How to make WvW more interesting in 4 steps
1. i could kinda see this one but if you were roaming to find people to duel/kill people, this would make it a pain and just make it 10 times harder to scout to see inside of a tower or sweeping like SM or a keep.
2. would be kinda nice but think it would interfere with visibility with long range weapons i.e. treb.
3. no, for a commander to check siege you pretty much have to be on top of them, they would have to fix this for this idea to work.
4. I would like to see a little bit more of this, maybe not to all skills but to most of them i can see this being useful. (hate seeing a thief heartseeker 20 times before it runs out).
Overall interesting ideas but i think it would make the game harder to play in a visual sense.
[????] – HoD
I like #1 a lot. Or just make the nameplates shorter by abbreviating the server name. They look absolutely ridiculous.
The blatant and obvious name is pretty funny, especially when people have actually found a good place to hide, although they really can’t as everyone can see their name even if they’re at an elevation below when relatively close.
As mentioned above, determining an enemy’s location inside a tower/keep would probably need to be changed if #1 went into effect. Perhaps a red dot flash every 5 or even 15 seconds to give an indication of where an enemy player is, or a big red circle so that at least the controlling side can begin to look for the enemy but not know the enemy’s exact location.
1. i could kinda see this one but if you were roaming to find people to duel/kill people, this would make it a pain and just make it 10 times harder to scout to see inside of a tower or sweeping like SM or a keep.
2. would be kinda nice but think it would interfere with visibility with long range weapons i.e. treb.
3. no, for a commander to check siege you pretty much have to be on top of them, they would have to fix this for this idea to work.
4. I would like to see a little bit more of this, maybe not to all skills but to most of them i can see this being useful. (hate seeing a thief heartseeker 20 times before it runs out).
Overall interesting ideas but i think it would make the game harder to play in a visual sense.
Name plates. Harder visually? Maybe. But that’s not bad thin in my mind. Considering nobody looks for actual enemies. They look for the huge RED NAMEPLATE a mile away. You can guestimate pretty well how many enemies are over that hill, or how many are behind a wall. Totally silliness, imo.
People could actually setup ambushes. People could dye their armor to match the terrain. People would think twice about attacking a tower with 5 people. It would add more strategy instead of just “Look, blob of red there, kill”. More opportunities to actually scout, flank, and trap.
Siege weapons at night being hard to aim? Again, sure, but still not a bad thing IMO. Again its just brings up more opportunity to use tactics. Attack at night with lower visibility, or during the day where you can see better? Again, making WvW a little deeper than ZERG.
As far as the collision goes, I know it wont happen. Its just a dream.
People being able to completely avoid a fight using skills that are meant to be offensive is annoying. Yes, thieves using Heartseeker is one of them. I know this can be done because on the Ranger skill “Sic Em” you cannot activate it unless you have a target in range. Implementing this to offensive skills would greatly improve the WvW overall. Again, people will have to think before they attack, instead of attacking, finding out they cant win, and running away with no issues.
Of course this doesn’t apply to defensive skills.
The blatant and obvious name is pretty funny, especially when people have actually found a good place to hide, although they really can’t as everyone can see their name even if they’re at an elevation below when relatively close.
As mentioned above, determining an enemy’s location inside a tower/keep would probably need to be changed if #1 went into effect. Perhaps a red dot flash every 5 or even 15 seconds to give an indication of where an enemy player is, or a big red circle so that at least the controlling side can begin to look for the enemy but not know the enemy’s exact location.
Its funny to borderline obnoxious. I saw a Mesmer at a ruin at the VERY top attacking a group below, outnumbered, yet the larger group was oblivious to his location for a while. If it was not for the stupid nameplate, he could have been up there a bit longer. But of course, the huge tag <Sanctum of Rall Bronze Whatever> was a beacon of come kill me, I am right here!