back the orbs of power they would revamp it’s benefits. Might I suggest the following, have orbs provide no benefit to the leading server. Have it provide the same stat benefits to the trailing servers. The leading server wants the orbs if only to deny the enemy it’s statistical advantage.
I have an additional suggestion that is not so straightforward. Have the power benefit the orbs provide drop off as the players travel away from the orbs. While near the orb (say within 2 keeps distance) the orb holding side would get full benefits of the orb bonus. But as they move away from the orbs location the bonus decreases. This would encourage strategic movement of the orb around the map. It follows that orbs should be made storeable in forts as well as keeps. This would allow the orb holding side to gain a statistical advantage at the risk of having their orb attacked in a less secure location.
I also think that my new proposed orb dynamic would be well placed in the Eternal Battlegrounds as well as in the borderlands.
Anyway, my humble opinions and suggestions. I’d be interested to hear the feedback of other players as well. Cheers.
“Failure to remain calm is the sign of a weak mind.”
If the orbs come back I doubt that they were originally but will come as a switch between the outmaned buff and the original orb stats as in the outmaned will get the orbs stats and the orbs will be given the outmaned stats.
Co Leader & Founder “Privateers Uk” [PUK]
Gandara
Eno Live (Ele)