How to fix wvw in 3 easy steps

How to fix wvw in 3 easy steps

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Posted by: Swagger.1459

Swagger.1459

Bring back the old maps and give them a cosmetic makeover.

Red vs green vs blue megaserver because “server pride” means nothing really. Rewards only matter…

Ascended and legendary runes and sigils only obtained in wvw and eotm.

You’re welcome!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Nedus.6952

Nedus.6952

Old BL alone will be pointless if they don’t revert the mechanics changes they did as well (autoupgrades etc). Because that is what is screwing WvW, not “a map”.

“server pride means nothing”. Well. LoL. No. The biggest % of players like to fight with/for a community they know rather than jump into a chaotic field and spam 1 because “rewards only matter”.

Legendary/ascended stuff is not a top priority for a WvW player and it certanly won’t bait properly any PvE player. So this is pointless.

You’re welcome!

Passero ~ Jade Sea
Former member of WSR and AG.

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Posted by: Vendetta.1958

Vendetta.1958

2 & 3 are really, really bad ideas

Veypa Windclaw
Fanciest Charr OCX
Mreow – [HD]

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Posted by: Swagger.1459

Swagger.1459

Old BL alone will be pointless if they don’t revert the mechanics changes they did as well (autoupgrades etc). Because that is what is screwing WvW, not “a map”.

“server pride means nothing”. Well. LoL. No. The biggest % of players like to fight with/for a community they know rather than jump into a chaotic field and spam 1 because “rewards only matter”.

Legendary/ascended stuff is not a top priority for a WvW player and it certanly won’t bait properly any PvE player. So this is pointless.

You’re welcome!

No, it’s the map.

Server pride means nothing. Guild pride is more important, hence the changes with guild stuff… Mergers are going to happen buddy and the focus will be guild status and rewards.

Rewards provide incentive and draw people in like lemmings. The devs want players playing all areas of the game so what game activity is next in line for ascended and legendary runes and sigils huh??? Certainly the devs are not going to stop at exotics for upgrade components…

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

(edited by Swagger.1459)

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Posted by: Offair.2563

Offair.2563

Do you honestly think the hardcore wvw players will log in right away when they up the rewards by 1000%?

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Jana.6831

Jana.6831

My servers are usually “my guild” I have something like “server pride” although most people who know me probably don’t think I have – If I’m on your server I’m your guildmate, whether you like it or not.
I think the problems wvw has are far deeper than just coverage – still trying to figure out what my problems are.
Better rewards are only “skin deep”.

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Posted by: Swagger.1459

Swagger.1459

Do you honestly think the hardcore wvw players will log in right away when they up the rewards by 1000%?

According to the devs, most wvwers are pvers…

Yes, rewards bring people in.

Lol I’ve never seen a game where people clamor against rewards. Players have been begging for a better reward system for wvw from the start.

You peeps are silly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Arius.7031

Arius.7031

Server pride means nothing. Guild pride is more important, hence the changes with guild stuff… Mergers are going to happen buddy and the focus will be guild status and rewards.

If server pride means nothing, why does guild pride mean something? Sounds like personal bias speaking and no reason/facts. Server loyalty is the ONLY reason I play WvW, if I were just guild-loyal I could just as easily play Eotm, pvp, or pve. Want to see what megaservers do to WvW? Go to EotM.

Your solutions are bad and your reasoning is atrocious.

Jorek/Etharin/Raylus
Darkhaven Commander
Co-leader of [Sold]

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Posted by: PopeUrban.2578

PopeUrban.2578

Rewards should scale like the HoT meta-event system, to grant personal rewards that scales better the more you’re actually helping your team win in stead of actively rewarding anti-cooperative play like flipping and deliberately allowing objectives to fall.

It’s simple really. Toss out the bags on kill system. Replace it with a reward chest every 15 minutes. The amount of goodies in the chest is directly related to how much stuff your team owns, and how high all that stuff’s upgrades are.

Give guilds who claim and hold objectives resonance every 5 minutes, and scale that resonance up with upgrades.

Remove automatic upgrades, make yak deliveries and supply drops the only way to upgrade objectives.

Bam, WvW is now about actual tactics, claims, holding objectives, and war for every single player Getting good loot is directly related to how well your team functions as a team, and you have reasons to stick around losing maps and fight tooth and nail just to take and keep that one camp or tower. Guilds are encouraged to take and hold objectives because the generated resonance saves them a lot of money and allows them to build tactics way faster and cheaper. Individual players are encouraged to spread around the map and intelligently defend and attack objectives in a manner that actually coincides with the scoring system.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: RedBaron.6058

RedBaron.6058

Bring back the old maps and give them a cosmetic makeover.

Red vs green vs blue megaserver because “server pride” means nothing really. Rewards only matter…

Ascended and legendary runes and sigils only obtained in wvw and eotm.

You’re welcome!

Fully agree…+1.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: ImLegion.4018

ImLegion.4018

Bring back the old maps and give them a cosmetic makeover.

Red vs green vs blue megaserver because “server pride” means nothing really. Rewards only matter…

Ascended and legendary runes and sigils only obtained in wvw and eotm.

You’re welcome!

Gawd what you say is the solution.

Hell no.

Piken Square

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Posted by: Swagger.1459

Swagger.1459

Bring back the old maps and give them a cosmetic makeover.

Red vs green vs blue megaserver because “server pride” means nothing really. Rewards only matter…

Ascended and legendary runes and sigils only obtained in wvw and eotm.

You’re welcome!

Fully agree…+1.

I fully agree with your fully agree!

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.

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Posted by: Offair.2563

Offair.2563

Do you honestly think the hardcore wvw players will log in right away when they up the rewards by 1000%?

According to the devs, most wvwers are pvers…

Yes, rewards bring people in.

Lol I’ve never seen a game where people clamor against rewards. Players have been begging for a better reward system for wvw from the start.

You peeps are silly.

So the lack of people on the new borderlands is due to the lack of rewards? Weird logic you use here cause most people who played WvW the last 3 years on a daily basis never complained about the lack of rewards. They were there to have fun and fights. But keep deluding yourself its the lack of rewards that keeps this new map empty.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Phantom.5389

Phantom.5389

The lack of people on the new borderlands is more in the lines of this I believe (personnal opinion, feel free to give your thoughts on what you think is problematic).

List of changes that I like

(1) The new sentry detection system is great. It mades sentry more useful and allows players to not lose time going where the ennemy is not (it goes well with point 2). This new sentry was also suposed to kill yaks and get people to go flip the sentries… sadly… yaks are useless so on that part it failed to hit the mark.

(2) The map calls when a structure is taken by X server is also great. It might only be a solo roamer, but it will still improve the information network. This combined with a sentry that scouted a group of players earlier allows you to walk directly to where you think the group will be in the next few seconds.

(3) I like the fact that lord HP scales up with the number of players. It gives people a better response time to gather enough folks to get a good fight instead of getting structures flipped without a good brawl in the lord room.

Here is a list of things that needs a little tweak before being things that I would like.

(1) Auto upgrades seems awesome on paper… But I think simply making it so upgrades are forced to be in a specific order would of solved the troll problem. Make it so yaks count! Yaks are useless now. Also, waypoint on T0 keep makes WvW lose its touch. I remember when we did map calls on every map to get our people to defend our T3 keep with a waypoint. Those were fun fights in the lord room. Now? Keep flips and it doesn’t matter since we will grab it back while gaining access to the only upgrade which truly did matters as a welcome gift. Also, removing Bay and Hills waypoint on the new map just bring less fights (less incentive to actually go defend it since it will never get a waypoint).

(2) The new event in the Desert bordeland map. This event seems great and all. But I still think that a big area with a cap point could of been a better choice than to kill those PVE monsters. Imagine a large cap where there is a timer ticking down for every second your server control the point. I feel like it would be more appropriate for a players vs players environnement. King of the hills kind of tournament would of been amazing I think. Atleast the event as it is is not so fun, it’s just that those Dinos don’t really belong to WvW if you ask me (my opinion, sorry if some people love those Dinos XD). A king of the hill tournament could of been one big platform or up to 3 big platform where each platform control gives you -1 second on the total timer. Once it reachs 0 the canon is yours.

Things that I truly do not like

(1) The non players automated things in the Desert borderland map. I’m talking about those slow turrets, those flame turrets, those winds turrets and those earth walls. They are annoying more than anything. As to replace those things, I would simply take them off and get the blessing of the element when near that area (no more need to actually go and click the shrine to get the move speed boost). I would also take back the combat boost that those elemental buffs gives, environement should not give such a potent stats boost which vary depending on the region you are playing on (same with the imune to burning in fire keep). Also, invisible zergs is simply a bad concept, but I got no idea how to replace that buff without imbalacing the fights (need help finding a solution so I can edit that part later on). Finally, since earth keep have 2 automated things, (turrets and walls). I would simply give them a detector (like a sentry would if it spotted an ennemy) all over the keep so it can detect any hiding ennemies inside that keep and in the close periphery of that keep.

(2) Fortified gate… Those are new and they are slow to take down. Also guild catapults got nerfed to the ground so breaking a fortified wall takes an army or will simply take forever if you are a roaming squad. But gate is now also fortified… So it just means more time raming or catapulting those objectives…which in the end me and my roaming friends just leave them be since it’s too much of a chore.

(3) The pathing of the map seems to be worse than what Alpine borderland offered. Zigzaging and going up and down makes the map that is slightly larger to feel like walking from point A to point B to take much more time than what it used to be on Alpine borderland. Or atleast it feels less straightfoward and more about dodging the ennemy than to engage them. Those keeps are just so vast with so many pathway. Keeping it simple is not always a bad thing.

(4) Reset on saturday morning… Bring back friday night reset. This night was crazy, even more than saturday night reset. Get back from work, install yourself and play with your friends on a friday night was amazing.
———————————————————————————————————————————————————————-
Basically, I think a tweaked Alpine would solve the problem. Alpine had its flaws, but people still loved that map after 3 years (sure they asked some fix there and there, but the new map doesn’t seem to get us to a better place, fixed some problems only to make new ones arise, so much that WvW community seems to be in the worst shape it has ever been since the 3 years of existence of this wonderful mode).

(edited by Phantom.5389)

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Posted by: Swagger.1459

Swagger.1459

Do you honestly think the hardcore wvw players will log in right away when they up the rewards by 1000%?

According to the devs, most wvwers are pvers…

Yes, rewards bring people in.

Lol I’ve never seen a game where people clamor against rewards. Players have been begging for a better reward system for wvw from the start.

You peeps are silly.

So the lack of people on the new borderlands is due to the lack of rewards? Weird logic you use here cause most people who played WvW the last 3 years on a daily basis never complained about the lack of rewards. They were there to have fun and fights. But keep deluding yourself its the lack of rewards that keeps this new map empty.

You should read the op and pay more attention honestly.

New Main- 80 Thief – P/P- Vault Spam Pro

221 hours over 1,581 days of bank space/hot pve/lion’s arch afk and some wvw.