JQ
I’m all in !
Change all maps back to original maps
Change EB to 1 new big map
EB now allows 2 x as many players on EB map than other 3 outer maps
EB now gives double points for capping
It’s a simple solution
You only need to change a few lines of code for this to happen
Honest truth is that EB has huge lines cause it’s the only map players can fight on these days…
Make EB one big map….
Make other maps small original maps
EB gives double points..
Simple and best solution to get WvW back on track, cause right now many guilds don’t even bother anymore cause it takes 15 mins to run to some towers which is silly.
Eternal battleground is a fun map for certain players, but I have to admit my favorite map always been Alpine Borderland. Desert borderland is just… I don’t know… A mix of EotM playstyle and maguma jungle looks…
I would say that bringing back Alpine Borderland and tweaking it would be the best move (while keeping Eternal battleground).
You only need to change a few lines of code for this to happen
:V
Simple and best solution to get WvW back on track, cause right now many guilds don’t even bother anymore cause it takes 15 mins to run to some towers which is silly.
It would be impressive if someone managed to take 15 minutes to run anywhere, even without swiftness.
You only need to change a few lines of code for this to happen
Now THAT’s funny. I have a feeling you don’t know how programming or game development works.
Seriously, this would be a massive undertaking. Unless ANet has some super-secret seamless-integration system for all of its world assets that allow building and combining huge world assets into a simple package with resolved triangle meshes and not yielding a performance hit, and have a self-correcting rendering solution to get computers running the game more efficiently, no.
You only need to change a few lines of code for this to happen
Now THAT’s funny. I have a feeling you don’t know how programming or game development works.
Seriously, this would be a massive undertaking. Unless ANet has some super-secret seamless-integration system for all of its world assets that allow building and combining huge world assets into a simple package with resolved triangle meshes and not yielding a performance hit, and have a self-correcting rendering solution to get computers running the game more efficiently, no.
You are wrong, The code for the new maps are already written..
Step 1: They paste old code back over new maps to get back old borderlands
Step 2: They paste new map code over EB to generate new map
This is very simple to anyone who can program, I’m not telling them to write any new Source since it’s already written.
Anyone with basic C/C++ skills can do this in minutes.
It’s not even about the codebase. That code for the maps themselves and associated topographies are generated by a game engine.
That’s also not how merging map resources works. I’m happy for you that you know what some programming languages are, but that’s not how it works.
Also, that’s not how working in low level languages works, or how software engineering goes. You don’t simply copy-paste code like that. EVER.
Anyone who’s used a game engine tool like Unreal, Unity, CryEngine, CK, or whatever, will tell you that your suggestion is not “simple” and is not about copy-pasting code.
The largest “code” changes would probably need to be resources which track player location, database updating, and event handling for interfaces which fire events to move the player to their destinations. The “code” changes aren’t even about the map.
It’s not even about the codebase. That code for the maps themselves and associated topographies are generated by a game engine.
That’s also not how merging map resources works. I’m happy for you that you know what some programming languages are, but that’s not how it works.Also, that’s not how working in low level languages works, or how software engineering goes. You don’t simply copy-paste code like that. EVER.
Anyone who’s used a game engine tool like Unreal, Unity, CryEngine, CK, or whatever, will tell you that your suggestion is not “simple” and is not about copy-pasting code.
The largest “code” changes would probably need to be resources which track player location, database updating, and event handling for interfaces which fire events to move the player to their destinations. The “code” changes aren’t even about the map.
Sorry champ you are wrong again.
DeceiverX.8361: Just incase you try and respond again with mumbo jumbo, When Halloween ended and Lions arch Returned to normal, Do you think they coded all Lions Arch Source again to get it back to normal?
It was Instant almost…
They just copy and paste old script over to remove it.
It’s a simple procedure to return 3 old borderlands and make EB one new map
Like I said before, Anyone with C++ and Python knowledge can do this in minutes
Anyway I’m not sure why your even replying, You make it sound like it would take years to return old maps and generate 1 new one from already written script.
You only need to change a few lines of code for this to happen
Now THAT’s funny. I have a feeling you don’t know how programming or game development works.
Seriously, this would be a massive undertaking. Unless ANet has some super-secret seamless-integration system for all of its world assets that allow building and combining huge world assets into a simple package with resolved triangle meshes and not yielding a performance hit, and have a self-correcting rendering solution to get computers running the game more efficiently, no.
You are wrong, The code for the new maps are already written..
Step 1: They paste old code back over new maps to get back old borderlands
Step 2: They paste new map code over EB to generate new mapThis is very simple to anyone who can program, I’m not telling them to write any new Source since it’s already written.
Anyone with basic C/C++ skills can do this in minutes.
Hahaha yeah, that was a funny response you caught before I did.
The code also already has map rotation set up in such a way that it would be (once again) a tiny change to allow us to use multiple borderland maps and change borderland on a match-by-match basis.
But what was that I heard earlier? Replace EBG? Really? EBG is a pretty cool map. Anet shouldn’t be replacing nice vanilla maps (or even bad ones); it should be adding alternative maps. It never hurts to leave some variety. It actually makes for good comparison – they’ll be able to see which maps get played and if any are abandoned.
Better to add new maps either as completely optional or add them to the potential three-map borderland rotation. Replacement is NOT what an expansion is supposed to do; by definition, an expansion expands on gameplay.
Edit: certainly there are other things to consider in the coding, but when it comes to simply pointing our buttons on the WvW screen to a different map to load up, the change is very simple. (I’m not sure exactly which way they added it in, but in reality it would be as quick as changing either a folder link or a code variable from mapAlpine to mapDesert.)
(edited by Swift.1930)
It seems I misinterpret the OP.
I thought the OP was asking to merge the maps together into one big map, instead.
If by stating “one big map,” he’s solely bumping the player count, my apologies.
Just doubling the allowable players in EB wouldn’t really do much to solve core problems with WvW, though. The return of the other BL’s is definitely a good move. Double points, though, I’m not sure I can agree with. Usually EB is already what defines a server ticking for a lot. Effectively cutting down the point ratio on the BL’s cuts the purpose of defense and small groups, which is what is something most WvW’ers are trying to promote.
sure lets double the lag, we are using too many skills as it is. Much easier to balance the game on the #1 skill only. :|
Simple and best solution to get WvW back on track, cause right now many guilds don’t even bother anymore cause it takes 15 mins to run to some towers which is silly.
If by run do you mean role play walking?
Simple and best solution to get WvW back on track, cause right now many guilds don’t even bother anymore cause it takes 15 mins to run to some towers which is silly.
If by run do you mean role play walking?
Well… that depends which map you’re talking about. EBG? Sure. Dying in borderlands sucks right now, because there’s only one spawn point per team (other than the portals to LA).
Also, don’t auto-run on the new maps. Seriously. (Thud.)
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