Guild: Gotta Stomp Em [All]
Sea of Sorrows
Why would people at arena net approve of the ridiculous buffs added to the Arrow cart? WvW is not even fun anymore. One Superior Arrow cart can hit around 2k per volley, we had 3 golems on a gate and by the time the gate went down 1 Superior Arrow cart took out 50% of the golems hp…Im no game designer, but even i can tell these new buffs on the Arrow carts are absolutely ridiculous. Make WvW fun again. Fix the Arrow carts. Thanks.
I’m not complaining or approving this yet since I haven’t tried it out, but where exactly did this buff come from anyway? It seemed kind of random to me.
I agree way over the top. Please fix fast I only play the game for WvW but not enjoying it tonight and I am on the losing realm which this was suppose to help Logged and hope they patch a fix tomorrow.
LOL at the range… GREAT JOB ANET!
I might aswell write my first impression about the arrow carts in here. I am a commander from Kodash (we are well known for our arrowcart defences) and had the primetime lead after the wvw patch. Improved arrowcarts were allready very powerfull before the patch. After knocking down some defences on various Towers and keeps it was apparent that there s no way we would get anywhere with upgraded rams as soon as there were 3 or more people manning arrowcarts inside.
Building arrowcarts in front of the gate to take down some of the defence inside was basicly impossible under arrowcart fire. Players with offensiv equip would allready go down while destroying canons and oil. We used Trebuchets from afar to force the enemy out on the field but after the third defensiv treb was built out of reach of our own the trebs were soon lost because there is no way to defend them. So we reverted to 5 Golems and cought our enemy by surprise on the east tower. They had 2 or 3 defenders inside manning a balista and arrowcarts and got some more people inside before the reinforced door and our golems went down at the same time. We built 6 upgraded arrowcarts inside and picked up our defensiv positions while 2 trebs destroyed the south wall of the tower. we held the tower for 2 a half hours with open walls during which our enemys would drop like flies to arrowcart and ae dmg. They tried mesmer portals and there was abit more pressure on us, but i was never worried we would loose the tower. The new arrowcarts are something that strikes fear into a person who takes responsability for other players lifes. It will be very tuff to take a tower that is manned by 2-5 people. I do not dare to think of keeps. It requieres advanced tactics, more people and certainly a surprise moment. Upgraded Rams will mainly be used to storm empty keeps during nightshifts.
In my humble opinion the arrowcart dmg is to high and alot of players will have less sucessfull experiences taking a manned tower during primetime. While defending has been made alot easyer.
Conclusion:
We will be building arrowcarts on open fields, in supply camps, while sieging or defending a tower. even if the arrowcart just gets off 2 or 3 shots it will have been worth it to do 2 or 3x 2000+ dmg to over 50 people. there will be less time for might stacking, but 2 upgraded arrowcarts means 10 000 dmg in the inicial seconds before the armys clash and will probably win the fight or force the enemy to retreat. This will be the new confusion in terms of zerg busting. Less mobile but with the ability to hit up to 50 people at once.
I got my AC mastery and siege damager dealer. I love it. Great for farming bags. 10 w/ SUP AC. AC wins
Knowing all the slots you can target through in a keep really is paying off now. Farmed some bad zerg guild tonight in my garrison for ~1000 kills while they kept spamming me saying I’m cheating
I know it’ll get nerfed but it’s way too good not to abuse the snot out of atm.
Hello,
As there is already a thread about this here : Arrowcarts…, this one is now closed to avoid duplicates.
Thank you.
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