I see a lot of posts here claiming to "fix" WvWvW
If 70 percent of your guild is sitting in a queue you have no one to blame but yourselves. There are plenty of servers with no queue and server transfers are free. Instead of running with the zerg find a server that has little or no queue during the time period your guild is active and move there.
Theres more than just the organization buzzword that is the problem. DAoC has alot more open spaces that allowed zergs to fight in the battlefield away from spawns in both OF and NF. While there were choke points there were far fewer. While GW2 choke points are good they are put in places that cause a massive funnel effect and until people realize they have to go around to get them its going to be an issue. Consider that in OF there were 2 keeps per zone except where the border keeps were.
Changing the scoring system to something internal is a good step to stop the moral crushing numbers that people see. Id rather it be an internal number. The bonuses seem fine and not forcing people to come out(not that we need more people to sit in queue). I do think that keeps need an attrtion system on the supplies in the keep in order to make it harder to hold the entire map.
If 70 percent of your guild is sitting in a queue you have no one to blame but yourselves. There are plenty of servers with no queue and server transfers are free. Instead of running with the zerg find a server that has little or no queue during the time period your guild is active and move there.
Exactly.