Ian Boyd on WvWvWing in Guild Wars 2

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Posted by: alcopaul.2156

alcopaul.2156

Sup.

I was mentored by Ian Boyd, Guild Wars 1’s master strategist and now I’m applying his teachings to the epic battles of WvWvW. We all know that WvWvW is the pinnacle of Guild Wars 2 PvP for the preparations and the execution of battles here are in its optimum. It’s not controlled environment. It’s not 5vs5. It’s not e-sports. It’s e-war.

So war tactics here are applicable.

Here you will be introduced to a couple of Zerg versus Zerg battle tactics that are beyond “Stacking on a Commander” and doing mobile damage base on where the commander is. Be warned that these tactics may not yet battle tested but I’m pretty sure, being trained by Ian Boyd, these will ensure you victory.

I- Group Tactics

Tactic #1: Tank+AoE+Finish

This is the Basic Attack that I noticed for WvWvW

http://i.imgur.com/2ncjX59.png

Tanks serve as placeholder for the AoE to unload and the Finishers to finish. Simple and done. This is the classic offense and this works well versus a common zerg.

But when the zerg is composed of battle tested groups, we need new tactics

Tactic#2: Tailing the Dragon

http://i.imgur.com/GjkRq1V.png

Successfully doing this means that your group has a mobile defense and can mitigate damage by moving. Going ouroboros is just a bonus, if you can kill the zerg by munching its tail first, then the head will lose power.

Tactic #3: Breaking the Bread

http://i.imgur.com/GnG3zCK.png

Cutting the middle will ensure that they will ball up, then you can immobilize the zerg then unload with AoE+finishers

Tactic #4: Chaos then Finish (aka IWAY Stylè)

http://i.imgur.com/QvUiIQx.png

I learned this from GW1. Just cause chaos and finish them with your dps.

Tactic #5: Basic Battle Formation

http://i.imgur.com/XvJhIu1.png

This is in theory the most defensive battle position so far.

TIP: Get the same classes on a single party to know their position in the battlefield.

EDIT: Bunker Engis should be within the core with Mesmers/Eles and Thieves

Tactic #6: AmoebaDeflection

http://i.imgur.com/GlU6Ht2.png

Allow buffer for the enemy zerg to come then engulf.

So that’s all for the group tactics. By zerg, it can also mean your group of 10 or 15.

II- Map Tactics

Tactic #1: 3-2-1 Spike supply camps on Enemy Borderlands

Group of 3 position themselves undetected in 6 supply camps. Then on TS/Vent 3-2-1 spike the taking of all supply camps at once. This will ensure maximum havoc and by then you can individually and tactically take towers.

III- Ending

That’s all for now. More to come

Regards,

Ian Boyd The Second

(edited by alcopaul.2156)

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Posted by: Darknicrofia.2604

Darknicrofia.2604

There already is an Ian Boyd 2.0

his name is Ajax

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: alcopaul.2156

alcopaul.2156

There already is an Ian Boyd 2.0

his name is Ajax

Who is Ajax?

This Guy?

This guy has inflated ego, basically a kitten, just as the current rank 1 in tPvP atm.

This is Ian Boyd, the respected and humble master strategist of GW1

http://www.lotd.org/showthread.php?t=9569

(Sorry, can’t access the guild-hall.net)

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Posted by: Dhampyr.2104

Dhampyr.2104

Good post, appreciate it (no sarcasm intended). I wish the game really required tactics at all right now.

However, with the way the game is currently, the only tactic you need is to be able to build arrowcarts faster than the other guys, so you really kinda did alot of typing for nothing.

Eve Morrow, Mesmer, Eve Flamescythe, Ele
Tarnished Coast

(edited by Dhampyr.2104)

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Posted by: pot.6805

pot.6805

This is actually a decent post.

BeeGee
Beast mode

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Posted by: Tripp.9862

Tripp.9862

Never heard of ian boyd. These “tactics” would require full guild bl’s or at the very least amazingly cooperative pugs. You generally don’t find much of either. Frankly the strategies most commanders on my server use are fairly effective, and I don’t personally see the need to seperate classes into different positions in WvW against enemy forces.

Tripp DurranVice Commander of Soul Guard [SG]
Commander on Blackgate

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Posted by: Svarty.8019

Svarty.8019

This is Ian Boyd, the respected and humble master strategist of GW1

http://www.lotd.org/showthread.php?t=9569

A quote from the link you provided…

Ian Boyd, self-announced Master Strategist, has never played Guild Wars
[..]No one knows if he is real or just someone joking

I lolled.

Nobody at Anet loves WvW like Grouch loved PvP. That’s what we need, a WvW Grouch, but taller.

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Posted by: alcopaul.2156

alcopaul.2156

This is Ian Boyd, the respected and humble master strategist of GW1

http://www.lotd.org/showthread.php?t=9569

A quote from the link you provided…

Ian Boyd, self-announced Master Strategist, has never played Guild Wars
[..]No one knows if he is real or just someone joking

I lolled.

but he played guild wars after he appeared on forums to test his master strategies. and they worked and helped the guilds that he helped to climb on the ladder.

He’s real.

(edited by alcopaul.2156)

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Posted by: Cottage Pie.6215

Cottage Pie.6215

I am Taua Roqa the 1st, arrowcarts; {3,2,1,1,2,3,1 1 1 1 1 1 1 1 1}

Taua Roqa – Desolation since day minus 3

~~~My Elite PvP Video: http://www.youtube.com/watch?v=04xOsNW7zTA

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Posted by: alcopaul.2156

alcopaul.2156

This is Ian Boyd, the respected and humble master strategist of GW1

http://www.lotd.org/showthread.php?t=9569

A quote from the link you provided…

Ian Boyd, self-announced Master Strategist, has never played Guild Wars
[..]No one knows if he is real or just someone joking

I lolled.

but he played guild wars after he appeared on forums to test his master strategies. and they worked and helped the guilds that he helped to climb on the ladder.

He’s real.

To tell you that he is not fictitious.

http://guild-hall2.net/forum/viewtopic.php?f=2&t=32128

(copy and paste the link coz the ampersand sign will resolve to “amp” and you will not be able to see the thread)

He faced our guild running IWAY back then and we lost big time and I pmed him and asked him for his strategies and he told his important ones in metaphorical form. The PMs were like reading Tao Te Ching back then.

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Posted by: Darknicrofia.2604

Darknicrofia.2604

like beating IWAY was suppose to be much of an accomplishment…

even MATH iways…

Darknicrofia Sage – Bad Gerdian, Merciless Legend, Platinum NA Solo Que

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Posted by: alcopaul.2156

alcopaul.2156

like beating IWAY was suppose to be much of an accomplishment…

even MATH iways…

GvG builds were mostly balanced. GvG IWAY was untouched by Izzy’s balance back then so it was in its full potential (the fact that Sweetie Animal Girl [cute], a GvG IWAY guild skyrocketed to top 3 so fast). All offense. So it was expected that Ian’s guild was geared to vs balanced but they steamrolled us. So Ian Boyd’s strats worked.

And that’s besides the point.

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Posted by: Zackie.8923

Zackie.8923

can we have some english in here?

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Posted by: Besetment.9187

Besetment.9187

Oh I remember [MATH]. I’m ex Angry Businessmens.

Splits generally do not work in WvW for a very simple reason. The split teams are out of shout range and thus cannot support each other, cannot cover downed rez etc.

If you lose a single player, you give away a rally which makes it extremely unforgiving. This is the primary reason why teams in WvW concentrate force in one place, to guarantee team support, cleanse conditions when and where they are needed and instant rezes without putting yourself out of position or making yourself a visible target.

Line formations generally do work in GW2. In GW1 you had a backline, midline and front line and you couldn’t separate too much from each line otherwise you could not spike, couldn’t not protect against a spike. If for example, a monk has to move up to midline to block a spike on a frontline warrior, the warrior is overextended. Fighting over the flag stand in GW1 GvG was a game of push and pull, trying to get players to overextend through a mix of pressure, spike and opportunity costs.

In GW2, the players at the front of your zerg that charge in first, need stability and cleanse conditions because they are the ones going to absorb the initial burst and condition dump. They will also likely have the least amount of time to react to a line/ring of warding or static field that is placed on top of your team. There are good reasons why structured teams in GW2 run a fixed ratio of Guardians and Elementalists and these tend to initiate combat.

Since there are no healers in GW2 the perimeter players at the back are usually glassier – the ones that do not have the ability to jump into an enemy zerg and get out without dying instantly (i.e. builds that are low on evasion, do not have block strings, do not have alot of cleanse conditions).

(edited by Besetment.9187)

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Posted by: Waage.2047

Waage.2047

Splits do work, but they can only be done with either a large organized wvw guild or 2 guilds working together.

I have done it a lot with different guilds on BG, but yeah spiting dose not work if you are running a 20 man guild vs a 30 man zerg. Every tactic have it’s uses in different fight.

[RK] – Guild Leader and awesome Warrior – BG

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Posted by: Cube.4905

Cube.4905

Deka – Maguuma

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Posted by: alcopaul.2156

alcopaul.2156

Sup again.

Ian Boyd the Second here again and I’m back to bring you something about a part and parcel of the WvWvW scene – the GvGs.

I’ve watched a few GvG videos (Specifically from Strike Force, EMP and WaR LegenD). I was scouring a GvG video of War Machine and i finally got one

And my GvG experience in my belt – I played one GvG for 5 rounds. That’s all.

But it won’t stop me from formulating the best tactics ever. Them videos and experience and with Ian Boyd’s mentoring is all I need to formulate new tactics, fresh.

First thing is first. GvG in WvWvW is last man standing, team wipe or team survive. No secondary objectives. Just in your face pwning. It’s like your favorite fast food. It’s fastly delivered and you have to eat it fast or it will eat you fast.

In one video that I watched, I saw a team facerolled by AoE because they stack. In the other video that I watched, the battle is so messy and there was no formations nor lines. In another video that I watched I heard a French commander intensely commanding his French troops to pwn the enemy. And in the final video that I watched, I saw War Machine losing round 1.

Well, what’s wrong?

Maybe War Machine losing? But round 1 only. Must be a warm up or give away game.

First, getting into a stack or ball and forcing your way to the backline. The problem with this is that there are skills in game called AoEs and PBAoEs wherein a ball/stack counts as 1 person, how ever many you are in it and the damage outweighs any healing or mitigation when it is concentrated. There are boon corruptors which will strip stability and will stun, dmg, CC and finish you in no time. So stacking is a bad idea, but not all the time.

Wise man said, “Be like water. For it will make room for any ramming ball and water still be water, undamaged. And that ramming ball will rust because it is surrounded by water.”

If you see an offensive ground charging you, be like water. Catch the ball, buffer their survivors and finish them.

One trick ponies will always lose. Expecting to yield a different result using one tactic everytime facing the same enemy is impossible. Balling/stacking wont work when your enemy knows a counter.

So spreading, buffering or being like water will work. But this will resort with having lines.

So when a team is observed having aoes, feedback, or whatever ranged skills, they mean that they have a glassy part. Use movement and the terrain to catch the tail of the dragon. infiltrate their backline. avoid their front. and now be like air.

Wise man said, "In water cycle, a heated water will transform to water vapor, will go up to the skies and when the time is up, will become rain water again.

(edited by alcopaul.2156)

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Posted by: alcopaul.2156

alcopaul.2156

Use invisibilities and portal. Study the enemies movement. if they don’t curve, curve, if they curve, stay still and curve. Dance with the dragon. it’s not imperative you unload immediately. This is not an ambush. They are also prepared to wipe your team so they know too the counter. Attack by not attacking then attack when there is an opportunity and go to defensive move again. This is like Muhammad Ali. Dance like a butterfly and occasionally sting like a bee. But when you sting, make it sure that you sting hard.

Dancing with the Air

1.) Use a fake approach, then deploy your invisible mesmer 1.
2.) make your team invisible via multiple veils (Don’t waste your veil, do veils when they are approximately 3 inches from you) and keep distance from the approaching enemy. Make sure that you maintain the shortest distance between the portal and your team. The enemy might placed frost traps to watch your movement.
3.) Mesmer most probably in their backlines atm while you are being invisible.
4.) Portal and obliterate the backline. Then get mesmer 2 to place portal again in their backlines for they will resolve their lines.
5.) Repeat 2.

Tailing the Dragon

1.) Use the whole terrain
2.) Use blocks and stuns to kitten their movement, do not yet unload
3.) This is the time when you stack. Stacking while tailing the dragon
4.) When the tail is open, become water and eat it.
5.) when they resolve, there will come to a point that they will be jelled in a stack. This is the time when you unload AoEs, watch out for this opportunity.

Formations

We have all heard the infamous V formation. Well, I will try to tell you about all possible formations and their potential

1.) The V formation – This is what i call the amoeba formation. For 2 branches of tanks will confine a group and will leave a buffer for AoEs and kitten.
2.) The inverted V formation – The arrowhead formation. This is quite risky for you leave your squishies in the back branched but is good if you are Tank->Stun->AoE-> Finish type.
3.) The dash formation – This has lots of potential for it will spread out our enemy and their AoE will just be wasted on a part of the horizontal line. This dash formation could metamorphose and go to a V formation or could stack whenever is needed.
4.) The Q formation – Get in a circle. and leave a line of mesmers casting multiple veils and portals to take the movement advantage. Walking is good. Flying is better. Teleportation is the best.

Ranged and Melee

We all know that ranged damage is at advantage against melee. But back in the days of my GW1 experience, The only way to infiltrate the backline of a balanced team or a healing ball ranged team is to make chaos in their lines by deploying 2 trapper tanks and then finish them off with a wave of ultraelectromagnificent IWAY warriors while the whole party is healed by a remotely located necros. In this game, this can be replicated by deploying first your d/d PBAoE tanky eles or anything good at tanking at first wave, and 2nd wave the somehwat tanky by overly dps warriors. NOTE: you don’t have to move all at once. Do it in waves, assisted by your thieves possibly for they can penetrate between the lines. Make your thieves position themselves AWAY from your group, watching the attack opportunity after the first wave of tanky eles assisted by your ranged casters which are assisted by your CCs so no one could touch them. And if you see that they are all spread out, deploy the 2nd wave and here is where your thieves come and do their thing.

So that’s all for now. More to come.

(edited by alcopaul.2156)

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Posted by: Aneu.1748

Aneu.1748

You are overcomplicating your attack and underestimating your enemies both of which will get you wiped over and over again.

Aneu | [VoTF]
http://www.votf.net

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Posted by: Ragnar.4257

Ragnar.4257

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Ynot.8397

Ynot.8397

Anyone who is mentored by a self-proclaimed “master strategist” in a video game needs to take a step back and look at how silly they are.

Ferguson’s Crossing→ SoS→ DR→ EBay

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Posted by: alcopaul.2156

alcopaul.2156

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

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Posted by: alcopaul.2156

alcopaul.2156

You are overcomplicating your attack and underestimating your enemies both of which will get you wiped over and over again.

60% of what i said i can see in this video. maybe you are seeing them as something else I had the time to youtube your guild and found this. thanks.

(edited by alcopaul.2156)

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Posted by: Ragnar.4257

Ragnar.4257

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

While that is an impressive wipe, I’m fairly sure if they tried to pull that against any respectable EU guild they’d get their faces rolled. I mean, the concept of stacking might seemed alien to them, and their opponents were using zerker food.

Just look at that RG video you linked. Because you seem kinda new to this, I’ll just fill you in that RG are considered one of, if not the best open-field-WvW guild in the game. And their tactics are very much along the lines of using range to control and debuff the enemy until they judge the moment is right for a melee wrecking ball which engages, downs what it can, and then moves back out to rebuff/heal, and repeat.

All your suggestions are the opposite, that melee controls the enemy while range nukes. Sorry to tell you, but range just does not have the damage output for that to be effective against anyone who knows what they’re doing.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Ascii.9726

Ascii.9726

Did you swipe these pictures from the Pentagons top secret files or something.

Rank 580+ Necromancer WvW Stream
Commander Ascii :: Tempest Wolves [TW] :: Sanctum of Rall :: Best Necromancer NA

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Posted by: alcopaul.2156

alcopaul.2156

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

Just look at that RG video you linked. Because you seem kinda new to this, I’ll just fill you in that RG are considered one of, if not the best open-field-WvW guild in the game. And their tactics are very much along the lines of using range to control and debuff the enemy until they judge the moment is right for a melee wrecking ball which engages, downs what it can, and then moves back out to rebuff/heal, and repeat.

I did see that. As I’ve said, they also controlled their terrain.

I pointed out what’s wrong on the Strike Force video. Their enemy sent their melee first, and they wiped.

But it does not take away my assessment that ranged are still in advantage for the incoming melee can be controlled.

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Posted by: nothing.7941

nothing.7941

Some of y’all obviously don’t get the whole Ian Boyd thing.

Martin Firestorm, Borlis Pass
Gaile Gray wrote:
Oh wait, read Martin Firestorm, he says it better…

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Posted by: Ragnar.4257

Ragnar.4257

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

Just look at that RG video you linked. Because you seem kinda new to this, I’ll just fill you in that RG are considered one of, if not the best open-field-WvW guild in the game. And their tactics are very much along the lines of using range to control and debuff the enemy until they judge the moment is right for a melee wrecking ball which engages, downs what it can, and then moves back out to rebuff/heal, and repeat.

I did see that. As I’ve said, they also controlled their terrain.

I pointed out what’s wrong on the Strike Force video. Their enemy sent their melee first, and they wiped.

But it does not take away my assessment that ranged are still in advantage for the incoming melee can be controlled.

And my point remains that the vast majority of damage comes from melee, that melee stacks aren’t nearly as susceptible to AoE as you believe (you’re aware of the 5-target limit right? because your first post makes it seem you aren’t), and that the skill of a good team like RG (or VoTF or SCND or hell, even Dius, don’t imagine I’m just a wannabe with a hard-on for RG) is in keeping their melee group tight and timing their engagements well. Their range guys are important, but what sets them above others is their melee.

Edit: And if it turns out this whole “Ian Boyd” thing is just a huge troll…. well, he’s put an awful lot of effort in to “pretending”, to the point where you can’t even consider it a troll any more.

[Scnd][TA][Dius][aX]

(edited by Ragnar.4257)

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Posted by: Kaleygh.1524

Kaleygh.1524

op starts by saying “Here you will be introduced to a couple of Zerg versus Zerg battle tactics” and follows with a few tactics that most of the time dont happen.
What actually happens when 2 zergs meet is that you will have 2 blobs autoattacking each other to death because of skill lag (remember we`re talking zergs here).

Kaleygh – MNMN
3 wvw kills

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Posted by: alcopaul.2156

alcopaul.2156

We all know that ranged damage is at advantage against melee.

This pretty much tells us all we need to know about your GvG “tactics”.

GvG, or indeed WvW in general, is all about properly timing and executing a melee engagement. Range bring, erm, static field? That’s about it. I don’t count utilities as “range”.

While that is an impressive wipe, I’m fairly sure if they tried to pull that against any respectable EU guild they’d get their faces rolled. I mean, the concept of stacking might seemed alien to them, and their opponents were using zerker food.

Strike Force is a respectable NA guild on Tier 1. They found out that the concept of stacking is pretty bad. As evidenced by the video.

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Posted by: Victor.7354

Victor.7354

Just wanted to clarify some things regarding the Strike Force video.

-It was originally recorded in late December of 2012.

-The Strike Force meta was composed of a heavy hammer frontline (guardians/warriors) with a backline force of mesmers and necromancers. The video is being compared to a more modern meta that Red Guard runs which is more balanced.

-During this time veil/culling bombs were popular.

-At the time buffing/stacking/combos fields was relatively new to NA T1.

Basically, you’re comparing tactics/metas from two different periods. Cheers all.

Ex-Strike Force [SF] – Jade Quarry
Im Not A Commander – 80 Guardian
Channel – http://www.youtube.com/user/ItsOnlyVic

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Posted by: alcopaul.2156

alcopaul.2156

Just wanted to clarify some things regarding the Strike Force video.

-It was originally recorded in late December of 2012.

-The Strike Force meta was composed of a heavy hammer frontline (guardians/warriors) with a backline force of mesmers and necromancers. The video is being compared to a more modern meta that Red Guard runs which is more balanced.

-During this time veil/culling bombs were popular.

-At the time buffing/stacking/combos fields was relatively new to NA T1.

Basically, you’re comparing tactics/metas from two different periods. Cheers all.

thanks man. i thought it was recent for it was only uploaded in March , ’13.

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Posted by: MiLkZz.4789

MiLkZz.4789

-Stacking up is only good for buffing, turteling is just free badges for the enemy. This games punished hard if you don’t stay mobile.

-RG uses tons of crowd control first by range, their melee ball doesn’t wait, they use the lockdown oppertunity given them by the range to engage. They run in to disrupt some more, so your stability gets stripped off and after that you become a toy ball for the shelters and hammerswings/stuns and lines of wardings. And yea you die. Right after this they regroup, waterfields —> heal and they can kill another 30ish people.

-Veil tactics are still viable, but indeed less used now without the culling.

-Key to win? Stay alive longer than they do and CC, CC, CC!

Warrior of [VcY], guild from Seafarer’s Rest
First troll to receive 10/10
Best golem driver EU

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Posted by: Victor.7354

Victor.7354

Just wanted to clarify some things regarding the Strike Force video.

-It was originally recorded in late December of 2012.

-The Strike Force meta was composed of a heavy hammer frontline (guardians/warriors) with a backline force of mesmers and necromancers. The video is being compared to a more modern meta that Red Guard runs which is more balanced.

-During this time veil/culling bombs were popular.

-At the time buffing/stacking/combos fields was relatively new to NA T1.

Basically, you’re comparing tactics/metas from two different periods. Cheers all.

thanks man. i thought it was recent for it was only uploaded in March , ’13.

Anytime. The upload was more recent because the clips were from another guildie that was recording voice and just never got around to it. So I uploaded them for him.

Ex-Strike Force [SF] – Jade Quarry
Im Not A Commander – 80 Guardian
Channel – http://www.youtube.com/user/ItsOnlyVic

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Posted by: LetoII.3782

LetoII.3782

You are overcomplicating your attack and underestimating your enemies both of which will get you wiped over and over again.

A few of these tactics were used successfully on votf lol.
We use different names though

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Posted by: Sacrx.6721

Sacrx.6721

Lol how the hell did i miss this thread.

Red Guard – Ultimate Dominator World First 25/6/13
if carlsberg played Guardian.

Ian Boyd on WvWvWing in Guild Wars 2

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Posted by: Aneu.1748

Aneu.1748

Lol how the hell did i miss this thread.

I don’t know but don’t you recall that time when our amoeba deflection broke bread with your dragons tail?

Aneu | [VoTF]
http://www.votf.net

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Posted by: kfarb.6732

kfarb.6732

Lol how the hell did i miss this thread.

I don’t know but don’t you recall that time when our amoeba deflection broke bread with your dragons tail?

Did they move like water, as wise man said?

Maguuma – considered by many to be the best

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Posted by: alcopaul.2156

alcopaul.2156

Lol how the hell did i miss this thread.

I don’t know but don’t you recall that time when our amoeba deflection broke bread with your dragons tail?

Did they move like water, as wise man said?

it’s bruce lee-speak man. learn from the best.

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Posted by: RoninDB.9540

RoninDB.9540

Here is a copy of the original “Ian Boyd” thread. For some reason, only the first page exists. It’s a classic.

http://web.archive.org/web/20071111224152/http://www.guild-hall.net/forum/showthread.php?t=17992

Zero Negative [ZN]
Public Relations/Inter-Guild Relations Officer
Tarnished Coast

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Posted by: Cyril.1486

Cyril.1486

I’d like to thank Ian for taking his time to show you the way and to share all your great knowledge with this community. I was wondering if you could mentor me so i can actually kill somebody in Wvwvw.

Ian Boyd number 1 hero and an inspiration to us all, WE LOVE YOU IAN !

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Posted by: kfarb.6732

kfarb.6732

Lol how the hell did i miss this thread.

I don’t know but don’t you recall that time when our amoeba deflection broke bread with your dragons tail?

Did they move like water, as wise man said?

it’s bruce lee-speak man. learn from the best.

I was simply inquiring as to whether RG utilized the master strategery methods of IanBoyd II.

Maguuma – considered by many to be the best

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Posted by: Caedmon.6798

Caedmon.6798

Yeah thats great and all..i rather use my own tactics,no offenseAlso alot of those tactics won’t ever work when youre leading pugs.Try to get hammers in front,thiefs in the middle,2 groups at your flanks protecting..all that in 5 – 10 sec with a bunch of pugs.Nice words and all but in reality,most of those tactics will not work.

Also,for someone saying this about himself…“I am a master strategist for many things.”
I find it pretty laughable actually.

You know who was a master strategist,not a self proclaimed one ?

https://en.wikipedia.org/wiki/Sun_Tzu

Now That’s,a real Strategist…

(edited by Caedmon.6798)

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Posted by: XII.9401

XII.9401

Sup.

I was mentored by Ian Boyd, Guild Wars 1’s master strategist and now I’m applying his teachings to the epic battles of WvWvW. We all know that WvWvW is the pinnacle of Guild Wars 2 PvP for the preparations and the execution of battles here are in its optimum. It’s not controlled environment. It’s not 5vs5. It’s not e-sports. It’s e-war.

So war tactics here are applicable.

Here you will be introduced to a couple of Zerg versus Zerg battle tactics that are beyond “Stacking on a Commander” and doing mobile damage base on where the commander is. Be warned that these tactics may not yet battle tested but I’m pretty sure, being trained by Ian Boyd, these will ensure you victory.

I- Group Tactics

Tactic #1: Tank+AoE+Finish

This is the Basic Attack that I noticed for WvWvW

http://i.imgur.com/2ncjX59.png

Tanks serve as placeholder for the AoE to unload and the Finishers to finish. Simple and done. This is the classic offense and this works well versus a common zerg.

But when the zerg is composed of battle tested groups, we need new tactics

Tactic#2: Tailing the Dragon

http://i.imgur.com/GjkRq1V.png

Successfully doing this means that your group has a mobile defense and can mitigate damage by moving. Going ouroboros is just a bonus, if you can kill the zerg by munching its tail first, then the head will lose power.

Tactic #3: Breaking the Bread

http://i.imgur.com/GnG3zCK.png

Cutting the middle will ensure that they will ball up, then you can immobilize the zerg then unload with AoE+finishers

Tactic #4: Chaos then Finish (aka IWAY Stylè)

http://i.imgur.com/QvUiIQx.png

I learned this from GW1. Just cause chaos and finish them with your dps.

Tactic #5: Basic Battle Formation

http://i.imgur.com/XvJhIu1.png

This is in theory the most defensive battle position so far.

TIP: Get the same classes on a single party to know their position in the battlefield.

EDIT: Bunker Engis should be within the core with Mesmers/Eles and Thieves

Tactic #6: AmoebaDeflection

http://i.imgur.com/GlU6Ht2.png

Allow buffer for the enemy zerg to come then engulf.

So that’s all for the group tactics. By zerg, it can also mean your group of 10 or 15.

II- Map Tactics

Tactic #1: 3-2-1 Spike supply camps on Enemy Borderlands

Group of 3 position themselves undetected in 6 supply camps. Then on TS/Vent 3-2-1 spike the taking of all supply camps at once. This will ensure maximum havoc and by then you can individually and tactically take towers.

III- Ending

That’s all for now. More to come

Regards,

Ian Boyd The Second

Three problems why tactics are useless except for flooding the enemy in a certain direction:

1.AOE limit destroyes any kind of tactic. The tank going in will be ripped to shreds after endure pain wears off. He only affects 5 targets and the rest of the zerg will ignore him since he can’t touch em. If he is tanky he hits for nothing.

2.Downed state..all the people affected by him will revive once he drops or once they rally off of someone or once a flag is dropped on them or once their buddies revive them.

3.No healers. While good for PVE, it is terrible for group synergy in wvw and pvp. A tank doing that needs heals. Spread group heals won’ keep him up.

The 1st thing I do once I see a tank do that is wait for endure pain to wear off then burst him down with mine up. He doesn’t get any targeted heals and he drops fast.

WvW is all about numbers and zero skill. The big servers learned that early on when they had oceanic server activity over night.

As long as there is a downed system in WvW and an AOE limit WvW will stay stale and servers will be merged. Just watch in the upcoming months.

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Posted by: SoPP.7034

SoPP.7034

Have you learned from the master strategist?

A warrior, a guardian, and an elementalist walk into an open field…
The Warrior turns to the guardian and says, “Did you hear something?”
Guardian replies, “No, but how’d the elementalist die?”

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Posted by: Sirendor.1394

Sirendor.1394

GW2 doesn’t need strategy sadly. Just zergs and stacking.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain