Huge arrow cart problem

Huge arrow cart problem

in WvW

Posted by: Alex Caputo.7863

Alex Caputo.7863

Why would people at arena net approve of the ridiculous buffs added to the Arrow cart? WvW is not even fun anymore. One Superior Arrow cart can hit around 2k per volley, we had 3 golems on a gate and by the time the gate went down 1 Superior Arrow cart took out 50% of the golems hp…Im no game designer, but even i can tell these new buffs on the Arrow carts are absolutely ridiculous. Make WvW fun again. Fix the Arrow carts. Thanks.

thehappybeard
Guild: Gotta Stomp Em [All]
Sea of Sorrows

Huge arrow cart problem

in WvW

Posted by: Anatolian Turk.4057

Anatolian Turk.4057

im sorry but i dont agree with the OP. This is a good step for stopping enemy forces from golem rushing. If you want to capture an objective you need to play smart. Not fast! Better option, remove alpha and omega golems from the game completely. Yours Sincerely, AT

Honourable Guardian | Desolation
Arenanet killed WvW
R.I.P. WvW 2012 – 2015

Huge arrow cart problem

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Posted by: Martrim.1078

Martrim.1078

U should have pushed harder then. i’m currently sitting in your east keep waiting for you guys

Me and my arrow cart are getting lonely

Takara Chan ~ (Thief)
Tamoko Chan ~ (Necro)
[PYRO] #MagSwag

Huge arrow cart problem

in WvW

Posted by: MiLkZz.4789

MiLkZz.4789

You aprove of arrowcard dealing up to 100k dmg/s?
Superior arrow card = 2k dmg/s on 50 players = 100k dmg/s
You can build 5 of em on each gate = 500k dmg/s
Take an average of 16k health = 31 players dead / second.

Anyone who doesn’t see that this shouldn’t be possible doesn’t play WvW. Rams are 100% useless now if there are defenders.

ps.: I got 3.4k armor 30k health and siege bunker maxed and I got melted in 3 seconds infront of a gate spamming heals. (for science)

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

(edited by MiLkZz.4789)

Huge arrow cart problem

in WvW

Posted by: Alex Caputo.7863

Alex Caputo.7863

Exactly, it eliminates the need for flame rams, and it makes keeps practically impossible to take. 3 regular Arrow carts killed about 15 of my build members (who have over 1600 toughness each) by the time we passed an OPEN gate. It is absolutely ridiculous and making siege practically impossible. TBH yaks bend is at an extreme disadvantage since we are outnumbered wherever we go compared to keineng or maguuma. This rlly fked my WvW. i hope anet realizes what a horrible mistake they did and fix it ASAP.

thehappybeard
Guild: Gotta Stomp Em [All]
Sea of Sorrows

Huge arrow cart problem

in WvW

Posted by: Maelwaedd.5842

Maelwaedd.5842

trebs have a greater range than arrowcarts destroy the enemy siege first

good siege placement and defence should not get countered with 10 golems and 30 man zergs rushing a gate

golems should be used as just another tactic not the #1 tactic

Maelwaedd Sylvari Necromancer Blackgate
Resonance WvW Officer
http://resonancegaming.com.au

Huge arrow cart problem

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Posted by: Alex Caputo.7863

Alex Caputo.7863

So bassicly you want WvW to be trebs and Arrow carts? whats the fun in tht? At least before we had diverse ways of using siege. now Arrow carts out OP everything. and TBH to always have enough supply to build a treb can become extremely painful….and iif there are enough elementalists around you wont even get a single shot off.

thehappybeard
Guild: Gotta Stomp Em [All]
Sea of Sorrows

Huge arrow cart problem

in WvW

Posted by: Moderator.6837

Moderator.6837

Hello,

As there is already a thread about this here : Arrowcarts…, this one is now closed to avoid duplicates.

Thank you.