(edited by nielscase.6258)
How would you fix Bloodlust?
My suggestion? Have ‘Bloodlust’ only apply to allied npc’ s like Guards and Lords. That way it will still have meaning without simply making all players of the most dominant server even more powerful.
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more
Highly Over Powered Explorers [HOPE] – Desolation EU
Give a buff that grants 25% more siege damage against walls and doors or something along those lines, something to help a faction with nothing on the map get a jump on taking some stuff, not as important to the team which usually has everything..
Keep ppt on stomp, no stat buffs, spawn a daily chest with an assortment of ascended materials when you take 3 of 5 on a BL to keep people coming through the middle of the BL’s all day(but not staying all day, chest with timer) to get in the fight.
http://www.youtube.com/user/joeyjackson9111?feature=mhee
I advocated this idea before but they should change bloodlust for a searing cauldron in SMC. The cauldron would let a commander holding it rain down fire on any fort within the 3 borderlands and EB every 45 mins, dealing massive damage and blowing up all siege, gates, and walls. For keeps the searing would only damage inner, forcing out to still be breached.
Keep everything as it is except drop the stat bonuses from Bloodlust.
Give the stat bonuses to the undermanned servers on a per map basis but instead of having 4 discrete states (0/ +50/ +100/ +150) make the bonus follow a math curve, function of both absolute numbers of players on map for each server and ratio between players of each server.
It wouldn’t solve the WvW balance problem, but it sure as hell would be a step in the right direction.
Which is why we won’t ever see it.
My suggestion? Have ‘Bloodlust’ only apply to allied npc’ s like Guards and Lords. That way it will still have meaning without simply making all players of the most dominant server even more powerful.
Maybe either include siege damage with that or also add a buff to walls and doors.
Give a buff that grants 25% more siege damage against walls and doors or something along those lines, something to help a faction with nothing on the map get a jump on taking some stuff, not as important to the team which usually has everything..
Keep ppt on stomp, no stat buffs, spawn a daily chest with an assortment of ascended materials when you take 3 of 5 on a BL to keep people coming through the middle of the BL’s all day(but not staying all day, chest with timer) to get in the fight.
I really like the chest idea as an incentive. Devon said they were already planning on adding liquid wxp as drops, so they are creating an incentive to go there for fights.
Drop the +50 to +150 stat bonus, have it apply magic find instead. That way a side that has the numbers advantage doesn’t get even stronger, thus causing a cascade failure.
It would still be a bonus you’d want to possess though.
I think most of the people, including the big GvG scene would be satisfied if they just would make it an optional buff that you can turn off. That would be very easy to implement.
Anyway I would recommend the following changes if they want to keep the buff:
a) Make the Buff additional, so that you can turn it off.
b) Give the Buff just for the people that are in the Ruins Area. (That would support the Roamers and sPvP people to keep on fighting and stomping to earn points) while the GvG people and Zergfights would still be balanced.
c) If you get the Buff remove it after 2 Minutes, like the Swiftness Buffs you can get in PvE.
Think about it.
Call me Jack, Jacky or your Nightmare.
@MagnusLL.8473 @Overkillengine.6084
I feel like Anet is pretty set on a stat bonus, of some kind, at this time.
@Dragona.4062
I really like point B.
Drop the stat buff and make holding 3/5 points count towards the PPT (points per tick) of the server that holds them. Isn’t that incentive enough?
Retired.
(edited by Mikhel.7543)
Apply only to those who earned it and not entire server regardless of location.
For preserving GvG as a viable option, all they’d need to do is to create a fixed area (the usual one with the mill behind the supply camp) where the buff doesn’t apply. There’s absolutely NOTHING there, so having a dedicated zone where groups can still engage in GvG on an equal footing would be quite simple to implement and would have essentially no repercussion on anything significant on those maps.
@MagnusLL.8473 @Overkillengine.6084
I feel like Anet is pretty set on a stat bonus, of some kind, at this time.
I’m pretty set too, except I’m giving it to the weaker side.
You know, to actually decrease structural imbalance, rather than increasing it (and before any genius comes here whining about “WvW is meant to be unbalanced”: learn the difference between situational and structural imbalance, then we’ll talk again).
c) If you get the Buff remove it after 2 Minutes, like the Swiftness Buffs you can get in PvE.
Apply only to those who earned it and not entire server regardless of location.
Combine both of these in some fasion, the legnth of buff and you must participate to get it. One issue is that Devon stated that part of the buffs intention was to create a tie between all maps, to have the chance of affecting the fight on other maps.
@MagnusLL.8473 @Overkillengine.6084
I feel like Anet is pretty set on a stat bonus, of some kind, at this time.
@Dragona.4062
I really like point B.
Then we need to bludgeon them with what should be horrendously obvious logic over and over again until they get it; there is a reason sports leagues have systems like draft rounds and the such, they are meant to help keep competitors from gaining an absolutely silly level of advantage which causes competition to eventually collapse as opponents cease to bother showing up. They can data-mine pretty much all of recorded human history for that one.
(edited by Overkillengine.6084)
Valid point, but I still do not think it is going away. So how about they fix the Outmanned to offer little stats, and tone down the bloodlust stat bonus.
WXP Bonus
Gold/Magic Find Bonus
Extra health/defense to guards or fortifications
Bonus PPT
There are so many options that would give a decent incentive without messing with stats. This current system is bad and needs to go; my server is constantly outmanned but atleast we can fight numbers with skill. Adding such a huge stat bonus which individuals do not earn or need, does not balance or make the game more interesting.
- John Smith
like not trying to sound to mean ere but isnt there like OVER9000 other post about bloodlust cant ya all give it a rest?
like not trying to sound to mean ere but isnt there like OVER9000 other post about bloodlust cant ya all give it a rest?
Please keep this on topic, it is about How you suggest to fix it. Not to get rid of it, or if you like it or not. Thank you
get rid of the whole +stats thing. Make it +50% MF for each BL held.
this is clearly just a sorted attempt to cover more of the first page with this nonsense.
i would add some OP bonuses to bloodlust.
each orb would have:
100% magic find.
50% wxp booster.
33% reduced repair costs.
10% Damage to guards/defence from guards.
reason i left regular exp out of this is because i truly think you should level in PvE and the buff wont entirely kill the PvE content
A lot of good suggestions so far!
this is clearly just a sorted attempt to cover more of the first page with this nonsense.
Yes because the people that are being vocal about the patch are banding together to ruin peoples forums experience for our own agenda. No way could this just be a place to post your solution to the problem without getting rid of the buff, as stated in the OP.
How would I fix it ? – Removing it!
And remove the whole center arena as well, WvW != sPvP, so thanks, no thanks!
Gatekeepers of Desolation [GoD]
Swap it with outmanned buff.
Give stacks of bloodlust to the losing servers as a function of tick. Example: SOR ticks 695, then JQ and BG get full bloodlust. That attempts to fix imbalance between servers. Now, give stacks of magic find and wvw exp boosts (similar to outmanned) for what you get bloodlust for now.
What about 5 central points? need a strong reason to cap besides outmanned buff, right? cap and hold all five points for a certain amount of time (say 7 minutes) flips garrison, hills, and bay. Boom, fixed. Send me a tooth of frostfang or the longbow precursor as payment ANET thx.
How to fix Bloodlust: take it away.
Done.
Most used: Guard/Mes/War/Nec/Ele.
Yes, i use 5 chars at time. Because REASONS.
My suggestion? Have ‘Bloodlust’ only apply to allied npc’ s like Guards and Lords. That way it will still have meaning without simply making all players of the most dominant server even more powerful.
Maybe either include siege damage with that or also add a buff to walls and doors.
Give a buff that grants 25% more siege damage against walls and doors or something along those lines, something to help a faction with nothing on the map get a jump on taking some stuff, not as important to the team which usually has everything..
Keep ppt on stomp, no stat buffs, spawn a daily chest with an assortment of ascended materials when you take 3 of 5 on a BL to keep people coming through the middle of the BL’s all day(but not staying all day, chest with timer) to get in the fight.
I really like the chest idea as an incentive. Devon said they were already planning on adding liquid wxp as drops, so they are creating an incentive to go there for fights.
Except you get more drops from zerging hence more liquid wxp from bags so doesn’t really give any more incentive.
How to fix Bloodlust: take it away.
Done.
That only works if you go back to the old maps. People need a strong incentive to cap the middle points.
How to fix Bloodlust: take it away.
Done.
That only works if you go back to the old maps. People need a strong incentive to cap the middle points.
A nice incentive would probably be some dragonite ore or something per capture of three points. This way the people that stay in the middle are still rewarded somewhat.
How to fix Bloodlust: take it away.
Done.
That only works if you go back to the old maps. People need a strong incentive to cap the middle points.
A nice incentive would probably be some dragonite ore or something per capture of three points. This way the people that stay in the middle are still rewarded somewhat.
No, I want a game changer. Make it so if your server is losing in tick, holding all 5 points on a BL for 7 minutes causes garri, hills, and bay to flip. Again, server that’s ahead in tick cannot flip this way. This is an equalizer for lower population servers as well as a key tactic to employ for balanced matchups like NA T1.
Wow, chopps is taking this a whole other direction. Good idea, I dont know if it should instantly flip points, but I do like it being tied into ppt and the game more in general other than just stats.
Roll back to the old map. Reduce the current 5 sites down to 3, one on the old lake island and one each somewhere in the top left/right corners of the map where nobody ever goes. Swap bloodclot and outmanned bonuses.
https://forum-en.gw2archive.eu/forum/wuv/wuv/Make-Bloodlust-inversely-proportional/first#post2874577
there is a reason sports leagues have systems like draft rounds and the such
…draft rounds are a form of collusion to reduce player bargaining power and consequently lower labor prices. They really don’t have anything to do with competitive balance.
Strip off the points on stomp. It is completely ridiculous, format defining, and really needs to go.
I’d also reduce the orb bonuses from multiple orbs from 50/100/150 to 50/80/100, as a starting point.
Ensign, that is a viable fix also. They obviously want the buff, but the buff AND the ppt are too much together. If they would like ppt to be scored in this manner then just add that to the scoring system for everyone. The stat bonuses do also need toned down.
One idea for a fix is the Bloodlust buff will act as an automatic territorial buff to keeps, towers and camps. This is along the same lines as the existing WvW Guild buffs for claimed locations.
One idea for a fix is the Bloodlust buff will act as an automatic territorial buff to keeps, towers and camps. This is along the same lines as the existing WvW Guild buffs for claimed locations.
So like everyone in a cap spot gets the stats and if you’re fighting outside your keeps, towers, or camps everything is normal.
Lots of these are great options that are all better solutions than what is currently in game.