How to handle population imbalances
Just thought of another idea:
- Daily scoring or W/L: Each server wins or loses based on the day, to add to the weekly points. This is similar to having scoring in match play for golf (you either win the hole or lose it, doesn’t matter by how much). This means your server might come out in force certain days (or sets of hours if you want to reset ever 12 hours) to push for a win then, rather than being out of it by the end of the weekend. This could also alleviate night-capping if you set the reset times well so that owning the night isn’t an auto-win. If the timing is poor, it could be very bad. Waking up to face upgraded everything would not be very fun every day.
There are 3 factions in the game; there are also 3 borderlands (how convenient); Make it faction vs faction vs faction.
Players no longer log on with their server, they go to the faction vs faction server and can physically see the numbers from each faction on each map, so they either no they are walking into even numbers or outmanned. They can pick whatever faction they want to fight for. Have many Tiers open (like overflow maps) for each map so players can either fight in full scale numbers, or small group fights if they so choose.
Remove the PPT and you now gain a new currency for successfully defending and taking over structures, as well as, killing other players. The new currency can be used for new gear and skins, as well as, power ups and boosts for use in PvE.
Have special masteries, siege, and rewards for each faction and a whole new set of achievements for each.
- Little to no more que times
- Little to no skill lag if you choose
- Variety in who your fighting for
- Even or odd numbered situations if you choose
- More rewards and achievements to strive for
Just implement a queue. Alterac valley had one and nobody had a problem with it as they knew it was needed. WvW should be called zerg vs. targets. When you can’t get into WvW because your server is always too big….then you can switch servers.
I am really beginning to hate the company that made this game. Pretty sure I’ll avoid it in the future. Woot…more worthless tokens to collect…meanwhile stuff we care about goes ignored.
There is nothing to handle. It was great strategy on Anet’s part as the new system continues to force players and guilds to transfer off lower tiers if they get tired of mismatches.
In fact there is a guild on T1 that is already on their 4th plus transfer so am sure there are plenty more.
In the end, transfer $$$$ puts money in the pockets of Anet so they continue to support Guild Wars 2 so it’s a win win for the rest of us.
I am also for what you call “Inverse control buffs”.
The buffs will be based on the number of structures, and how much outnumbered you are. In the worst case, you should get a buff on armor, health, damage, and damage to structures. You should also be worth a lot more points than normal.
Darkness Falls dungeon
Actually there is one more SIMPLER possibility:
If a server is destroying their opponents, everything related to that server should be worth a lot of points. For example, killing an opponent should be worth 10x more. That would give an incentive for the 2 losing servers to team up and try to beat on the winners.
Actually there is one more SIMPLER possibility:
If a server is destroying their opponents, everything related to that server should be worth a lot of points. For example, killing an opponent should be worth 10x more. That would give an incentive for the 2 losing servers to team up and try to beat on the winners.
I really like this incentive. If they base buffs on the current score/cap disparity, even per-map, it gives a strong push to balance out so that one team doesn’t maintain an overwhelming advantage.
I don’t have a good suggestion for pop imbalance, but it’s the main reason I don’t log in anymore. I play on JQ, and as it stands now, either we face BG and SoR and can’ t win, or we face two other servers, and can’t lose. Neither way is any fun, and it’s been going on for so long now that I’ve completely lost interest. Don’t see how I’ll be back until WvW is at a point where the game isn’t so woefully lopsided.
Transfer is not an option, nor do I think it will solve the problem, as band-wagoning still occurs quite frequently making certain servers more/less powerful based on their numbers.
I like the idea of moving away from server-based teams. But where to go from there? I just don’t know anymore,