INVULNERABILITY stomping needs to stop.
Ik you’re joking, but w/e here is my POV on this.
The player had to save that long cooldown in order to do that. That means they downed you without using one of their utilities (making it harder to down you). They made that sacrifice in order to assure a stomp. You just got outplayed.
As I said in another thread though… the downed states are what really need to be balanced in order to fix these sorts of issues. An ele/mes/thief won’t even care if their opponent does invuln on the first stomp while other classes are far easier to stomp. That needs to be balanced.
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa
(edited by Aberrant.6749)
Stop getting downed, problem solved
Roamer: 99.99% BLs / 0.01% EB
Stop getting downed, problem solved
What an irrational argument. I may not agree with the OP, but being downed is part of experiencing the game. Telling someone they suck because they down is even more unfair. It’s a player decision to sacrifice survivability for high burst. Naturally, high bursts will go down faster.