How to make WvW fun again
How about shrinking the size of the bl’s to limit the time it takes to get somewhere. Put significantly more focus on open field fighting, and reduce assjam mentality. Make siege that makes sense, like ladders, which would work if towers and such didn’t affect war score, but instead were tactically located to rally at, as well as made as obstructions, like dynasty warriors. Make the home bl’s easier to retake, so servers with lower representation can have a chance, which brings up the main issue with wvw. The more a zerg is losing, the smaller it becomes. This leads to more and more defeat until tags dissappear to other bl’s or eb. Make ppk the main thing for war score, but make capturing a bl’s garrison worth a ton as well, then after an amount of time, reset the ownership of objectives, like in eotm, but keep the war score until weekly reset.
Just throwing out ideas. We need completely new wvw maps (preferably like dynasty warriors) that make keeps and towers useful, and not just ppt fodder.
Revert the stab change, remove Lion’s Arch from megaserver so that servers can reform identities outside of WvW, and close EOTM.
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast
Agreed with Chaba.
As a roamer I want to see guilds come back because I like to report to them other guilds location just to help out in fights. I’m just not seeing any guild tags these days I’d call “that guild to fear”. Stability would certainly help raid guilds take on numbers greater than theirs and go back to skill versus pug zerg.
Agreed on the LA home server. It was rather fun waiting at spawn before reset and seeing my servers guilds, pugs, tags, etc coordinate who was going to take what BL. You felt like you were part of a little community. Anet has done everything to break that family feel.