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Posted by: Waking.6052

Waking.6052

I should clarify here again that the culling fix will have minimal impact on skill lag. Skill lag happens because the server too busy to process everything that’s happening (e.g. it’s at 100% CPU). The removal of culling addresses issues experienced by the client but those changes don’t really impact the skill lag situation. They are fundamentally different problems that will need different solutions. Habib Loew

https://forum-en.gw2archive.eu/forum/pvp/wuvwuv/Decrease-lag

Can we get a fundraiser going for bigger better or more processors? I’ll tell you that it would be difficult to express how little I care about items that change the appearance of my character. I was (I think) the first one to suggest giving players the ability to sliding scale rendering so that it’s at virtually nothing and we can still play the WvW game instead of the “I feel pretty on this battlefield” game.

So, next step. Culling is being culled. Now let’s give skill lag some skill by doing the processor thang. How can we make this happen? I’d donate 20 dollars personally to get rid of skill lag. It’s why I don’t participate in Eternal Battlegrounds at primetime.

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Posted by: Pirhana.8935

Pirhana.8935

I would have considered this a while back but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches. Too many aspects about WvW didnt follow what made DAOC’s RVR so good. TESO looks to be following it alot better + its combat will get away from cool down timer hotbars and will have active blocking so combat is mor engaging instead of how it is now with just attack recklessly fast with no pauses between attacks or any kind of defense use or countering

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Posted by: Cantur Soulfyre.5409

Cantur Soulfyre.5409

I would have considered this a while back but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches. Too many aspects about WvW didnt follow what made DAOC’s RVR so good. TESO looks to be following it alot better + its combat will get away from cool down timer hotbars and will have active blocking so combat is mor engaging instead of how it is now with just attack recklessly fast with no pauses between attacks or any kind of defense use or countering

Maybe that is how you play in WvW but that doesn’t mean everyone does. Defense/dodge is vital.

Cantar Soulfyre-Norn W|Canter Soulfyre-Human G|Cantirus Foghorn – Charr R
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime

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Posted by: GrandmaFunk.3052

GrandmaFunk.3052

Sadly not all infrastructure problems can be solved by throwing money at them.

GamersWithJobs [GWJ]
Northern Shiverpeaks

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Posted by: Cantur Soulfyre.5409

Cantur Soulfyre.5409

Sadly not all infrastructure problems can be solved by throwing money at them.

Agreed. Plus, I throw enough money at Anet with Gem purchases.

Cantar Soulfyre-Norn W|Canter Soulfyre-Human G|Cantirus Foghorn – Charr R
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime

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Posted by: Porky.5021

Porky.5021

I raised $60 for GW last year. I then raised probably another $20 buying gems.

I’m good on the “raise funds for ANet” thing.

Overlord Of [NAKY]
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Posted by: chrisk.4320

chrisk.4320

Skill lag is never going away. WoW has had skill lag since Day 1, and still has it. You’d think if the king hasn’t figured it out, GW2 probably won’t.

but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches

1. No they aren’t.
2. TESO will have the same lag at release. I bet $1,000 on it.

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Posted by: Cantur Soulfyre.5409

Cantur Soulfyre.5409

You can do a Kickstarter for this but I doubt you will get much sympathy here. We ALL deal with skill lag, not just you.

Cantar Soulfyre-Norn W|Canter Soulfyre-Human G|Cantirus Foghorn – Charr R
Born and raised in Sorrow’s Furnace – WvWvWest Coast Squad
“All hail the mighty Flame Ram!!!” – said by Someone Somewhere at Sometime

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Posted by: Attic.1562

Attic.1562

Ha. There’s a good idea for a Kickstarter. I can see the headlines and general forum kvetching now.

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Posted by: Odaman.8359

Odaman.8359

No ally targeting and limited abilities makes me think teso will be trash. Part of what was wrong with this game tbh (though the grand experiment was nice to see someone try…. too bad they shunned a portion of mmo players without giving them anything else to do). Best bet for decent rvr will be CU if it even gets funded.

Anyways =p fundraising for arena net to buy new servers…. kitten someone should do it.

Odaman 80 Mesmer
Maguuma

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Posted by: Energetik.6471

Energetik.6471

I would have considered this a while back but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches. Too many aspects about WvW didnt follow what made DAOC’s RVR so good. TESO looks to be following it alot better + its combat will get away from cool down timer hotbars and will have active blocking so combat is mor engaging instead of how it is now with just attack recklessly fast with no pauses between attacks or any kind of defense use or countering

Attachments:

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Posted by: Pirhana.8935

Pirhana.8935

Skill lag is never going away. WoW has had skill lag since Day 1, and still has it. You’d think if the king hasn’t figured it out, GW2 probably won’t.

but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches

1. No they aren’t.
2. TESO will have the same lag at release. I bet $1,000 on it.

I guess i Should change what i said
anyone who played DAOC will move to TESO PVP.

(2) probably but thats all games.

Im not saying WvW isnt fun, i enjoy it, but there are alot aspects they changed or went in a different direction from DAOC RvR. here are a few key points.

WvW the area feels like it doesnt really belong to anyone it just an opne area up for grabs. this cause people not to care of feel like they need to protect anything. DAOC areas belonged to your side, it was your lands you had this feeling like you needed to protect what was yours, when keep guards died or the alliance said a keep was under attack, people stopped what they were doing to go defend, they even stopped doing pve and crafting.

WvW you exchange keeps and towers in minutes sometimes, they mean nothing to protect or even have and are flat out to easy to take. DAOC it ment something to own a keep, it was hard to take them and it couldnt be done in minutes. since they had to go into your territory and travel, the defending side had a “homefield” advantage.

WvW orbs were done all wrong. DAOC yoru relic actually had a keep and was the hardest thing in the game to breach, taking a relic was a very big accomplishment. but holding onto enemys relics was hard because your guards and keeps became less effective

WvW has no reward system. DAOC you kep building a character in RVR after max level ..for years.

TESO is using this formula, the guy creating the PVP world and system is the guy who made DAOC RVR.

(edited by Pirhana.8935)

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Posted by: Junkpile.7439

Junkpile.7439

And then ESO isn’t new daoc and daoc whiners whine that it isn’t new daoc and say that hello kitty online 2 is new daoc.

Low quality trolling since launch
Seafarer’s Rest EotM grinch

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Posted by: Pirhana.8935

Pirhana.8935

I would have considered this a while back but i think pretty much everyone is planning on moving to TESO’s 3way realm vs realm once it launches. Too many aspects about WvW didnt follow what made DAOC’s RVR so good. TESO looks to be following it alot better + its combat will get away from cool down timer hotbars and will have active blocking so combat is mor engaging instead of how it is now with just attack recklessly fast with no pauses between attacks or any kind of defense use or countering

Maybe that is how you play in WvW but that doesn’t mean everyone does. Defense/dodge is vital.

Im not saying GW2 combat isnt good, but it takes away alot of engagement. dodge actually takes you out of teh fight, no counter attacking. few abilities that block, evade and such but cannot be used very much, most fights are ..run away because the other guy attacked first.

Why am i looking forward to TESO combat? more realistic there is time inbetween attacks, you actively block, counter attack, time power attacks.. no cooldown hot bar abilities, you use your abilities at the right times. You have an elite ability to use it you must build it up by landing attacks and blocking attacks, when you get hit you lose some. so by doing everything right in the fight you get to unleash it.

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Posted by: Vena.8436

Vena.8436

I guess i Should change what i said
anyone who played DAOC will move to TESO PVP.

No, they aren’t.

WvW the area feels like it doesnt really belong to anyone it just an opne area up for grabs. this cause people not to care of feel like they need to protect anything. DAOC areas belonged to your side, it was your lands you had this feeling like you needed to protect what was yours, when keep guards died or the alliance said a keep was under attack, people stopped what they were doing to go defend, they even stopped doing pve and crafting.

The first sentence is an issue of balance: static maps are fair because everyone has the same playing field (EBG has a slight imbalance against red & blue). The remainder is hardly always true and often times detrimental. We can rally the militia and in key times we do, but it hardly helps to rally complete randoms for an activity (that is WvW) that requires coordination for success.

WvW you exchange keeps and towers in minutes sometimes, they mean nothing to protect or even have and are flat out to easy to take. DAOC it ment something to own a keep, it was hard to take them and it couldnt be done in minutes. since they had to go into your territory and travel, the defending side had a “homefield” advantage.

The only keep you can take in minutes is an empty one.

The only tier in which a server will let you take a keep is none of them.

Do you know how hard it is to take and hold any of the northern borderland territories?

WvW has no reward system. DAOC you kep building a character in RVR after max level ..for years.

5 days?

Vena/Var – Guardian/Thief
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Posted by: Pirhana.8935

Pirhana.8935

And then ESO isn’t new daoc and daoc whiners whine that it isn’t new daoc and say that hello kitty online 2 is new daoc.

I cant argue this, as it has been what has happened with alot of games. but when you compare what TESO said they are doing and how its is different than GW2.. apears to have much more of pvp formula and game play that people prefer and like more. But yes it could end up being very bad. but if i were to bet, id say TESO will win the PVP MMo crowd

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Posted by: Wizardauz.3761

Wizardauz.3761

This game is too…. weak sometimes. Catering to PvErs and Gem Store Junkies while convincing the population that they’re focusing on pvp in this game.

No accomplishment for doing the objectives, nothing significant atleast

“Oh wow, XP”
“Oh wow, Karma”
“Oh wow, some token i must collect in ridiculous amounts to use it on anything”
“Oh wow, some titles i’ll have to play the game 8 years for”
“Oh wow, loot bags i cant loot because culling didnt show me the 30+ enemies in front of me before i decided to try and grab it”
“Oh wow, i died and they despawned before i got back”
“Oh wow, more stale week long pie-chart fights with no real changes”

Oh but everyone notice how good they are at coming out with new Gem Shop Items. I mean first the sales, now the backpacks, then the Flying Brooms! and now i can even lounge AFK in Lions Arch in style with my designer hoodie.

Srsly Anet, as someone who calls himself “Hardcore” your doing a complete disservice to us who will still ride these last few weeks holding out hope, while completely ignoring and throwing under the bus, the players who have been on the edge of quitting.

On top of that, we can only expect to hear a TEASER of news once every 2 WEEKS and thats actually pretty good if that. Not like anyone here hasn’t done the whole “Month made to wait patiently, only to be disappointed” thing before.

ArenaNet, if march doesnt go as you planned. As in whatever PTRs your currently testing your build on, doesnt function like you designed… What then as players? If something as simple as Culling isnt fixed, and which is basically the focus on this patch, forget about players not liking this, they straight up just wont trust you.

Ehmry Bay – Good Fights Guild Leader
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]

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Posted by: Pirhana.8935

Pirhana.8935

I guess i Should change what i said
anyone who played DAOC will move to TESO PVP.

No, they aren’t.

WvW the area feels like it doesnt really belong to anyone it just an opne area up for grabs. this cause people not to care of feel like they need to protect anything. DAOC areas belonged to your side, it was your lands you had this feeling like you needed to protect what was yours, when keep guards died or the alliance said a keep was under attack, people stopped what they were doing to go defend, they even stopped doing pve and crafting.

The first sentence is an issue of balance: static maps are fair because everyone has the same playing field (EBG has a slight imbalance against red & blue). The remainder is hardly always true and often times detrimental. We can rally the militia and in key times we do, but it hardly helps to rally complete randoms for an activity (that is WvW) that requires coordination for success.

WvW you exchange keeps and towers in minutes sometimes, they mean nothing to protect or even have and are flat out to easy to take. DAOC it ment something to own a keep, it was hard to take them and it couldnt be done in minutes. since they had to go into your territory and travel, the defending side had a “homefield” advantage.

The only keep you can take in minutes is an empty one.

The only tier in which a server will let you take a keep is none of them.

Do you know how hard it is to take and hold any of the northern borderland territories?

WvW has no reward system. DAOC you kep building a character in RVR after max level ..for years.

5 days?

I have played GW2 since launch i how stuff is working in WvW, it means very little to hold anything. Most people move on and never come back to defend it when its attacked. The orbs were done poorly and now that they are gone there really is no goal in the war beteen the 3 sides. it is very hard to defend in this game, unless you have 1200 range you cant hit attackers and even then the line of sight is horrible. the rank system they are adding will reward you the same way your rewarded now for exp and karma, Circle around with the zerg, no incentive to solo or run with a group.

I played DAOC, Warhammer, and AION, while GW2@ does do WvW style better than most it is still no where near what DAOC did

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Posted by: The heretic.1052

The heretic.1052

Maybe wvw needs to have a monthly fee..

or make pickup pet and charge players monthly for them

i don’t really think anet is making allot of money off gems

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Posted by: Vena.8436

Vena.8436

I have played GW2 since launch i how stuff is working in WvW, it means very little to hold anything. Most people move on and never come back to defend it when its attacked.

Aside from winning maybe… which tends to mean a lot.

And your last statement is just malarkey. I have never played against a server that hasn’t come rushing to defend their keeps and towers unless otherwise occupied or simply outmanned and unable to do so.

it is very hard to defend in this game, unless you have 1200 range you cant hit attackers and even then the line of sight is horrible.

Unless you have 1200 range… so, every class? Its as if we’re playing vastly different games.

A sieged up, upgraded, and scouted tower or keep is not an easy target to take.

Vena/Var – Guardian/Thief
[Eon] – Blackgate