I see a lot of posts here claiming to "fix" WvWvW

I see a lot of posts here claiming to "fix" WvWvW

in WvW

Posted by: Phaedryn.3698

Phaedryn.3698

Most of them seem to be from people new to this type of game play. The “mini-game” battlefield type of PvP that is so prevenlent in MMOs today has created a mindset that people really need to get over.

From nearly 8 years in DAoC and a little over 4 in Eve, the biggest problems right now are due to a lack of organization by most servers. Unfortunately, right now it is extremely difficult, even for experienced guildsplayers, to organize much of anything due to queues. When 70% of my guild is sitting in queues, the fact we have a ton of experience, leadership, and voice comms is irrelevant. Basically, you cannot organize when the people who can, and will, cannot even get into WvWvW.

The second problem is the scoring system. Why there is an incremental score I have no idea. This leaves too many people with the mindset that these are just two week long matches to “win” or “lose”. If ANet wants an active WvWvW community, they need to change the focus from meaningless points to server bonuses/buffs based on control of map locations and orbs. Make them significant enough to be worth taking and defending. Give people a reason to look at the map and say “holy crap, I need to get out there”. As it is now, bonuses are so lackluster that people don’t even care if they sit in overflow (where bonuses do not apply) for ever and even requested the option (and had it implemented) to leave the queue to get out of overflow. That alone should have set off alarm bells at ANet.

Change those two things (lose the queues, and removing the scoring system to focus instead on server wide bonuses/buffs) and watch most of these other issues correct themselves.

I see a lot of posts here claiming to "fix" WvWvW

in WvW

Posted by: Yshyr.8709

Yshyr.8709

If 70 percent of your guild is sitting in a queue you have no one to blame but yourselves. There are plenty of servers with no queue and server transfers are free. Instead of running with the zerg find a server that has little or no queue during the time period your guild is active and move there.

I see a lot of posts here claiming to "fix" WvWvW

in WvW

Posted by: Melphina.9035

Melphina.9035

Theres more than just the organization buzzword that is the problem. DAoC has alot more open spaces that allowed zergs to fight in the battlefield away from spawns in both OF and NF. While there were choke points there were far fewer. While GW2 choke points are good they are put in places that cause a massive funnel effect and until people realize they have to go around to get them its going to be an issue. Consider that in OF there were 2 keeps per zone except where the border keeps were.

Changing the scoring system to something internal is a good step to stop the moral crushing numbers that people see. Id rather it be an internal number. The bonuses seem fine and not forcing people to come out(not that we need more people to sit in queue). I do think that keeps need an attrtion system on the supplies in the keep in order to make it harder to hold the entire map.

Melphina Kobe ~ Thief

I see a lot of posts here claiming to "fix" WvWvW

in WvW

Posted by: buzzkapow.8465

buzzkapow.8465

If 70 percent of your guild is sitting in a queue you have no one to blame but yourselves. There are plenty of servers with no queue and server transfers are free. Instead of running with the zerg find a server that has little or no queue during the time period your guild is active and move there.

Exactly.