How to fix queues and server alliances at the same time.
No one wants 2 sides. 2 sides has never worked. 3 sides is where it is at.
It works fine when you have server ladders. It hasn’t worked in the past because the server selection was random not based on rankings.
Hmmm… interesting point.
I just hope something happens things are dumb when red attacks you at hills keep and green moves in and blocks the bridge by lowlands to prevent you from helping your keep. Not attacking lowlands or lake tower…. just sitting 80 ppl on the bridge to help red. Or when you are chasing 10 green and 30 red run through them attack none of them and then attack just you allowing green to run off.
I was on this map tonight also, and much later than Cayden.4587. There were numerous time tonight where either Red of Green would push the last blue keep, and the other would cut off reenforcements. Another thing happened tonight on the server that was odd. The Garrison Commander was invulnerable even though the orb was at Godsword (the altar at the top of the map). Noone was able to take garrison tonight due to the invulnerability of the commander. The altar in the Garrison was empty and smashed. Red did not have to place any troops in the garrison as a result. This allowed them to put 50-75+ people up at Godsword. The resulting location lag was huge (1-2 fps).
Defiance [RUN] ~ Officer
Commander on SoR
Well hopefully they do something because this isn’t what 1v1v1 was meant to be this is 2v1.