How to make DBL the best BL.
That might have worked a year and a half ago when there was still a decent amount of GvG guilds left but most of them were driven off by HoT.
Dbl will never be the best but they could definitely improve it by removing the stupid shrine effects or changing them to something less gimmicky.
LGN
That is a good point, however I would suggest that, though many GvG guilds have left, there are still many guild groups of varying quality and seriousness that just want fights.
This like an open OS.
Ewok homes lol
Equal running distance, or about as far as running from spawn to garri on an enemy ABL border.
Again a good point, however completely flat terrain without ambient creatures would be the attractive feature. I am picturing the perfect Death Match area.
I still reckon a skirmish event that opens a WP in the middle of the oasis for the winner would be fun.. and useful
Bear with me on this.
I suggest make the oasis a completely flat surface. No funky terrain, no trees, no cliffs or Ewok homes, just a flat open plain.
It is equal running distance from all spawn points and would become the ideal place for groups to fight. In the blink of an eye it would become the most popular BL.
Flame away:)
oh boy… man this was one of the things I suggested over and over again immediately after they shut down that silly event in the center. I truly don’t know why nobody in ANet thought that was a good idea as well. Making it a great flat spot that could actually provide a spot where you might even get “Guild Wars” happening would be great. But… nope…
I still reckon a skirmish event that opens a WP in the middle of the oasis for the winner would be fun.. and useful
When a skirmish ends another starts unceremoniously. You wouldn’t even notice unless you opened the WvW panel.
An event to kick off the next skirmish would be nice. The reward could be a waypoint in the Oasis and an extra point-per-finisher until the end of the skirmish.
The red team has an advantage to access the Oasis area. On the other hand they do not have domestic bloodlust and an enemy waypoint in the middle of the map would put the northern parts of the map in danger.
This won’t hurt [Much]
Ring of Fire
What is a skirmish? I mean seriously, I heard anet saying they were going to add these, but I have seen absolutely no difference in the game!
GvG has come and gone. Making a big empty space in a big empty map isn’t going to attract players to it. They should have made guild battles part of the game from the start ( a major part of Guild Wars was the guild battles..) and kept wvw for more casual players.
As it is, wvw doesn’t satisfy either criteria and needs a major redesign and rethink, scrapping the 3 map idea and making one larger map with possibly more servers involved, up to five.
One day someone will make a game like that with voice comms as standard (that only permit you to join if you belong to that server and are active on the map).
Or perhaps GW2 should go the way of something like PW, which has many territories that can be attacked so the more you hold as a server the more battles you might be involved in. Schedule battles so they fit into various time zones so everyone gets a go. I still recall those battles as some of the best in huge scale battles and tactics although they only consisted of 3 possible paths a couple of towers along the way (which you could destroy/rebuild) and your main tower with turrets and a central orb, lose the orb you lose. It was the 60 a side that made them fun and tactically challenging, maximum two hour duration, monetary value to guild for winning (divided by 60 it wasn’t much).
Sadly there doesn’t seem to be enough willpower or resources for anything much to happen to wvw.
They don’t even make an attempt at balancing for wvw.
Just remove the struture in the middle, and make it a huge and +- flat fighting area, where small guilds or zone blobs can fight in an equal playing field, and with similar waypoint distance, without the need to go Obsidian Sanctum.
https://forum-en.gw2archive.eu/forum/game/wuv/Oasis-Idea-1/first#post6457447
I suggest make the oasis a completely flat surface. No funky terrain, no trees, no cliffs or Ewok homes, just a flat open plain.
Flame away:)
I’ve been saying this from day 1. The whole oasis is a beautiful waste. Without that skyhammer or whatever event that was removed due to lag issues, the entire purpose of the area is gone. I’d love to see it replaced with a lake of glass (y’know, cuz it got reeeeeeally hot one day and melted the sand) or gently rolling sand dunes.
#Pavetheoasis
People still waiting for the Bloodlust on the Oasis.
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
Does Tangle Depth or Verdant Brink make good WvW map? just use it for PVE map problem solved.
(edited by Taxidriver.2043)
And here comes the DBL haters…
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing
(edited by Jeknar.6184)
So much is wrong with this map. One of my pet peeves is the huge towers. If someone is cata’ing a far wall by the time a player drops counter siege, runs to the supply, runs back to dump it into the counter siege, the wall is down. The other is that it takes far too long time to scout keeps. Swords go up and maybe three minutes later if someone is on site an all clear can be called out. More if the attackers are hitting air keep from a dozen plus hard to scout areas.
Seems very little thought went into actually how well the map plays and a lot of thought went into how cool it looks. It needs a complete overhaul.
“Youre lips are movin and youre complaining about something thats wingeing.”
Bear with me on this.
I suggest make the oasis a completely flat surface. No funky terrain, no trees, no cliffs or Ewok homes, just a flat open plain.
It is equal running distance from all spawn points and would become the ideal place for groups to fight. In the blink of an eye it would become the most popular BL.
Flame away:)
My suggestions would be to completely rework the middle and get rid of about 60%-70% of the vertical crap that stands in the way of getting from point A to point B anywhere on the map. Bring the vertical obstructions to the level of EBG / ABL maps to make the map actually intuitive.