I don't think WvW is fun anymore

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Posted by: Khristophoros.7194

Khristophoros.7194

It might be because I’m on TC and I’m not involved in the hardcore WvW community… but I’ve always been on TC and it used to be that WvW was a more popular activity.

I took a break from the game for a while. Before my break I remember TC had huge zergs all the time. You could find action really fast if you went to WvW.

Nowadays it seems so barren. The zergs are smaller, usually a hardcore guild group. There’s less actual fighting than I remember. There’s a lot more capping stuff behind each others backs.

So overall it just seems like WvW is far less popular than it used to be. The only reason I can think of for that is that it’s not really that fun of a game mode.

I think the problem is that the game mode doesn’t create engaging or meaningful fights organically. Most professions are too good at escaping small fights, and zergs usually don’t actually fight, they just cap stuff. A victory is meaningless anyway because people just insta-respawn and go back to capping objectives.

I don’t know if it can be fixed, but to me it’s more of an issue than tier stagnation. I don’t understand why people care so much when the game mode itself isn’t even good.

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Posted by: Synosius.9876

Synosius.9876

The current meta is not fun. Less ppl want to bother with fighting. Wonder why spvp ques are 15m long? Roaming is the domain of condi mesmer and spvp is ruled by 4-5 man ele teams. PvD is more fun than fighting.

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Posted by: kefro.9312

kefro.9312

Mesmer with perma stealth inside keeps… arena net doesnt even know what they are doing… its sad, unless they are doing on porpose

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Posted by: Aeolus.3615

Aeolus.3615

Mesmer with perma stealth inside keeps… arena net doesnt even know what they are doing… its sad, unless they are doing on porpose

Theres no point spending time fixing the actual game before HoT since looks like Hot is going to introduce new mechanics.

Saddly will be a very broken game till ~6 months after hot, they probably will make one of those big updates .

1st April joke, when gw2 receives a “balance” update.

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Posted by: DeceiverX.8361

DeceiverX.8361

Mesmer with perma stealth inside keeps… arena net doesnt even know what they are doing… its sad, unless they are doing on porpose

Basically. There’s no reason to try and defend anything when all that really matters is the last 4:30 before the tick, where it pretty much boils down to the number of mesmer groups you have in critical locations for portal-flipping wins.

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Posted by: Loboling.5293

Loboling.5293

Sadly, on FA (former TC before T1). I feel much the same. WvW has gotten dull. I still go on sometimes and have an ok time, but the combat just doesn’t feel motivating with so little care by the playerbase. Nowadays, WvW is a little like EoTM. Too much player stacking.

A-Net had a chance to save the game mode, but I doubt that anything other than a complete overhaul could bring it back from the dead. It just doesn’t excite the players anymore.

I used to think when defending: “If I can hold on just a bit longer, reinforcements will arrive”, now I think: “no one is coming and no one cares, I can’t fight a zerg by myself”. When attacking, I used to think: “Are there any weaknesses in their defenses? Maybe we should try to lure them out by pulling back for a big and stealth attack the defenders when they leave their keep”, now I think: “There is no way I’ll take this.” or “should I just afk until the door is broken”.

Basically, the competitive feeling of WvW has died. the game mode is all about fights, but since nothing is balanced in WvW it is not as fun as fighting in pvp, where you know you’ll face a closer balance. (ignore cele ele)

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Posted by: Khristophoros.7194

Khristophoros.7194

Sadly, on FA (former TC before T1). I feel much the same. WvW has gotten dull. I still go on sometimes and have an ok time, but the combat just doesn’t feel motivating with so little care by the playerbase. Nowadays, WvW is a little like EoTM. Too much player stacking.

A-Net had a chance to save the game mode, but I doubt that anything other than a complete overhaul could bring it back from the dead. It just doesn’t excite the players anymore.

I used to think when defending: “If I can hold on just a bit longer, reinforcements will arrive”, now I think: “no one is coming and no one cares, I can’t fight a zerg by myself”. When attacking, I used to think: “Are there any weaknesses in their defenses? Maybe we should try to lure them out by pulling back for a big and stealth attack the defenders when they leave their keep”, now I think: “There is no way I’ll take this.” or “should I just afk until the door is broken”.

Basically, the competitive feeling of WvW has died. the game mode is all about fights, but since nothing is balanced in WvW it is not as fun as fighting in pvp, where you know you’ll face a closer balance. (ignore cele ele)

I don’t think it’s as much about balance as the mode itself. Clearly the most efficient way to play is to just run around capping stuff and avoiding fights, not because X beats Y or “they have more dudes” but because it’s about the most efficient way to use your time, which happens to be avoiding actually fighting.

I mean, I had the privilege of witnessing a really skilled group of about 10 players defeating 30 man zergs without any deaths every time. It turned out they were a fight guild and after roaming around for a bit, they just went to the bottom of the map and did some GvGs, crushing guilds with 2x their guys. So it’s like sure you can set up a great fighting team comp and fight other zergs, but it’s not efficient. The fact that people go to the bottom of the map to fight just goes to show how lacking the incentives are in the actual WvW game mode.

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Posted by: LMac.9432

LMac.9432

I like TC because they seem to always be outnumbered and fight hard. Watching Bg and Jq hold hands is rather bothersome Bg did lose all those people to Yb recently so some help is needed to keep them in Tier 1. I don’t go by points when I see a server pulling punches.

It took me forever to move to Tier 1 and I was amazed at Jqs blob sizes. I still don’t get why they don’t roll the maps like I’ve witnessed in other places. They seem to look like they are a juggernaut then disappear.

If you want fun then limit the aoe on walls and nerf the spammers. All WvW is these days is a collection of Guardians, Warriros, Necros and Eles. That should tell you something. The mes is just a pain in the butt and condi spammers win the day.

If WvW is meant to be a blob fest with condi spammers and a no defense Ktrain then that’s what it’s become. Wait, no defense Ktrain hmmm isn’ t that EoTM?

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

This is sort of cliche to say, but have you tried playing something else? I’ve been playing Tera and ArcheAge, and it’s actually been a good change up. I hop in for raids or when there’s decent off-raid fights, then just chill in other games when I stop having fun. Sort of like a palate cleanser, but for video games.

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Posted by: displayname.8315

displayname.8315

It took me forever to move to Tier 1.

If WvW is meant to be a blob fest with condi spammers and a no defense Ktrain then that’s what it’s become. Wait, no defense Ktrain hmmm isn’ t that EoTM?

That T1 win trade huh? It sure is rare to find a server that actually plays WvW like a battle. Yak’s Bend probably the only real one and transferring there was a great choice. It’s no wonder SOOO many people who enjoy WvW rallied behind them. If it wasn’t for the glicko freeze I would still be there.

JQ subsidiary

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Posted by: gennyt.3428

gennyt.3428

It might be because I’m on TC and I’m not involved in the hardcore WvW community… but I’ve always been on TC and it used to be that WvW was a more popular activity.

I took a break from the game for a while. Before my break I remember TC had huge zergs all the time. You could find action really fast if you went to WvW.

Nowadays it seems so barren. The zergs are smaller, usually a hardcore guild group. There’s less actual fighting than I remember. There’s a lot more capping stuff behind each others backs.

So overall it just seems like WvW is far less popular than it used to be. The only reason I can think of for that is that it’s not really that fun of a game mode.

I think the problem is that the game mode doesn’t create engaging or meaningful fights organically. Most professions are too good at escaping small fights, and zergs usually don’t actually fight, they just cap stuff. A victory is meaningless anyway because people just insta-respawn and go back to capping objectives.

I don’t know if it can be fixed, but to me it’s more of an issue than tier stagnation. I don’t understand why people care so much when the game mode itself isn’t even good.

I don’t play nearly as much as I used to because some of the changes to the combat system made large and small fights kinda crappy most of the time. WvWvW itself is poorly designed (24/7 conquest mode doesn’t work) and I made my peace with that and stopped caring about PPT a while ago. GW2’s combat is pretty nice and fluid, that and the people I played with kept me logging in. They also don’t play as much anymore.

Whispers with meat.

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Posted by: Spazzoni.1703

Spazzoni.1703

After coming back to the game a little over a month ago, I can see huge difference in WvW. Not much of it is good.

I have played in t7 through to t1. Before leaving the game, there were more players in t6/7 than there are in t2 at the moment, and t6 was a ghost town in comparison upon my return. Hearing that T1 is not much better, seems like it’s passed time to condense servers.

Changes to the mechanics seem to have done nothing but allow the bigger numbers to win fights more often.

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

EOTM. Hmmm. All of those players could be in WvW.

I was enjoying my time back to the game, but in a little over a month it already is starting to feel boring.

Suicide Necro

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Posted by: Chaba.5410

Chaba.5410

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

I missed the memo that said mega-server would be applied to Lion’s Arch. I could have sworn LA was supposed to be left out when it was originally announced.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: Spazzoni.1703

Spazzoni.1703

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

I missed the memo that said mega-server would be applied to Lion’s Arch. I could have sworn LA was supposed to be left out when it was originally announced.

I’d have to look it up, but I do see lots of guild tags from other servers in LA. Used to be server specific. So It may still be server specific with cross realm guilds. I don’t really care enough to go look it up and will just accept the punt off the cliff if I was wrong.

Suicide Necro

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Posted by: Spurnshadow.3678

Spurnshadow.3678

So much propaganda already in this thread.

Blackgate Native. It takes tremendous strength and skill to pull a lever.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

The two most evil words ever spoken in T1 are “PUSH WEEK”. This in a nutshell is what trading 1st place becomes. I used to be proud of my server, but lately it just boils don’t to one server “pushing” the others each week ad nauseam. Skilled play means little to nothing when one server is pushing with a map blob and your server is taking the week off.

IMO WvW is becoming less like a server pride thing, and more like EotM mk2 with the biggest guilds pulling the strings; pitiful.

(edited by Tommyknocker.6089)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

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Posted by: Chaba.5410

Chaba.5410

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Come to think of it, WvW players did way more than Anet has done to bring new players into WvW.

Chaba Tangnu
Founding member of [NERF] Fort Engineer and driver for [TLC] The Legion of Charrs
RIP [SIC] Strident Iconoclast

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Posted by: ArchonWing.9480

ArchonWing.9480

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Yea, I would definitely say the megaserver thing for cities definitely dealt a blow to this concept.

I mean, in the past you’d likely see many in lion’s arch that you would in wvw, but now it really takes another step to get acquainted with people and if you log on when there aren’t many friendly on people, well…

Although was there really an exception for Lion’s Arch? I know it sometimes tries to put you together with your servermates, but it seems very on and off.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Spazzoni.1703

Spazzoni.1703

I see my guild mates in LA, but I also see lots of others from guilds based on other servers. I mean, TW and CoSA standing side by side in LA is pretty strange. No calling for help in those circumstances like it used to be regardless of how it works now.

Suicide Necro

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Posted by: DarkSyze.8627

DarkSyze.8627

“I don’t know if it can be fixed, but to me it’s more of an issue than tier stagnation. I don’t understand why people care so much when the game mode itself isn’t even good”.

One way is to bring a new team who work with players to fix the game. Arena net continue to refuse to work with their players to fix this game, that is why the game is in this terrible state.

We players already did our part since 3 years ago. All we are doing is repeating the same thing over and over again.

It is not that people do not care about the game mode: it is that they want the game mode to work: be challenging, fun, with hard-effort, with hard-work, with risk-reward, with skill-play and Fun but Arena net refuse to.

“I think the problem is that the game mode doesn’t create engaging or meaningful fights organically. Most professions are too good at escaping small fights, and zergs usually don’t actually fight, they just cap stuff. A victory is meaningless anyway because people just insta-respawn and go back to capping objectives”.

I agree. If Arena net worked with the players: this wouldn’t never happen. It is obvious i like challenge including you and some other players. I play mmo’s for a very long time so i have good experience with challenge, fun, risk-reward with hard-work.

When i first play this game: i was very shocked by so many things. Like some things you mention including a tank profession:warrior=wear heavy gears running so fast, i though was a hacker. And than Stealth who can stealth so much: not even having any counter skills.. i thought was even a hacker. So i reported them as being hackers, exploiters until someone in the game including in the forum told me that they were not.

They told me Arena net design them be behave this way. Since that day, including instant kill by thieves, i never took this game serious and stopped wasting a lot of my time. I even haven’t spend any money since than, why would i spend my money with a game company who think un-challenge, un-skill, un-learning from mistakes, un-fun, no-risk, no-hard work, no effort, pressing 1 button= Game Over, giving powerful damage skill/s no-cool down/ low cool-down, giving high mobilities that do not make sense, power-creep and condition creep is ok?

So i tried making post about this to try to see if Arena net will take this serious. I even made post about why Arena net design warrior professionals to run away from risks and from challenge. I even mention that warriors are soldiers and that they should be a sacrificing profession: the last to die: like Spartans warriors.

Since i last posted, Arena net still continue to ignore my suggestions include many other players suggestion about this case.

(what is sad: some players still believe that Arena net will bring mounts in the game. The truth is: because of the high mobilities that does not make sense= No Mounts)

So there.

By the way, i want to share this with you. “Play the way you want” is a Lie. It is Play the way Arena net want, is what been happening 3 years ago and will continue in the next expansion.. So as long this is the case, no need to take anything serious including spending quality time and effort including taking other measurement until take serious action.

The Player Already Did Their Job, It Is Arena Net Turn Now

" What/Who You Value: Will Value You
What/Who You Do Not Value: Will Not Value You
"

" Solutions To A Problem Can Only Be Found, When You Want To Get Rid Of It "
Ankur

(edited by DarkSyze.8627)

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Posted by: Lord Kuru.3685

Lord Kuru.3685

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Yea, I would definitely say the megaserver thing for cities definitely dealt a blow to this concept.

I mean, in the past you’d likely see many in lion’s arch that you would in wvw, but now it really takes another step to get acquainted with people and if you log on when there aren’t many friendly on people, well…

Although was there really an exception for Lion’s Arch? I know it sometimes tries to put you together with your servermates, but it seems very on and off.

There’s no exception for LA for megaservers. I’m guessing that idea came from the fact that when megaservers first came out it was only for certain maps and I remember lots of confusion for quite a while afterwards as to which maps were actually megaserved.

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Posted by: meltdown.5870

meltdown.5870

this is spot on

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Posted by: meltdown.5870

meltdown.5870

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

ermmm this was spot on

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Posted by: Ben K.6238

Ben K.6238

So overall it just seems like WvW is far less popular than it used to be. The only reason I can think of for that is that it’s not really that fun of a game mode.

I think the problem is that the game mode doesn’t create engaging or meaningful fights organically…

I think that about sums it up. Supposedly there’s going to be more focus on fixing WvW after HoT releases (which appears to be only two months away now). Addressing that issue first wouldn’t be a bad way to start.

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Posted by: Darkness.9732

Darkness.9732

Rangers who get stomped after leaving the safe area. Why should a normal ranger user play this game?^

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Posted by: Tongku.5326

Tongku.5326

It might be because I’m on TC and I’m not involved in the hardcore WvW community… but I’ve always been on TC and it used to be that WvW was a more popular activity.

I took a break from the game for a while. Before my break I remember TC had huge zergs all the time. You could find action really fast if you went to WvW.

Nowadays it seems so barren. The zergs are smaller, usually a hardcore guild group. There’s less actual fighting than I remember. There’s a lot more capping stuff behind each others backs.

So overall it just seems like WvW is far less popular than it used to be. The only reason I can think of for that is that it’s not really that fun of a game mode.

I think the problem is that the game mode doesn’t create engaging or meaningful fights organically. Most professions are too good at escaping small fights, and zergs usually don’t actually fight, they just cap stuff. A victory is meaningless anyway because people just insta-respawn and go back to capping objectives.

I don’t know if it can be fixed, but to me it’s more of an issue than tier stagnation. I don’t understand why people care so much when the game mode itself isn’t even good.

You have YB this week, I dont know if there are any zergbusting guilds left on TC, but if there are, they will be in paradise. Many bags inc….

And with the numbers you still have left, YBs arrowcarts shouldnt be any problem whatsoever. Its a problem for us lower because we are constantly outmanned and thus outsupplied, but for you ? Build 1 treb, sweep walls and whatever else of ACs, work em over. If they’re stupid enough to push or try to PB the treb, more and faster bags for you, if not, still same outcome, just takes a minute or 2 longer. Done and done.

Heavy Deedz – COSA – SF

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Posted by: Khristophoros.7194

Khristophoros.7194

It might be because I’m on TC and I’m not involved in the hardcore WvW community… but I’ve always been on TC and it used to be that WvW was a more popular activity.

I took a break from the game for a while. Before my break I remember TC had huge zergs all the time. You could find action really fast if you went to WvW.

Nowadays it seems so barren. The zergs are smaller, usually a hardcore guild group. There’s less actual fighting than I remember. There’s a lot more capping stuff behind each others backs.

So overall it just seems like WvW is far less popular than it used to be. The only reason I can think of for that is that it’s not really that fun of a game mode.

I think the problem is that the game mode doesn’t create engaging or meaningful fights organically. Most professions are too good at escaping small fights, and zergs usually don’t actually fight, they just cap stuff. A victory is meaningless anyway because people just insta-respawn and go back to capping objectives.

I don’t know if it can be fixed, but to me it’s more of an issue than tier stagnation. I don’t understand why people care so much when the game mode itself isn’t even good.

You have YB this week, I dont know if there are any zergbusting guilds left on TC, but if there are, they will be in paradise. Many bags inc….

And with the numbers you still have left, YBs arrowcarts shouldnt be any problem whatsoever. Its a problem for us lower because we are constantly outmanned and thus outsupplied, but for you ? Build 1 treb, sweep walls and whatever else of ACs, work em over. If they’re stupid enough to push or try to PB the treb, more and faster bags for you, if not, still same outcome, just takes a minute or 2 longer. Done and done.

From the current scores (YB is getting rekt) I’d say our WvW guilds have this situation on lockdown.

But it doesn’t really make casual players like me want to go to WvW. The fact remains that it’s not fun.

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Posted by: Khristophoros.7194

Khristophoros.7194

I like TC because they seem to always be outnumbered and fight hard. Watching Bg and Jq hold hands is rather bothersome Bg did lose all those people to Yb recently so some help is needed to keep them in Tier 1. I don’t go by points when I see a server pulling punches.

It took me forever to move to Tier 1 and I was amazed at Jqs blob sizes. I still don’t get why they don’t roll the maps like I’ve witnessed in other places. They seem to look like they are a juggernaut then disappear.

If you want fun then limit the aoe on walls and nerf the spammers. All WvW is these days is a collection of Guardians, Warriros, Necros and Eles. That should tell you something. The mes is just a pain in the butt and condi spammers win the day.

If WvW is meant to be a blob fest with condi spammers and a no defense Ktrain then that’s what it’s become. Wait, no defense Ktrain hmmm isn’ t that EoTM?

Don’t get me wrong, it’s really cool to see my server doing well while outnumbered.

But it’s more like spectating than anything. If I go to WvW I don’t feel like I’m taking part in it. These guilds have everything planned out, and they’re going to capture the objectives regardless of the casual players like me coming along or not.

I can make a small difference by running around taking camps but that gets boring and I really want to take part in battles.

I think I would feel more like a participant if the game mode was set up to encourage fighting because then I’d be another soldier in the battle, rather than just tagging along to watch them break down walls with seige.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Yea I shocked, SHOCKED I tellz ya. Seeing a server that gets stacked by players that only want to be there to kick kitten in lower tiers succumb to rage quitting when the fights are much tougher. Yep shock is the word of the week.

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Posted by: Kaiser.9873

Kaiser.9873

WvW has been on a downward spiral since the beginning. Having free transfers at the beginning was a very bad idea. Then ending free transfers caused all kinds of disruption on servers in all tiers as many WvW guilds tried to move to the top servers. This movement set the tone for everything that’s come after.

Now everything is so stratified that it’s ridiculous. T1 is showing this week what kind of coverage difference exists between T1/T2 since YB broke the wall. They are locking us down. T2 has a similar, if slightly smaller, population advantage over T3, and so on. ANet lost control of this monster long ago, and I really doubt anything less than draconian methods would even dent the armor. Draconian; like forced merger draconian. Draconian; like lower pop caps per BL draconian.

The population lockdown will cause, and has caused guilds to move servers, but there is no incentive for any guilds to leave BG, JQ, or TC. The only servers seeing any significant exodus at this point are FA, SoS(ghost towns), and to a smaller extent YB(at least 6 guilds gone). I thought the lockdown was a good idea at first, but now, seeing the numbers differences…….I don’t know. It hasn’t helped T6 and below that I’ve heard. It has bloated T3 a bit with all the GvG guilds leaving T2, and some guilds have probably filtered into T4. I know, I know, be patient, this is a longer term solution, but yikes.

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Posted by: BlusterWolf.2103

BlusterWolf.2103

With the decline in WvWer numbers and ppl understand WvW scoring system better. The mode just becomes not fun for most of the players base, WvW used to a place for ppl enjoying zerg fight, provide a pvp place different from Spvp. Servers and guilds holding their pride in these fights. Now those fights never happen anymore, even caping a keep is no longer feel rewarding cuz no server has numbers to defend all their important structures anymore and defending just does worth it in most cases. Even after a relatively intense fight, spend next 5 to 10 mins stay and sweep mesmers just kill the excitement. Also, WvW has the worst rewards, Spvp is much better, this also discourages new players from entering the mode. Reduce numbers in WvW just snowballing all the design flaws in this mode, unless Anet do something significant to revive this mode which I highly doubt about it.

Forty Milliseconds…rangers who remember…know…

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Posted by: Khristophoros.7194

Khristophoros.7194

WvW has been on a downward spiral since the beginning. Having free transfers at the beginning was a very bad idea. Then ending free transfers caused all kinds of disruption on servers in all tiers as many WvW guilds tried to move to the top servers. This movement set the tone for everything that’s come after.

Now everything is so stratified that it’s ridiculous. T1 is showing this week what kind of coverage difference exists between T1/T2 since YB broke the wall. They are locking us down. T2 has a similar, if slightly smaller, population advantage over T3, and so on. ANet lost control of this monster long ago, and I really doubt anything less than draconian methods would even dent the armor. Draconian; like forced merger draconian. Draconian; like lower pop caps per BL draconian.

The population lockdown will cause, and has caused guilds to move servers, but there is no incentive for any guilds to leave BG, JQ, or TC. The only servers seeing any significant exodus at this point are FA, SoS(ghost towns), and to a smaller extent YB(at least 6 guilds gone). I thought the lockdown was a good idea at first, but now, seeing the numbers differences…….I don’t know. It hasn’t helped T6 and below that I’ve heard. It has bloated T3 a bit with all the GvG guilds leaving T2, and some guilds have probably filtered into T4. I know, I know, be patient, this is a longer term solution, but yikes.

I don’t see the big issue with tiers not changing or higher tier servers being stronger than lower tier servers. I mean, I get that it’s an issue of coverage and population but that stuff is all pointless when the game mode isn’t even fun.

There was a time when the casual players played WvW frequently and it was full of real fights. People complained about zerg gameplay back then but at least the zergs fought each other back then. And honestly there’s no other game mode where you have armies of players clashing in a huge battle, so I think those complaints were always stupid.

So my point is, sure some servers are much stronger than others… but who cares? The tier system matches them with similar strength servers to make the matches playable. The problem is it’s not even fun despite the matchups being matched based on server strength.

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Posted by: mikoe.6574

mikoe.6574

The problem is the Server Vs Server model, not WvW mechanics. Anet has tried to improve WvW by changing the WvW mechanics. They need to rethink the Server Vs Server model. That is the cancer which is killing/killed wvw on the non T1 servers.

T1 and T2 will figure out how to kill each other no matter how anet sets up WvW. WvW was dying on lower tier server a long time ago. In trying to save it, Anet killed it. It was dying anyway. In the beginning it was much easier to defend structures. A hand full or players could fend off a good sized zerg with siege. Provided the zerg leaders were not good siege placers. Most were not. The losing servers stopped fighting after the winning server got everything upgraded and sieged. Not to mention all the commander drama that came about on the losing servers. Many complaints and people leaving the game on lower tier servers. To solve this problem Anet has made defending very difficult. Now WvW is much more like PVE. Take, take take, no defense, no fighting, mindless PVE play. The best stat now is to take stuff as fast as you can and recap stuff you lose when you come to it. A farm animal could lead a zerg on a lower tier server now. WvW is BORING!!!!!. Same thing over and over again.

I don’t care if I am fighting for a server, a color, or a side of the map. I want the sides to be even and the game play to be challenging, and fun, not repetitive and boring like it is now.

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Posted by: Khristophoros.7194

Khristophoros.7194

The problem is the Server Vs Server model, not WvW mechanics. Anet has tried to improve WvW by changing the WvW mechanics. They need to rethink the Server Vs Server model. That is the cancer which is killing/killed wvw on the non T1 servers.

T1 and T2 will figure out how to kill each other no matter how anet sets up WvW. WvW was dying on lower tier server a long time ago. In trying to save it, Anet killed it. It was dying anyway. In the beginning it was much easier to defend structures. A hand full or players could fend off a good sized zerg with siege. Provided the zerg leaders were not good siege placers. Most were not. The losing servers stopped fighting after the winning server got everything upgraded and sieged. Not to mention all the commander drama that came about on the losing servers. Many complaints and people leaving the game on lower tier servers. To solve this problem Anet has made defending very difficult. Now WvW is much more like PVE. Take, take take, no defense, no fighting, mindless PVE play. The best stat now is to take stuff as fast as you can and recap stuff you lose when you come to it. A farm animal could lead a zerg on a lower tier server now. WvW is BORING!!!!!. Same thing over and over again.

I don’t care if I am fighting for a server, a color, or a side of the map. I want the sides to be even and the game play to be challenging, and fun, not repetitive and boring like it is now.

You started by saying the problem is not the WvW mechanics, but then you complained about the WvW mechanics and, I should add, explained very well how the mechanics are terrible.

I mean, I agree that the mechanics are terrible but I don’t understand why you started off claiming that the problem is the server vs server model if you recognize how bad the mechanics are.

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Posted by: sephiroth.4217

sephiroth.4217

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Come to think of it, WvW players did way more than Anet has done to bring new players into WvW.

I remember before megaservers WvW players would hold events for PvE players in WvW to help get them interested in the game mode, people would spam the most active maps to rally on comm in LA before heading to a borderland to get people map completions and various things…

Some events that I remember personally were:

-The Pink Raid for breast cancer awareness, the whole zerg was pink.
-Map comletion raids
-Green arrow raids
-Commander siege fundraising events (before megaservers some servers had guilds with only the active commanders of the servers as members)
-The World Boss train was organised by some WvW commanders and would lead the World Boss train strait into WvW after the runs were done.

If LA could go back to just being a server only thing, we might be able to get some server pride going again, it would also help strengthen the community for that server aswell as reopen the communication barriers that could get your community together to help eachother in WvW if call outs were made to map chat for help.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.

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Posted by: Ultimaistanza.4793

Ultimaistanza.4793

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Come to think of it, WvW players did way more than Anet has done to bring new players into WvW.

I remember before megaservers WvW players would hold events for PvE players in WvW to help get them interested in the game mode, people would spam the most active maps to rally on comm in LA before heading to a borderland to get people map completions and various things…

Some events that I remember personally were:

-The Pink Raid for breast cancer awareness, the whole zerg was pink.
-Map comletion raids
-Green arrow raids
-Commander siege fundraising events (before megaservers some servers had guilds with only the active commanders of the servers as members)
-The World Boss train was organised by some WvW commanders and would lead the World Boss train strait into WvW after the runs were done.

If LA could go back to just being a server only thing, we might be able to get some server pride going again, it would also help strengthen the community for that server aswell as reopen the communication barriers that could get your community together to help eachother in WvW if call outs were made to map chat for help.

I remember on some reset days during the first year of SoR, we’d have a competition where we’d get one of the opposing servers to let us get into the 3rd floor lords room in their garrison and then we’d do a last man standing. The prize pool was made from the 1g entry fee and the occasional generous person that would donate something special!

Not only did it give something to do besides just standard ktrain Friday, it helped encourage people to gear up, better learn their class, and get more connected with the community . XD

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Posted by: Serious.7083

Serious.7083

I actually feel sorry for FA and SoS this week. Having been ravaged every week lately by YB they finally get to fight someone else and get owned by Blackgate instead.

Then, being on YB, it is nice to fight a different server, even if we are losing. Nothing below T1 has a realistic chance at taking YB on and winning.

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

I missed the memo that said mega-server would be applied to Lion’s Arch. I could have sworn LA was supposed to be left out when it was originally announced.

I’d have to look it up, but I do see lots of guild tags from other servers in LA. Used to be server specific. So It may still be server specific with cross realm guilds. I don’t really care enough to go look it up and will just accept the punt off the cliff if I was wrong.

Lion’s Arch is indeed on megaserver and has been for a long time. The WvW commanders would often send someone to LA to request reinforcements when hard pressed in WvW, which has now stopped. If they hadn’t changed LA in that last update I might even suggest switching back to worlds there.

Umm, isn’t it time for Mordremoth to visit LA and do some ‘custom restyling’?

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Posted by: Spazzoni.1703

Spazzoni.1703

I actually feel sorry for FA and SoS this week. Having been ravaged every week lately by YB they finally get to fight someone else and get owned by Blackgate instead.

Then, being on YB, it is nice to fight a different server, even if we are losing. Nothing below T1 has a realistic chance at taking YB on and winning.

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

I missed the memo that said mega-server would be applied to Lion’s Arch. I could have sworn LA was supposed to be left out when it was originally announced.

I’d have to look it up, but I do see lots of guild tags from other servers in LA. Used to be server specific. So It may still be server specific with cross realm guilds. I don’t really care enough to go look it up and will just accept the punt off the cliff if I was wrong.

Lion’s Arch is indeed on megaserver and has been for a long time. The WvW commanders would often send someone to LA to request reinforcements when hard pressed in WvW, which has now stopped. If they hadn’t changed LA in that last update I might even suggest switching back to worlds there.

Umm, isn’t it time for Mordremoth to visit LA and do some ‘custom restyling’?

No need to feel sorry for us, SoS is Happy as a clam, and FA was fielding more in EBG today than I’ve seen. BG is so much more fun to fight. The ppt is kinda meaningless.

Suicide Necro

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Posted by: Spazzoni.1703

Spazzoni.1703

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Come to think of it, WvW players did way more than Anet has done to bring new players into WvW.

I remember before megaservers WvW players would hold events for PvE players in WvW to help get them interested in the game mode, people would spam the most active maps to rally on comm in LA before heading to a borderland to get people map completions and various things…

Some events that I remember personally were:

-The Pink Raid for breast cancer awareness, the whole zerg was pink.
-Map comletion raids
-Green arrow raids
-Commander siege fundraising events (before megaservers some servers had guilds with only the active commanders of the servers as members)
-The World Boss train was organised by some WvW commanders and would lead the World Boss train strait into WvW after the runs were done.

If LA could go back to just being a server only thing, we might be able to get some server pride going again, it would also help strengthen the community for that server aswell as reopen the communication barriers that could get your community together to help eachother in WvW if call outs were made to map chat for help.

You bring back some memories. I’m trying to remember the Pink Raid, I believe that was on GOM before Zombieland left for JQ. I remember being in one, just can’t place where.

Great points you make.

Suicide Necro

(edited by Spazzoni.1703)

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Posted by: sephiroth.4217

sephiroth.4217

Megaserver decimated any sense of server pride. No more yelling in Lions Arch for reinforcements when a keep is going down. Even PVE types would come help in some capacity.

This is how people got into WvW in the past. They hear the announcement in LA, and come in; there’s something exciting going on, everyone is on the same page and working towards the same goal: the experience is fun and there’s server pride/cohesion.

Now: new plaeyers come in by themselves, have no idea what’s going on….
run out of spawn a few times only to get one-shotted by gankers, and never return.

Come to think of it, WvW players did way more than Anet has done to bring new players into WvW.

I remember before megaservers WvW players would hold events for PvE players in WvW to help get them interested in the game mode, people would spam the most active maps to rally on comm in LA before heading to a borderland to get people map completions and various things…

Some events that I remember personally were:

-The Pink Raid for breast cancer awareness, the whole zerg was pink.
-Map comletion raids
-Green arrow raids
-Commander siege fundraising events (before megaservers some servers had guilds with only the active commanders of the servers as members)
-The World Boss train was organised by some WvW commanders and would lead the World Boss train strait into WvW after the runs were done.

If LA could go back to just being a server only thing, we might be able to get some server pride going again, it would also help strengthen the community for that server aswell as reopen the communication barriers that could get your community together to help eachother in WvW if call outs were made to map chat for help.

You bring back some memories. I’m trying to remember the Pink Raid, I believe that was on GOM before Zombieland left for JQ. I remember being in one, just can’t place where.

Great points you make.

Thanks

The Pink raid was infact GoM, but it was started up well before Zombieland and Server Police had arrived on our server after departing HoD.

Green arrow raids were organised by [Worm] and [ASH] mostly from what I believe to help new players and uplevels gain level 80 and the right know how for dealing with WvW.

It was silly events like this that brought the community together, it would make for a very fun and friendly WvW scene where people wanted to play together.

I mostly play for the new Free-For-All arena in PvP lobby.
….. And Elementalist.