I cant take most complaints posted in this forum seriously anymore
in WvW
Posted by: bartsimpsons.6135
(edited by bartsimpsons.6135)
in WvW
Posted by: bartsimpsons.6135
Just run around in WvW for a while and observe how stupid people are. Not just pugs, but large guilds as well.
Silly complaints i keep seeing:
repair costs to high/there should be no repair costs:
- maybe if you stop mindlessly following the zerg and chasing enemies all the way to your death and actually think about helping your server. try joining an organised guild and working together towards a clear defined aim.
i bought commander and no one listens to me:
- when you bought commander, you were never guaranteed that everyone will listen to what you say. arena net can not make other players to listen to you. you need to develop your leadership skills.
siege weapons die too easily
- do people even think before they place siege weapons. majority of siege weapon placements i have seen are just stupid. try and learn how to correctly place siege. be creative. if you place a cata on the supply depot roof, you can hit the both the gate and over the wall. YOU DONT HAVE TO PLACE THE CATA DIRECTLY BEHIND THE GATE SO THAT IT CANNOT BE USED TO SHOOT OVER THE WALLS K?
please dont listen to the whiners arena net. they are bad at the game and no matter how much many changes you make, they will still whine because they are bad at the game. that being said there are genuine complaints out there eg. hacks, exploits
(edited by bartsimpsons.6135)
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Posted by: bartsimpsons.6135
Complaining about complaints. tell me more.
if people just used their brains i wouldnt have to be doing this
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Posted by: SteelRecon.3824
Complaining about complaints. tell me more.
if people just used their brains i wouldnt have to be doing this
Do you have to do this?
While I agree with almost every point you’ve made here, I have to disagree with your post. What you’re basically saying is that everything in WvWvW is fine, in which case you’re a fool. By saying “don’t listen to any of the whiners in this forum” you’re saying to ignore anyone who has a legitimate issue or complaint, be it about broken mechanics, exploits, or even just ways to make WvW better. Shame on you, sir.
in WvW
Posted by: bartsimpsons.6135
While I agree with almost every point you’ve made here, I have to disagree with your post. What you’re basically saying is that everything in WvWvW is fine, in which case you’re a fool. By saying “don’t listen to any of the whiners in this forum” you’re saying to ignore anyone who has a legitimate issue or complaint, be it about broken mechanics, exploits, or even just ways to make WvW better. Shame on you, sir.
dude in the title i clearly said “most complaints” and in my final sentence i mentioned that there are legit complaints and that these should not be ignored.
i never said everything in WvW is fine and by whiners i am referring to the people that make the stupid complaints i have mentioned in my post
(edited by bartsimpsons.6135)
Disagree about the repair cost one. I think removing it is a step in the right direction.
Fighting against HoD or ET, sometimes there are just no other way to take down their siege weapons except to suicide run against them. For example, a critical supply camp can be guarded by 10+ siege weapons an instant after it was taken, and you just have to have the camp back or you’ll lose a keep. It is obvious that doing some suicide run to slowly destroy them is the answer, and even the commanders will be asking you to do it, but the repair cost does make it more painful than it needs to be.
Also, expensive repair cost is a factor that cause a lot of people to give up when the server start losing, instead of continue to fight back. When it is 20 vs 100 in a map, and you are trying your best to slow down the inevitable, dying is not really optional. The high repair cost really feels like a slap then.
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Posted by: SteelRecon.3824
The gold cost of repairs and siege is the ‘upkeep’ of your army.
If feels like its hitting you in the old gold pouch, good. It should.
First of all, a lot of players are still very new and the average human being has to learn through doing, not everyone… no I’m gonna go ahead and say that almost no one has as much time to play this game as you (based on that u threw 100g at commander status) and therefore you will always see tons of ppl who are sadly still learning. This will happen on both sides and is unavoidable, so just organize as many ppl as you can, stick to a guild who know what they are doing and that is the most u can ever do.
Secondly… you threw 100g at something that gives u a little icon on the map and are wondering why ppl still dont listen to you? I apologize if I find it a tad ironic that you are calling others stupid
Obviously you’ve never played WoW or read their forums. If you have, you would of known this is the standard in Gaming Communities today. I miss the FFXI days…
@SteelRecon
Please explain further, why is there a need for ‘upkeep’ and why it should hurt? It is not immediately obvious to me.
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Posted by: SteelRecon.3824
Because they want you to think about how to fight, not just ‘zerg’ at a keep or tower, die 4-5 times and drop loads of siege.
Moving in a group using AoE to take down arrow carts on walls planing out who is going to drop rams instead of 4-5 blueprints being dropped and half built then getting wiped before you can break in.
Also being in a party with somebody marking targets lets you cut through zergs like a hot knife through butter.
in WvW
Posted by: bartsimpsons.6135
Disagree about the repair cost one. I think removing it is a step in the right direction.
Fighting against HoD or ET, sometimes there are just no other way to take down their siege weapons except to suicide run against them. For example, a critical supply camp can be guarded by 10+ siege weapons an instant after it was taken, and you just have to have the camp back or you’ll lose a keep. It is obvious that doing some suicide run to slowly destroy them is the answer, and even the commanders will be asking you to do it, but the repair cost does make it more painful than it needs to be.
Also, expensive repair cost is a factor that cause a lot of people to give up when the server start losing, instead of continue to fight back. When it is 20 vs 100 in a map, and you are trying your best to slow down the inevitable, dying is not really optional. The high repair cost really feels like a slap then.
just put a treb down in some random spot far away and take out their siege using a scout to assist you aim.
in WvW
Posted by: bartsimpsons.6135
First of all, a lot of players are still very new and the average human being has to learn through doing, not everyone… no I’m gonna go ahead and say that almost no one has as much time to play this game as you (based on that u threw 100g at commander status) and therefore you will always see tons of ppl who are sadly still learning. This will happen on both sides and is unavoidable, so just organize as many ppl as you can, stick to a guild who know what they are doing and that is the most u can ever do.
Secondly… you threw 100g at something that gives u a little icon on the map and are wondering why ppl still dont listen to you? I apologize if I find it a tad ironic that you are calling others stupid
you didnt understand what i was saying. i was listing common complaints i have seen on this forum. these are not my complaints; i did not purchase commander status and I dont play this game very much, i just dont have time (i dont even have a level 80). this is partly what makes some of these complaints so upsetting… lots of the problems people are encountering can just be solved through the application of common sense. you dont need to be a hardcore gamer to find solutions to these problems, just engage the brain and try to solve the problems your encounter instead of just complaining about them.
(edited by bartsimpsons.6135)
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Posted by: bartsimpsons.6135
@SteelRecon
Please explain further, why is there a need for ‘upkeep’ and why it should hurt? It is not immediately obvious to me.
because there should be consequences for failing. No death penalty just encourages people to mindlessly throw themselves at a keep until they capture it. Players should be rewarded for good organisation, coordination, ingenuity and ability to play your character and not for simply spending large amounts of time.
I agree that the punishing people for playing suboptimally is a good thing. However, I have encountered several situations where the optimal play, as far as I can see, is dying repeatedly. Maybe I’m just too inexperienced and haven’t found a better way, and you guys can tell me a better way of solving these problems.
This one I’ve already said above. In an enemy borderland, your server owns the hill or bay keep. It is under attack by 2 servers, from both north and south. The southern force has suddenly diverted all of their people to the supply camp closest to your spawn, overwhelmed your defenses, plopped down 10+ siege weapons there, then go back to sieging the south gate, leaving enough people defense behind to man them. Without that supply camp, the keep is as good as lost. You cannot spare too many people away from the keep, or it will be lost as well. There is obviously no luxury of building a treb somewhere to soften the defenses first. The best way that I can think of, is a small force that continually do a suicide run from spawn to that camp, trying to bring down the sieges and supply as fast as possible. Of course we can use tricks like mesmer portal to be able to approach them in the first place, but it is still a suicide run in any case.
Another, and this happens far more often, is trebs built on top of the pillars in the southern middle island of the borderlands. If your side has excess supply, maybe quick-building a bunch of counter treb outside the tower is an option. But otherwise, you will have to storm that middle island to take them down. If the server is good, all of their forces will just defend the island and not approach the tower until the walls are down. You can still try tactics like flanking them, mesmer portal, etc, but chances are the enemy will be ready for those too. And unless you outnumber them, the best way that I can see is still suicide runs to slowly damage and destroy the trebs and other siege weapons
in WvW
Posted by: bartsimpsons.6135
I agree that the punishing people for playing suboptimally is a good thing. However, I have encountered several situations where the optimal play, as far as I can see, is dying repeatedly. Maybe I’m just too inexperienced and haven’t found a better way, and you guys can tell me a better way of solving these problems.
This one I’ve already said above. In an enemy borderland, your server owns the hill or bay keep. It is under attack by 2 servers, from both north and south. The southern force has suddenly diverted all of their people to the supply camp closest to your spawn, overwhelmed your defenses, plopped down 10+ siege weapons there, then go back to sieging the south gate, leaving enough people defense behind to man them. Without that supply camp, the keep is as good as lost. You cannot spare too many people away from the keep, or it will be lost as well. There is obviously no luxury of building a treb somewhere to soften the defenses first. The best way that I can think of, is a small force that continually do a suicide run from spawn to that camp, trying to bring down the sieges and supply as fast as possible. Of course we can use tricks like mesmer portal to be able to approach them in the first place, but it is still a suicide run in any case.
Another, and this happens far more often, is trebs built on top of the pillars in the southern middle island of the borderlands. If your side has excess supply, maybe quick-building a bunch of counter treb outside the tower is an option. But otherwise, you will have to storm that middle island to take them down. If the server is good, all of their forces will just defend the island and not approach the tower until the walls are down. You can still try tactics like flanking them, mesmer portal, etc, but chances are the enemy will be ready for those too. And unless you outnumber them, the best way that I can see is still suicide runs to slowly damage and destroy the trebs and other siege weapons
if a server has invested all/majority of its forces to accomplish an objective, it will most likely accomplish that objective unless you have an extremely coordinated guild there to stop them. If a server is investing all of its forces to defend defend the trebs pounding at your walls or defending a supply camp you should just see that as an opportunity to capture other supply camps.
from what i have observed, when a keep/tower is contested it is highly unlikely the dolyak will ever it make it in anyway. Any smart attacking force will assassinate your dolyak everytime making the supply camp connected to the keep/tower fairly worthless. you will most likely need have some people run supply from another supply camp for defenses/repairs. dont expect pugs to do this; dont expect anything from pugs. thats why i always recommend that people join multiple WvW guilds. that way you will have someone to play with when you log into WvW.
have a look at this video. this is what 5 reasonably coordinated people can do against a zerg. http://www.youtube.com/watch?v=fD2teQTIs64&feature=relmfu
(they are very well geared though it is still amazing what they pull off)
if a server has invested all/majority of its forces to accomplish an objective, it will most likely accomplish that objective unless you have an extremely coordinated guild there to stop them. If a server is investing all of its forces to defend defend the trebs pounding at your walls or defending a supply camp you should just see that as an opportunity to capture other supply camps.
Yeah, I’m talking about trying to be that “extremely coordinated guild”. Any ideas? I don’t think just giving up and look for softer targets will work. At the top tier, just about every target is well defended, there are no freebies.
from what i have observed, when a keep/tower is contested it is highly unlikely the dolyak will ever it make it in anyway. Any smart attacking force will assassinate your dolyak everytime making the supply camp connected to the keep/tower fairly worthless. you will most likely need have some people run supply from another supply camp for defenses/repairs. dont expect pugs to do this; dont expect anything from pugs. thats why i always recommend that people join multiple WvW guilds. that way you will have someone to play with when you log into WvW.
Of course the dolyak will never make it through, I’m talking about having the supply camp for manual supply runs (mainly dead people respawning and taking supply on the way back, though). And I’m a pug, and I do supply runs, why not?
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