endgame of GW2, hands down. Some day, all Jumping Puzzles, all dungeon paths and all fractals levels have been played to a point, where there is nothing left to do. Living Story is …okay but it’s not as competetive and lacks consistency (some updates have been really good, others have been a huge letdown). WvW is organic, guilds come and go, every new matchup has some sort of new flavour to it and you aren’t locked to one playstyle. I think we can all agree on this.
So, it makes sense to have this experience as polished and fun as possible, doesn’kitten
There are quite a few problems and I won’t even go all the way to the class balance part as this is even more complex and spread out over PvE, WvW and PvP equally.

First of all, the coverage problem.
I have mentioned this before here but obviously it got overlooked by ArenaNet and people kind of missed the point. There is no point in locking servers by region and this shouldn’t be the intention of anyone either. Server population will never be balanced, not even in the same tiers, don’t get your hopes up, that’s not gonna happen. In the linked posting, I proposed a much more elegant way to handle this problem.
tl;dr: keep points per tick but lock them to the average WvW population. Server with the lowest population gets the full tick, the other two get a fraction depending on how much they outnumber the lowest server.

Second, once this is fixed, we can start giving people an actual reason to join WvW. The thing that has bothered people from the very start is, that we have little incentive to play WvW at all. The winner gets nothing, the loser loses nothing.
Now, some people might remember GW1 and you might remember the Fissure of Woe, which was only available to you of your server has won a match in the Hall of Heroes. This is the type of carrot-on-a-stick we need. Give the winning server access to special content for a week and revoke said access for the server that’S losing. Keep in mind that in order to implement such a system, the first point about coverage needs to be fixed.

This is actually really simple and after more than a year, I think it’s acceptable to demand some changes to keep the game interesting. Please feel free to share your opinions but I’d love to hear some words from Josh about this.

Midnight Mayhem [MM]
Gunnar’s Hold

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Posted by: morrolan.9608

morrolan.9608

Since the CDI has technically been nullified by the switch of people in charge and the existence of the “Three likes & Three hates” thread,

Has it? I think we need feedback from Josh on the CDis, given the push Chris Whiteside is putting into the initiative I doubt its been discarded. The 3 likes/dislikes thread has really served to confuse the issue.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

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Posted by: Khisanth.2948

Khisanth.2948

Second, once this is fixed, we can start giving people an actual reason to join WvW. The thing that has bothered people from the very start is, that we have little incentive to play WvW at all. The winner gets nothing, the loser loses nothing.
Now, some people might remember GW1 and you might remember the Fissure of Woe, which was only available to you of your server has won a match in the Hall of Heroes. This is the type of carrot-on-a-stick we need. Give the winning server access to special content for a week and revoke said access for the server that’S losing. Keep in mind that in order to implement such a system, the first point about coverage needs to be fixed.

Those people probably remember it got changed those consequences were removed.
Given how instances work in GW2 that won’t really matter either, you just need someone on the right server to open an instance.

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Posted by: Cactus.2710

Cactus.2710

Since the CDI has technically been nullified by the switch of people in charge and the existence of the “Three likes & Three hates” thread,

Has it? I think we need feedback from Josh on the CDis, given the push Chris Whiteside is putting into the initiative I doubt its been discarded. The 3 likes/dislikes thread has really served to confuse the issue.

Trust me, it’s been discarded. Several of us have repeatedly asked Chris and now Josh (no point in asking Devon) to summarize the actionable (as in investigate … not necessarily implement) items they thought were noteworthy from either of the WvW CDIs. Nothing has crawled out from either rat hole.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

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Posted by: Sogradde.8016

Sogradde.8016

Second, once this is fixed, we can start giving people an actual reason to join WvW. The thing that has bothered people from the very start is, that we have little incentive to play WvW at all. The winner gets nothing, the loser loses nothing.
Now, some people might remember GW1 and you might remember the Fissure of Woe, which was only available to you of your server has won a match in the Hall of Heroes. This is the type of carrot-on-a-stick we need. Give the winning server access to special content for a week and revoke said access for the server that’S losing. Keep in mind that in order to implement such a system, the first point about coverage needs to be fixed.

Those people probably remember it got changed those consequences were removed.
Given how instances work in GW2 that won’t really matter either, you just need someone on the right server to open an instance.

Good point but it should be possible to work something out to make it only available to the winning servers. Otherwise make it a World Event/Boss that only appears on the winning servers and loot is restricted to the native players.

Other than that, I wish instead of editing my thread title, Josh would rather answer this but I guess that’s asking too much. Is it time to give up on any improvements?

Midnight Mayhem [MM]
Gunnar’s Hold

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Posted by: SilverWF.4789

SilverWF.4789

They need to make real nicknames open at the WvW

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)

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Posted by: Junkpile.7439

Junkpile.7439

Problem is rewards and nobody know who is top roamer in eu/na or what guild kill most of enemies and so on. Well maybe this kind of things doesn’t work in normal www, but EotM matches are much shorter. they could start to reward match top player. That would make things more interesting.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

(edited by Junkpile.7439)

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Posted by: Sogradde.8016

Sogradde.8016

They need to make real nicknames open at the WvW

No they don’t. Stay in your own thread.

Problem is rewards and nobody know who is top roamer in eu/na or what guild kill most of enemies and so on. Well maybe this kind of things doesn’t work in normal www, but EotM matches are much shorter. they could start to reward match top player. That would make things more interesting.

WvW is not about roaming, it’s balanced towards large scale fights.

What the hell, does nobody competent read these threads?

Midnight Mayhem [MM]
Gunnar’s Hold

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Posted by: SilverWF.4789

SilverWF.4789

They need to make real nicknames open at the WvW

No they don’t.

Nope, they need to do that!

#SAVEDONBASS from Ukraine!
Seafarer’s Rest (EU): Liicher (Engi), Lii Cher (Warrior), Swf (Elem),
Licharr (Guard), Lich Eir (Ranger), Alt Fh (Thief). Lii Cherr (Mesm), S Wf (Necr)