How you'd feel about a anti stability trap?
null field, well of corruption, mesmer sword chain, shatters if traited, corrupt boon, spinal shivers, arcane thievery, etc.
Plenty of boonstrips already in the game, a trap that does the same thing at the expense of supply is a bit redundant.
The other traps exist because (when they were introduced) nothing else could achieve what they could. Sic ’em exists now, but is still only used rarely (in my experience), and no class abilities can remove supply.
I’m not opposed to a stability trap being introduced, but I think there are lots and lots of things that need to be higher priorities.
No.
It all comes down to who it would benefit more and in the case of anti-stability traps (or the antiboon trap suggested a few posts down) it would mainly benefit larger zergs/blobs.
What allows for guild groups/organized groups to overcome greater numbers boils down to a few things and one of those things is their uptime on stability and other boons. If you took away the stability for these groups, their effectiveness would dramatically decrease and make them at a disadvantage against the larger groups they are facing.
You might say, well you can use the trap as well to counter their use of the trap. This thought, while seeming to be a fair point, is not good in practicality. When you’re facing 50+ with the around 20 you have with you, its not practical to stop and set down a trap to strip the enemies stability, while the 50+ man group would not have a problem having one member set down a trap since its only a small portion of their force. Also to go along with this, stability is a major weapon when fighting against larger numbers. It keeps you from being cced which allows you to avoid the enemies bomb and stay alive. Now if you take away the stability (and lets say you take it away from both sides) it becomes a game of who can lay out more aoe and cc at any given time and even with the most organized group the 50+ players can do more of this than the 20 players.
So to sum it up, a trap that takes away stability (or any boon/boons) is not a good idea to implement since it would benefit the larger zergs/blobs and put the so called “zerg busting” groups at a significant disadvantage when fighting these blobs.
Violent Tendency [vT]
Ferguson’s Crossing Roamer
No
You can’t get hit by a trap or static field if you don’t move. We don’t need any changes that promote passive play. There’s already enough standing around and doing nothing in WvW.
[CDS] Caedas
Sanctum of Rall
But I agree that a skill single-targeted that takes down only stability would be nice. Just put it in the most “useless” class in WvW (maybe enginieer?), so it gets a bit more balanced. And it wouldn’t be effective vs zergs, since its single-targeted.
With the current boon rip skills it’s actually a matter of luck to take out stability to a guardian. Just take null field, it rips 2 boons every tick, that’s every ~2-3 seconds. A guardian when he puts on stability he knows that and puts like 10 buffs on him. The probability to rip stability is very, very small.
No, because crowd control sucks balls.
No thanks. There are plenty of boon removals in the game as others have mentioned. Also, people shouldn’t be penalized for working together (as in pushing at all once with stability).
What Blackarps said.
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An utter waste.
No thanks, crowd control is already overpowered in this game.
The problem with all of these boon strips that are mentioned here is that the AOE ones are ground targeted and pulse, so against any coordinated and moving group they aren’t going to rip many stabilities off of anyone passing through. Much more likely to remove something like fury or retaliation before the intended targets are out of the area. Mesmers aren’t going to face a Zerg head on with their sword, and corrupt boon has been heavily nerfed so again it won’t touch stability on many targets.
I don’t know about a stability specific trap, but a trap that removed 3 boons or something I think is totally reasonable.
In the end I simply feel that there are tons and tons of ways to apply boons effectively, and very few that remove them for counter play. I would like to see that changed a little more.
@OP: How about an anti condi trap instead.