How will these WvW traits work together?

How will these WvW traits work together?

in WvW

Posted by: Groonz.7825

Groonz.7825

Q:

I’m wondering how these two trait lines will work together;

1. Rank 4 Supply Master: Have a chance to recover spent supply when spending supply.
&
2. Build Mastery/Repair Mastery: Spend X supply at a time when repairing

I haven’t gotten the points to get them yet but I thought they would work well together but then I thought about how the game mechanics work and wasn’t entirely sure how they would work with one another if the ‘recovering’ was based single ticks (e.g. every time you hit your hammer to repair or such, it will trigger a chance to regain supply used).

Then these various scenarios came up with what could possibly happen:

1. You have no Build Mastery/Repair Mastery, that means it takes you 5 hammer hits to use up 10 supply. This means you have 5 separate chances to regain supply from Supply Mastery.

2. You have Build Mastery/Repair Mastery, you use up 10 supply at a single time, so that means you only do 1 hammer action. Does this mean you ONLY get 1 chance to regain supply? also I forgot to mention in #1 when you regain supply, is it a locked 2 supply regain regardless of how much you spent? Since 2 supply is the lowest amount of supply you can use up when repairing/building so it will refund that amount. Or will it actually recognise that you used 10 supply and give you the chance to recover 10 supply (I bring this point up because I feel it may be something that may have been restricted by the game engine or such, where it can’t recognise such a change and was designed with a hard value).

2a. Also at the same time, there is sort of the question of which combination of traits are best as let’s say you have max ‘Build Mastery/Repair Mastery’ and Rank 4 ‘Supply Master’, if the supply recover only triggers based on the hammer hitting action, wouldn’t this mean it would be better to not put any points into ‘Build Mastery/Repair Mastery’ because it uses all your supply in a single usage which only gives you a single chance at recovering supply where as having no ‘Build Mastery/Repair Mastery’ you get 5 separate chances to recover supply which overall means you will have more supply to use.

I also doubt it was coded in a manner which it would do complicated things e.g. You use 10 supply in a single use, but the supply recovery has a random chance to regain supply for every 2 supply used within that 10 supply (as if it considered each 2 supply use as a single hammer action) so that meant it would be possibly to regain 2-10 supply within a single use because it counted that single hammer use 5 times as if it was used normally. This just seems unnecessarily complicated to code so I doubt that would be the case which brought me to raising this question about how the traits would work together.

I just feel that this might have been one of those QA things that may have been missed or not fully thought through.

This really needs a dev to respond, someone who designed the functions and know how they fully work in order to explain my predicaments.

(edited by Groonz.7825)