How to revive WvW (discuss it!)

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Posted by: thomasgfrerer.3469

thomasgfrerer.3469

Q:

I think there are many problems for WvWvW many (but not all) Servers have in common:

1. The tick only counts! (it doenst bring ponits if you fight for about two hours and defend a t3 fortress with 40 ppl against 80.) – Why shouldn it count the EVENT succeeds? – my suggestion: DELETE THE TICK, COUNT THE EVENTS AND PLAYERKILLS ONLY!

2. In connetction to point1: Make a difference if you deffend/attack a t3 fortress or t2. – Is harder to win a t3 tower, than a t1; its harder to defend a t1 tower than a t3 – my suggestion: Split Point-rewards for attackers/defenders depending on the objekt.

3. Bloodlust – good idea – why not always? if you kill blobs/roamers, u get no rewards exept you hold the centers, WHY? – Bloodlust for all servers – all the time.

4. REWARDS: there is no real feelable reward for my guild in WvWvW compared to PVP-reward-tracks, or finishing a living story part. – my suggestion: Give players chests for successfull defending/attack, give Champ chest if you reach for ex. 100.000 points in WvWvW.

5. Upscaled players: they are most of the time freeloot for lvl 80. My suggestion: Mists for max- and upscaled-lvl as it is, WvWvW for lvl 80 only.

6. U-Buff: this is so useless: u geht more wvw xp … well if i got kitten -kicked all the time, i dont care if i get 30% more of nothing. – my suggestion: Give more vitality

7. Stomping: no matter how u kill a player he can get revived: KILL by stomp should instant force a respawn and count double to a normal kill (see point 1 and 3)

Hopefully this post makes starts a usefull discussions without flame, I love WvWvW and this the thing, that keeps me still playing this game.

Your’s Tom
Server: Riverside ^( ~ . ~ )^

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

The map and mechanics of WvW have become like a chess board. It would be difficult to agree on new rules at this point. Whatever faults our game board has, it is the game we are in the middle of.

For the Toast!

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Posted by: Roundabout.1752

Roundabout.1752

5. Upscaled players: they are most of the time freeloot for lvl 80. My suggestion: Mists for max- and upscaled-lvl as it is, WvWvW for lvl 80 only.

Your’s Tom
Server: Riverside ^( ~ . ~ )^

I see problems with that, people use WvW to save transport fees to LA and to
visit vendor when they need to unload I also see restricting it to 80 as a problem when it comes to map completion. If uplevels have a problem with being walking loot bags they will level up or get better.

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Posted by: thomasgfrerer.3469

thomasgfrerer.3469

I understand you pov Roundabout, but its not about if they die or not, its because the rally the enemy i dont want to kick them out of the game, i think separte them unti they are max lvl as an option

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Posted by: Atherakhia.4086

Atherakhia.4086

Properly reward players for effort. Why do PvPers invest nothing but time and they receive unique armor, PvE rewards, numerous free finishers, and tons of high value rewards while WvW players get nothing but 10% of the loot a PVE player gets with none of the bonus loot from dungeons etc?

Another issue is the fact that WvW is worthless. It has no impact on anything. There’s no point to do it other than boredom. It needs to have a lasting impact on the player/guild/server.

Finally, additional content. We either need new maps, mini games, something. ANYTHING to show this game mode hasn’t been absolutely ignored for 2 years. WXP, the failed borderland bloodlust, and the loss of a giant useless ocean in the middle of the map isn’t much for 2 years.

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Posted by: Hamster.4861

Hamster.4861

The real thing to revive world vs world, is to make people understand that it’s all coverage. If you do not have Coverage, you will loose against a server with coverage.

given that coverage > all other factors, the focus of WvW should not really be on PPT if you want to have a good experience.

IMO, you should focus on your peers, the players you fight next to every day, and work on your synergy and ability to fight as a unit (or accomplish goals as a unit, like taking T3 keeps), and have fun at the same time. At the end of the day, or the week as it may be, the community of players that you are around is all that you have.

Perhaps the original poster is correct and we should only calculate score based on the victor in an event, like assaulting a keep or defending a keep, points go to the victor. So if you assault a keep and fail, the enemy team gains points. I personally do not particularly care about score, because it is largely out of my hands as it stands now.

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Posted by: Aeolus.3615

Aeolus.3615

An option for guilds hold keeps/ castle for one week or more, with a chest every 5 or 7 days with a chance of ascended item, presecursor etc, Peace times, make WVW working more like a society out of Divinity reach control (theme for story to, and start a new Guild Wars era) apoint ministers, mostly like a pve/pvp map with areas to control, also mostly on Guild CDI had alot of content to imporove on WVW.

At this point i dont care if MEgaserver hits WvW, would a copy of Tyria map with some castles to control areas that can be upgraded, make a better gameplay??

1st April joke, when gw2 receives a “balance” update.

(edited by Aeolus.3615)

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Posted by: caveman.5840

caveman.5840

really the only fix i want for wvw is 24 hour coverage …

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

What has made WvW more fun for me is being on teams that keep improving. It is amazing how complex the plays can become. With very skilled guild groups coordinating different parts of different maps, there seems to be no end to how crazy we can make the game.

For the Toast!

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

For example, one of our main commanders did a tutorial on how to play a guardian in WvW this morning. (We tend to have more back line than front line, so some are leveling new melee characters during down time.) We started out talking about skill rotation and ended up learning a whole multi-step strategy for causing an opposing zerg to blow its cool downs and get its front line killed in a series of back and forth movements. Then we went and found their zerg and tried it out. It was fancy fun.

We have several fine commanders with different play styles, and most of them are patient with explaining their strategy when they have time. Commanding is a huge volunteer investment of time and energy. Commanders want that effort to pay off. They want you to work with them. The game is much more fun in a coordinated team.

For the Toast!

(edited by Nanyetah Elohi.4852)

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Posted by: Offair.2563

Offair.2563

Throw in a new map – Do something about this terrible match up system – give that GvG people asking for since launch and i think you revitalize it for more than 1 year.

Yes i know maps will take long to make and match up system is a bit rng to avoid the same matches over and over but come on, 6 ranks difference is a bit to much. Like playing soccer with a regional african team vs barca.

Big Babou, Ranger for life.
Madness Rises [Rise] – Banners Hold.
Don’t argue with idiots, they pull you down their level and own you with experience.

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Posted by: Skeletor.9360

Skeletor.9360

Load balance number of players to disallow 2 times the numbers of the lowest server. Allow 20 in regardless the numbers. After 20 start limiting entry according to ratios.

Get rid of siege disablers.

Rework perma stealth thieves.

Fix all skills that don’t honor stealth.

Fix all the hacks and implement an anti-cheat system…which I can design for you and will catch people. – PM me.

Get rid of commander tags and allow anyone to be a commander, but only make the tag visible if someone joins on it.

Change PPT scoring system to dirctly reflect population ratios at capture time…meaning if you had 5 times as many people on the map then your ppt for everything captured score 1/5. If you captured a camp and where outnumbered by 5 to one then you get a 5 times multiplier. Zerg = sure loss in PPT.

Get rid of that stupid bloodlust bonus…again a zerg booster! Really find that decision questionable.

Get rid of uptick status (level < 80) and make everyone level 80 in WvW.

Get rid of WvW levels increasing base stats on players…only siege abilities should be made available.

BTW: None of these will be done….and you’ll see the results…

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

problem is, tier 1 wvw is working ok. Why would Anet change that? They probably expect the rest to up their game.

For the Toast!

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Posted by: Garrisyl.7402

Garrisyl.7402

My guess is that many new players don’t bother trying WvW, so that when old players leave, there is no one to take their place. They might try it, but once they realize how punishing and unforgiving it can be they go back to PvE. This sucks, because you have to play WvW a bit to see how fun it can be.

Also, one of the main reasons for people to play a specific kind of content is loot. But why play WvW when:

1. You get more world experience and more rank chests in EotM
2. You get more EXP in EotM
3. You get more Karma in EotM
4. You get more Badges of Honor in EotM
5. You get more champion bags in EotM
6. There is far less pressure on individuals to play well in EotM
7. There is basically no PvP element in EotM, making it a safe PvE-environment perfect for farming. Not only are you getting more loot, it’s easier to get it too.

There is currently nothing players can earn in WvW, that they can’t earn easier or more of in another game mode. EotM is overflowing with potential WvW-recruits, but there is no incentive for them to come here.

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Posted by: risenlord.2035

risenlord.2035

How about an actual guild vs guild arena? I’d also like to see better ascended rewards or incentives for wvw and spvp. Sure we get more loot now, but it’s mostly crap.

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Posted by: Doomdesire.9365

Doomdesire.9365

It’s about 1.5 years too late to “revive” WvW. It’s dead, everyone has moved on. People aren’t just going to flock back because some updates made WvW is worth playing again. Why would they? The gaming industry has been bombed with a huge amount of quality games with more to come. It hasn’t happened in other games, and it won’t happen now.

Best thing Anet can do is introduce an entirely new game mode. 20v20 arenas, GvG GW1 style, anything BUT WvW.

Even if they tried to fix it, they have to change it entirely. WvW gets boring and repetitive because

A) Same maps
B) Same scoring system
C) Same opponents
D) Lack of balancing/class updates
E) Same playstyle and lack of variety
F) Horribly designed siege system
G) It was a game mode designed to appeal to casual players, hence the advantage in blobbing > skill, and where menial tasks like escorting yaks, scouting, ect. have no rewards.

Even if they change all that, like I said, it would be an entirely different game mode.

Regardless, Anet has zero interest in the WvW community any longer. All their manpower is being put to work on living story and creating new gem store skins. Maybe if they hadn’t adopted a 2 week living story cycle as a business model, then we would have larger, more meaningful updates because developers actually have time to work on them, rather than only having a mere two weeks to push a deadline resulting in subpar updates that at most, grant an hour of fresh gameplay.

I remember a WvW where there was an actual drive to win. Where SoR, BG, and JQ NA players would love the game mode so much they would stay up until 3 AM to play with Oceanics because they VALUED winning, because back then, it actually meant something. What is it now? Honestly, I don’t even know how it is up there anymore. I left the tattered WvW scene half a year ago because nobody gave a kitten anymore. There was no more competition, or camaraderie between servers. It was just pay guilds to come over and get an easy win. Since then I’ve ventured into the lower tiers where nobody really gives a kitten either, but hey, it’s fun to troll people in WvW every now and then, if there is even anyone on the map, but I digress. WvW is dead. Nothing to see here folks!

(edited by Doomdesire.9365)

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Posted by: tichai.4351

tichai.4351

The big problem is when the game launched maps were pretty much full at certain times, there was always imbalance with regard to numbers but on the whole it was playable.

On the lower tier servers numbers are dropping at an alarming rate. Reset nights with less than 20 players on a borderland, weekends with less than 10 people to a map, no wonder people are discouraged, they are playing a game meant for many more people.

Trying to upgrade a map with less than 10 people when you are faced with 2 opposing groups of 10-15 each is a thankless and impossible task leading to people giving up and leaving.

There are no easy fixes but given the dwindling numbers there are still a few minor things which would benefit the few of us left.

Speed up dolyaks from the supply camps
Increase the amount of supply they carry
Reduce the time for upgrades to complete
Add extra workers for Hills, Bay and Garrison
Increase guard strength and numbers
Give towers/keeps enough supply to cover the first upgrade cost on recapture.

All minor tweaks to allow the 10% of players left on lower tier servers a chance to enjoy the game rather feeling it is a futile, soul destroying experience.

Scrub Guardian [CHvc]
Gunnar’s Hold www.gunnarshold.eu

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Posted by: Dayra.7405

Dayra.7405

Replace it by something different.

Especially something smaller than 24/7 on 4 maps, a format that requires 160’000 people (each plays 10h per week) evenly distributed over the 24h and the 24/27 server to fill up all the match capacity of all the 8/9 matches in NA/EU, i.e. to have balanced matches.

Was never working and will never work.

Ceterum censeo SFR esse delendam!

(edited by Dayra.7405)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

-Having diversity and balance in builds.

-Reward track with something to fight for/over.

-Server goals for the week. (choose out of different options with rewards worth fighting for)

-Having rewards worth fighting for, as of now we have 3 players on our homeborder upgrading the borderland spending about 10 gold a day each trying to give the underpopulated server a fighting chance.

-Remove upgrade costs for 3rd place servers.

-Balance population and transfer costs to WvW population.

-Be open about population figures on servers and “Go with the Flow” suggested on these forums.

-Visit lower populated servers (without Queue’s) as players and developers.

-Scale rewards for small groups, reduce rewards for big groups. (-50% mf if blobbing, hehehehe )

-Remove rewards in Eotm and make Eotm not worth playing over WvW

-Remove rewards for capturing keeps killing lords and replace the system with a PPK in an area of an objective held/bonus for PPK.

-Add kill count reward system

-Replace PvE on WvW maps with events that support the underdog/defending/attacking server. (break in/out/under event) skritt, horsies.

-Make gameplay, tactics and strategy count over population.
iow lead the group of people trough a series of obstacles before they can assault a keep./ Give camps and towers an extra purpose. (capture these sentries to open this gate/capture and hold these towers to assault this keep etc.)

-Have objectives add to the bonus for PPK.

-Introduce Eotm mechanics to WvW, breakable/ biddable bridges, shortcuts and defensive/attacking positions.

-Revamp Map UI to promote balance.

-Merge US/EU or introduce server alliances. Maybe even swap servers at EU nighttime for US servers (Don’t know if impossible)

-Show peak times for every server each week, share the info so regional players can choose where they are most needed/wanted.

-Implement changes regularly, even small ones (December patch, although unwanted by many in advance is a good start)

-Introduce WvW Gear for upleveled, so they can play as lvl 80 with lvl 80 gear.
iow Gemstore sales.

-Introduce (gem store) siege and trap bundles at a reasonable price. 10 of each for 400 gems or something.

-Promote Guildwars GvG and WvW to get more customers.

Introduce the portable portal!

-This portal will be carried from the borderland waypoint to the objective where the owner wants to attack. (like the orb event only if it elevates more then (x) from the floor grid.. (iow if you jump off a cliff,hill or ch3at) you will lose the Portal and it will spawn back on the waypoint with a CD of 10 minutes on it. (people got used to carrying the orb in spvp they should too in WvW.)

-The objective has a designated place where the exit portal will spawn.

-This portal needs 150-300 supplies and needs to be placed outside and in range of a tower or keep.

-A maximal number of 10-20 people can enter this portal each 10-20-30 seconds.

-The portal will only be available to servers with one third the score of one of it’s opponents. (optional, don’t know because math)

-The portal has a decay timer of 15 minutes, it can not be refreshed.

-The portal needs to be build once placed but it can only be build by one person at a time. That person then can not build for 1 minute.

-The portal can be destroyed and disabled during building and when in use. people waiting to enter can not attack or be attacked until they come out the other end

-To add to the gemsales, introduce a portable supply depot that cuts supplies used in range to build or repair. (Can not be used on workers) with a short cooldown.

-Add map UI to notify the defenders, or implement tower/keep guards and patrols to “call out” in map UI.

-These items can be found in BLC and can be sold.

Owwwh.. i just blew my own mind

How about this:

Outmanned, this borderland now has an increased drop rate for precursors and acentded armor outside of magicfind. 0,001%

So each new drop has a chance.
Maybe tie it in with PPK and killcount reward system and you’re set.

#profit

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

(edited by Merlin Dyfed Avalon.5046)

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Posted by: Dayra.7405

Dayra.7405

-Remove rewards in Eotm and make Eotm not worth playing over WvW

You all seem to assume that people would “go back” to WvW, if rewards in EotM are reduced. I am in doubt. I will never again play anything that has 24/7 matches. 4h are much better.

Ceterum censeo SFR esse delendam!

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

-Remove rewards in Eotm and make Eotm not worth playing over WvW

You all seem to assume that people would “go back” to WvW, if rewards in EotM are reduced. I am in doubt. I will never again play anything that has 24/7 matches. 4h are much better.

It is an assumption and i agree a day split into shorter match periods is nice, if implemented in WvW as suggested in another topic about scoring.

54 infractions and counting because a moderator doesn’t understand a joke when he/she sees it.
E.A.D.

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Posted by: msalakka.4653

msalakka.4653

I don’t need new maps, I just need some sense put into the mechanics. It takes hours to build defences which a zerg can melt down in a couple of minutes, making defending even more rewardless.

Furthermore, it’d be nice if the guards were actually good for something. The sentries can’t even manage to kill an unescorted enemy dolyak. What exactly is the point of upgrading camps? The swords take too long to come up on a contested camp, meaning if I am looking at the map and see a camp go contested, waypoint to citadel and run, say, to the mill, one solo guy will cap it before I reach it if it’s not upgraded, and if it IS fully upgraded, the ring will already be up. That is, if I saw it was contested right as the swords went up. If I notice the swords already “in progress” then it’s no use even heading there. Maybe, just maybe, a dozen guards shouldn’t get face rolled by a solo elementalist in under a minute.

Get rid of AoE movement speed buffs. This running around at permanent light speed with 30 guys on one pixel is idiotic. Discourage brainless (emphasis on brainless, I’m not talking about organised, TS-running guild groups) zerging by leaving speed boosts up to personal responsibility.

Fix the kittening coverage by assigning someone to prepare the match-ups by hand. Yes, people will complain about match lineups but they do so already. It’s fairly useless to keep playing during the week when the matchup is decided during the first weekend. If we’re winning on Sunday morning, we’ll win. It is known. There is no suspense, no mystery. It’s either complete faceroll or a blood bath. Doing the match lineups automatically also means the same servers get the same opponents for weeks in a row. If you actually had someone look at these matches, stay on top of how they’re going, and do them by hand, you could at least try to keep them entertaining.

Gutter Rat [cry] | Gandara | Roaming nuisance
~ There is no balance team. ~

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Posted by: Straegen.2938

Straegen.2938

Hate to join in on the parade of WvW improvement sorrow but we are playing virtually the same game since release. Aside from the occasional minor “feature” that gets added, the designers are unlikely to make any changes. The changes they do make have virtually no input from the forums.

Great game at release, good game a year later, stale as kitten two years later.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: jdallen.5179

jdallen.5179

Good observations, all; not sure how good some of the suggested improvements would be.

Key take aways are:

1) Balance reward vs risk; if you are a low population server, there is no reward for showing up against a server which has better coverage/larger population.

2) Don’t throw bandaids at the problem. If Anet wants to improve the WvW player experience, it won’t happen with random small tweaks (siege disablers is an example of a rather bad one). Small tweaks will just make people more cynical.

3) Examine what has worked to draw people to EotM. Consider how similar mechanisms could be applied to WvW.

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Posted by: Dayra.7405

Dayra.7405

The Key of eotm’s superiority is of course that – due to dynamic maps- you do not notice a difference if 300 or 3000 or 30000 are currently playing EotM.

Hard to reach in WvW especially as the proposal to freeze the borderlands outside prime already had more opponents than fans.

In fact I would propose that competition in WvW is restricted to a few (1-4) times 4 hours per week, rest of the time it’s free play without scoring.

Ceterum censeo SFR esse delendam!

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

Hate to join in on the parade of WvW improvement sorrow but we are playing virtually the same game since release. Aside from the occasional minor “feature” that gets added, the designers are unlikely to make any changes. The changes they do make have virtually no input from the forums.

Great game at release, good game a year later, stale as kitten two years later.

You must have missed the outrage directed at siege disablers. I think those are a cool new mechanic, but I am in the minority on that opinion.

The slightest change to WvW will bring a huge response in the forums.

For the Toast!

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Posted by: Dante.8456

Dante.8456

1) better rewards
2) anti-zerg mechanisms
3) more rewards for non-capping activities such as: siege building, scouting, defending

Desolation EU
Guardian / WvW Enthusiast

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Posted by: Art.9820

Art.9820

A reward line like in sPvP would be awesome, but there’re a lot of things that need to change.

Community GvG is far from being the answer, stop deceiving yourself.

All classes

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Posted by: Gudradain.3892

Gudradain.3892

Revive the karma train…

It’s only that. It’s what we are missing to have what we had 1 year ago. Take a few seconds and try to remember how you start playing WvW 2 years ago.

First time I got into WvW, 2 years ago, I met a big group of players lead by a dude with a blue dorito above his head. That big group of players where running around killing everyone on their way and capping every structure. I found that amazing and I kept playing.

I later learned there was more to it and learned all the tactics, but I started playing WvW in the karma train following that “PvE commander”.

New blood is not getting into WvW lately and my guess is that the barrier of entry is too high. There are no easy karma train to follow so players don’t come in and when they come in they got arrow cart, siege disabler and zerg busting guilds just waiting for them.

WvW is not healthy right now because there is not a constant flow of new players in it. Take EotM on the other side. It is very healthy currently. I know all of you will say that EotM is not WvW and that you don’t want to have anything to do with it but you should really.

I played it today and in 1 hour, I had at least 15 1v1 or 2v1 with other levels 80. When is the last time you got that in WvW? Months ago? I could follow their zerg forever just waiting for random players to come fight me and I got it. In WvW, you see 1 player and you chase him with 30 across all the map.

People are looking to have fun. People like karma train and good fights. Currently it’s hard to get either in WvW.

Afala – Ehmry Bay

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

Reviving it will take take way too long. It really requires a revamp as it’s just so unbalanced, the rewards are bad, and it simply has not been thought through completely. Defending, patrolling ans scouting account for half the gameplay in WvW, yet you only get rewards for defending as long as you hit a player, do anything else which helps defend and you get nothing for it.

When they removed repair costs, they reduced the gold rewards from events in WvW by half! That’s HALF! We lost half our income overnight in a single patch. I would prefer to pay for repairs and earn more gold!

Yet some of us continue to play WvW.

WvW will require over a year’s worth of dedicated work to renew it. Can you see many players still staying here for a year without getting updates?

No I cant. That is why they should create a new BL map. It took 8 months to make EOTM map, and with the suggestion I gave them, they can make a new map in 2 months!
We’ve spent 2 years on the same static and stale map, a new map would most likely keep more players going for another 8-12 months as they test out new siege placements tactics etc.

2 months work and they will attract back some of the older players who have already left. And instead of sticking around for just 2 days like some do for the LS updates, most will most likely stick around for a month, others longer.

Now imagine if they delayed LS for a month. Instead of having all the devs working on LS, they worked on this new map. We’d easily get a new map in a month, maybe less.

PvE is now just a farming area, WvW is the endgame for GW2 and players see that it is not being updated, they will ask themselves why they should stay; which is exactly what has happened – they left.

But one new map can do so much more than 6 months of LS, we just need anet to realise that!

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

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Posted by: Straegen.2938

Straegen.2938

You must have missed the outrage directed at siege disablers. I think those are a cool new mechanic, but I am in the minority on that opinion.

The slightest change to WvW will bring a huge response in the forums.

The thing about change is that response to it is relative to the amount done. Siege disablers are really a minor change in the scheme of things. I would say very minor actually but since they are one of the few changes we have seen that is all we have to talk about.

Think about it… the biggest recent brouhaha has been over this and commander tag colors. Same matchup system, same balance issues, same classes, same skills, same traits, same weapons, same builds, same PPT system, etc. These “features” really changed nothing about fundamental game play and are relatively insignificant.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Teon.5168

Teon.5168

problem is, tier 1 wvw is working ok. Why would Anet change that? They probably expect the rest to up their game.

I have to agree with this. T1 wvw is working just fine. But the fact that I just came from a bottom rung wvw server for the last couple years……yea, those are definitely broken, due to lack of population. But I am not sure what you could do to the low pop wvw servers, without breaking something that isn’t broken on the high pop wvw servers.

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Posted by: caveman.5840

caveman.5840

merge low pop servers XD

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Posted by: schnitzel.9018

schnitzel.9018

U want to revive Wvw? People should play it.
Talking about the same in the Forum every day is not the way to revive it.

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Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

U want to revive Wvw? People should play it.

Problem is that people have been playing it for 2 years straight with very little addition to the content.

It’s gone stale, players have bandwagoned to the top servers, others have left the game entirely; we cant do anything to fix WvW, only Anet can do that.

And to do that we need new content! Not QoL tweaks.

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

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Posted by: Teon.5168

Teon.5168

merge low pop servers XD

This is a good idea, but how would it be accomplished by Anet? And what wvw servers should be merged? And what happens if the pop numbers get huge on those merged servers?

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Posted by: Reverence.6915

Reverence.6915

It’s not too hard to fix WvW, but it requires a lot of work

1. Rework trait lines and rebalance siege (i.e. nerf the kitten out of arrow carts back to where it used to be)
2. Redesign maps for more a more PvP based system. Work forts/towers/keeps off the new Silverwastes mechanics
3. Improve rewards
4. Rework/nerf PPT and boost the amount of points you get from PvP
5. Have WvW bonuses affect PvE players – but only if they play WvW
6. Decouple cities from the megaservers – it’s not necessary for cities to be megaserver’d. Hell, I used to guest to low pop servers so I wouldn’t get the insane lag and loading times when I log in. It also allows for a server community to (re)form around WvW
7. More balancing aspects around WvW (ranger rapid fire overly buffed while other ranger skills still need work – do any of you rangers use a Torch at all? Also nerf/rework conditions)
8. Remove EoTM access unless all 4 maps (not including obsidian sanctum) are queued – it was supposed to be an overflow for WvW, so make it one.

Expac sucks for WvW players. Asura master race
Beastgate | Faerie Law
Currently residing on SBI

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Posted by: Nanyetah Elohi.4852

Nanyetah Elohi.4852

The most important factor in WvW for our server is leadership – the guilds and commanders. A commander with sufficient ego and a few guild members to back him or her up for 3-4 hours makes all the difference. People will gather around a tag with a strong voice and a couple of guildies, your side starts having successes and fun, and everything changes from boring to interesting. It doesn’t matter at all that the map is the same one you always play. That’s actually an advantage.

For the Toast!

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Posted by: Toxicity.5392

Toxicity.5392

#1: fix hacks by making zoom unlocked for all and everything else serverside so it can’t be tampered with anymore – no more trebs off the maps, speedhacks, flying up walls, etc…
#2: Give wvw some real rewards and risk like Lineage 2 siege of the great old days
#3: Make sure wvw is not an all day thing. (eotm is okay though)

I farm more than a chinese gold seller.

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Posted by: Kaiser.9873

Kaiser.9873

They already have a way to revive W3, and it wouldn’t take but a few weeks/months to implement it.

Replace the current BLs/EBG with the capital cities as W3 zones.

Allow certain areas to be fortified with gates/walls, the waypoints already exist in these cities. Have capturable areas that count towards tick, have player kills count towards tick, and break up “Tick” into NA time tick, OCX time tick, SEA tick, and EU tick. In addition to, or in place of, the 15 minute ticks, these 4 large ticks would/could balance a tier somewhat.

I see this working better in the Divinities Reach, Black Citadel, and Rata Sum than in The Grove, but still yet it could work in all 4. Perhaps after a city is captured you open the inital starting area as a BL, and force people to fight through those to capture/recapture the enemy capital.

If necessary I could see merging EU and NA servers together inversely based on Glicko rank, but that has some major and massive headaches associated with it.

As far as people saying, “EotM is W3”, or “W3 players have spoken, and they like EotM.” That is rubbish. EotM is and will be a farm map for uplevels and PvE champ farmers. All it is good for in its current incarnation is KTrain. There are no good fights there. As soon as a color gets wiped the commander either ragequits or seeks a way to avoid rather than fight the enemy.

(edited by Kaiser.9873)

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Posted by: Merlin Dyfed Avalon.5046

Merlin Dyfed Avalon.5046

It’s not the commanders, it is not the players .. we did our part.
We (the players) played the game till our fingers bled, we suggested fixed, reported bugs, play tested for over a year and even tried trough websites and other addons to create a somewhat playable gamemode.
heck we even replaced active and alive subforums with less active and not so alive websites.

iow. The players did what was expected of them and more.

Time for someone else to show they did their job too.

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