(Idea) NPC bounty system
No, we don’t need PvE in WvW. If you want PvE, go play PvE land.
new need WvW in pve not the other way
>:}
More wvw attention, less pve. EOTM offers the pve version of wvw if that is what you are looking for.
On one hand, I kind of like it, since that kind of pve can incentivize groups to fight each other. On the other, Anet’s kind of dabbled a little in this already, with the vet mob events on the bls and the four champions in EB. But outside of the rare occasion when people pick a fight with the grub or the tree, fights don’t usually happen around them. Though that’s probably just because the rewards are garbage, and most of them die too fast for another group to respond to it anyway.
I miss the old three-way fights on top of the grub, and all the panic and laughter in TS as groups try not to wipe to it during the mess. ;-;
I also don’t think WvW needs any more PvE elements. However it is worth thinking about how to “convert” more PvE players into WvW players. This game mode needs a healthy supply of new players to keep it going. If we just say, buzz off PvE players, eventually we’ll probably find that a lot fewer people are playing. The most readily available source of new players in PvE.
EotM is a weak answer I think because a lot of players there don’t really convert to WvW.
Sadly I don’t have many ideas on this, other that organized/experienced guilds offering mentorship.
OP… wut?
My head just Frack’n EXPLODED!!! THe OP has to be a troll post, has to be.
As some have mentioned, if that’s more to your liking … EoTM is the map you want to be on. It used to house champions and fluff on it to go karma train, while still having the ability to kill an enemy.
If anything, the WvW maps need to be more focused on people either , ppt’ing, ppk’ing sentrying, roaming/havoc, zerg/zerg busting if anything.
As a newer player to WvW it’s understandable you may think that things like that will attract more people to it, but the reality is, there is 27 maps out there that offer AI enabled opponents… the 4 maps WvW has should encourage more PvP fights (in all scales – solo to army).
EoTM was made to both offset queue time (long past), and to accommodate a crowd who wanted to get there feet wet before jumping into WvW.
What WvW needs… overall … is better guidance from the community to newer players. Looking online – most builds are way out-dated, and thats for those who know to go look at builds and try to understand and play them effectively. Newer players often will bring in their ‘only’ build that they loved playing in PvE, may or may not have limited success, more often they do not (hence the term rallybot), and grow a distaste for dying. (no one enjoys it, but in WvW or sPvP you will die, repeatedly… jsut have to get back up and try to fix one thing).
Introducing more PvE into WvW would only contribute to the problem ,where as if we set an example, guide, communicate, really put some effort into getting more knowledge out there to newer players … they may have a better overall experience. That’s the only way you will retain anyone.
Let me rephrase what I wrote because I think some people just looked at my title and assumed the worst.
The main purpose is to give an objective out side of capturing areas on the map while also incentivizing more people to spread out either solo or in small groups around the different WvW zones. The current pve stuff that most of you have already seen has nothing like this. It mainly consists of just that, capturing areas or killing a vet for very small rewards that aren’t even worth it.
This is to encourage more small pvp fights since, along the way of roaming for your bounty you’re bound to run into an enemy player and vice versa. If anything, it’ll give players a direction to head towards while they are out there.
This is exactly what the bloodlust ruins were implemented for. Small scale pvp fights. They replaced the lake in the middle of the ABL, remove the krait and quaggans and created a place for roamers and solo players to meet up and fight at (capture points)
It caught on originally, then died off and people still tend to hang out just north of s camp in ABL. Or in EBG by an opposing keep.
This is exactly what the bloodlust ruins were implemented for. Small scale pvp fights. They replaced the lake in the middle of the ABL, remove the krait and quaggans and created a place for roamers and solo players to meet up and fight at (capture points)
It caught on originally, then died off and people still tend to hang out just north of s camp in ABL. Or in EBG by an opposing keep.
Personally I would be more interested in those ruins and fighting for them if they didn’t start decaying at almost the same rate you capture them as soon as you step off them. Not its kind if like whats the point unless I have multiple other people here, yet not here, to keep at least 3 capped at all times. Its not conducive to encouraging fights if it makes you run off as soon as its capped because the one you just capped previously is almost neutral again. Would much rather have a 5 minute timer before it starts to decap unless a player from another server tries to steal it. This would also possibly help reduce the amount of people afking and capping a ruin every 10 min to get their GoB
Yeah, what’s with the decap timer instantly starting? Has the rationale behind that been posted somewhere that I could read up on? Would really appreciate a link if it exists!
I hate that timer as well. You can effectively cap 2 ruins and be in the circle of the third, but by the time you cap it, you have already lost the first.
absolutely no sense, that’s why I always put out a map chat to back cap the first point, but the timing could be more friendly to a solo roamer
So for the past 4 years everyone has been asking them to remove PvE from WvW and then someone comes in and wants to add more. 99% of the game is PvE WvW players should be able to have their tiny corner. PvE kills WvW. The end. I would prefer they remove all PvE, PvD, champs ect from WvW and make it more PvP focused. The more PvE they add the less Dedicated WvW players stay around. When you lose your dedicated WvW players all this becomes is like any other PvE map in the game…
WvW / PVP ONLY
Let me rephrase what I wrote because I think some people just looked at my title and assumed the worst.
The main purpose is to give an objective out side of capturing areas on the map while also incentivizing more people to spread out either solo or in small groups around the different WvW zones. The current pve stuff that most of you have already seen has nothing like this. It mainly consists of just that, capturing areas or killing a vet for very small rewards that aren’t even worth it.
This is to encourage more small pvp fights since, along the way of roaming for your bounty you’re bound to run into an enemy player and vice versa. If anything, it’ll give players a direction to head towards while they are out there.
If they take away PPT all together, and make all the objectives ( Towers, yaks ,sentries, keeps, camps) give a buff that increases their PPK and Loot for those that own them while fighting over them, that would be more than enough incentive to fight over the objectives. If you get more loot and PPK in game for fighting over objectives than anything else ( both attacking and defenders with slightly higher buff to defenders for owning the objective) players will have plenty of incentive since they would be able to get higher chances of precursors, ascended and legendary materials for killing other players while fighting over objectives instead.
Bounty systems on players are soo easy to exploit, and they actually do the opposite of encourage small scale fights.. what we used to do on another game was take our massive guild and all hide around a rock and use a single player as bait for them and put the bait bounty in the path where the opposition would come in and when their small group of bounty hunters came to jump him we would jump out and kick their faces in. That is how this works in reality.
WvW / PVP ONLY
(edited by lil devils x.6071)
There are already bounties for “powerful creatures” in wvw.
The dailies often target tower champs or keep Lords
At the weak end they target 2 camps filled with evil enemy monsters like char and sylvari.
There are already bounties for “powerful creatures” in wvw.
The dailies often target tower champs or keep Lords
At the weak end they target 2 camps filled with evil enemy monsters like char and sylvari.
PPL have been asking for years for them to take out the NPC aggro from WvW as it is..
WvW / PVP ONLY
Can a mod please delete this thread? I find it offensive.
Jeez, its obvious some of you still didn’t even read what I wrote. I’m just expressing an idea to encourage more small scale pvp fights around the entire map by giving players an objective to venture out. Increasing the rewards for something players are already gonna do (Attacking keeps, towers, and camps) isn’t going to incentivize anything, because players already do it. Its so more people will have reason to spread out and even venture into enemy territory other then looking randomly for fights aka the roamers.
Jeez, its obvious some of you still didn’t even read what I wrote. I’m just expressing an idea to encourage more small scale pvp fights around the entire map by giving players an objective to venture out. Increasing the rewards for something players are already gonna do (Attacking keeps, towers, and camps) isn’t going to incentivize anything, because players already do it. Its so more people will have reason to spread out and even venture into enemy territory other then looking randomly for fights aka the roamers.
You do realize while players are engaged in killing some stupid NPC in WvW, the enemy pounces on them like they are wearing meat suits? LOL
WvW / PVP ONLY
Jeez, its obvious some of you still didn’t even read what I wrote. I’m just expressing an idea to encourage more small scale pvp fights around the entire map by giving players an objective to venture out. Increasing the rewards for something players are already gonna do (Attacking keeps, towers, and camps) isn’t going to incentivize anything, because players already do it. Its so more people will have reason to spread out and even venture into enemy territory other then looking randomly for fights aka the roamers.
You do realize while players are engaged in killing some stupid NPC in WvW, the enemy pounces on them like they are wearing meat suits? LOL
Thats exactly what I said in my first post. I encourage it. That same situation happens already with capturing towers, keeps, and camps. The difference being, this isn’t a tower, keep, or camp.
Jeez, its obvious some of you still didn’t even read what I wrote. I’m just expressing an idea to encourage more small scale pvp fights around the entire map by giving players an objective to venture out. Increasing the rewards for something players are already gonna do (Attacking keeps, towers, and camps) isn’t going to incentivize anything, because players already do it. Its so more people will have reason to spread out and even venture into enemy territory other then looking randomly for fights aka the roamers.
You do realize while players are engaged in killing some stupid NPC in WvW, the enemy pounces on them like they are wearing meat suits? LOL
Thats exactly what I said in my first post. I encourage it. That same situation happens already with capturing towers, keeps, and camps. The difference being, this isn’t a tower, keep, or camp.
ya it is called the Grub.. and no we do not need more grubs.
WvW / PVP ONLY
Wow settle down folks geez… There are a few examples of this already in the game, not exactly 100% similar to your idea but close enough. The Overgrown grub by blue keep in EB, the Arboreal Spirit by Speldan in EB, and 4 veteran creature events wurm/varg/harpy/ascalonian ghosts on the borderlands. Also the Bloodlust ruins I guess are similar to what you propose except there is no npc to fight.
Problem is, most of the time these pve events are usually ignored except for when its a part of the daily and then its just done quickly so there wouldn’t be much interest in going further with these types of events.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
Jeez, its obvious some of you still didn’t even read what I wrote. I’m just expressing an idea to encourage more small scale pvp fights around the entire map by giving players an objective to venture out. Increasing the rewards for something players are already gonna do (Attacking keeps, towers, and camps) isn’t going to incentivize anything, because players already do it. Its so more people will have reason to spread out and even venture into enemy territory other then looking randomly for fights aka the roamers.
You do realize while players are engaged in killing some stupid NPC in WvW, the enemy pounces on them like they are wearing meat suits? LOL
Thats exactly what I said in my first post. I encourage it. That same situation happens already with capturing towers, keeps, and camps. The difference being, this isn’t a tower, keep, or camp.
ya it is called the Grub.. and no we do not need more grubs.
Obvious troll is obvious.
Wow settle down folks geez… There are a few examples of this already in the game, not exactly 100% similar to your idea but close enough. The Overgrown grub by blue keep in EB, the Arboreal Spirit by Speldan in EB, and 4 veteran creature events wurm/varg/harpy/ascalonian ghosts on the borderlands. Also the Bloodlust ruins I guess are similar to what you propose except there is no npc to fight.
Problem is, most of the time these pve events are usually ignored except for when its a part of the daily and then its just done quickly so there wouldn’t be much interest in going further with these types of events.
Yes, but aren’t those events static? As in, they always spawn in the same places over and over again? My idea would purpose that the npc you would hunt down would possibly spawn in a random location and would walk and move around. A bit similar to Guild mission bounties. They won’t attack unless you activate it by talking to them.
Kinda like the base idea, but can’t see a good way to implement it.
I keep thinking that we might finally have a use for the Centaur and Skritt areas in BL’s, to basically get bounties for going into these areas on enemy BL’s to look for bounties, would be interesting to finally have a reason to go there.
But on the other hand, what kind of npc would there be any point in hunting ? Veterans just die, Champions can be hard for most people to take down on various builds, and if they’re champions lots of people are going to zerg it... So scaleable Elite/Champion ? If they take too long to kill people get bored and ignore, if they’re too fast to kill you won’t have time for others to come and +1 for or against.
One thing I’d love to see is to somehow use 4 random of the PvP-test-dummy-AI’s that you can fight in heart of the mist, they actually fight a bit back, and fighting against random 4 of them at a time should be fun, and hard for most solo, and a decent fight 2-3.
(Granted I just want those AI scripts to be used somewhere in the rest of the game, because they’re actually fun to play against. Replace all the guard AI’s with those, I’d love it!)
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”
I do think a bounty system, which has been mentioned in the past, would be something cool to add. What I don’t want the bounty system to do is attract pve players to just come in wvw to pve. I wouldn’t attach it to any of the champ npcs like the grub. I would however attach it to enemy players, keep and tower lords. They would be like a hybrid dailies/wvw guild missions in a way.
Since jon mentioned the centaur and skritt, to make them more useful, just turn them into their counterparts in ebg, dredge ogres frogs. Capture their areas and have them wander around the entire map beating down enemy places, the ebg ones should do that as well instead of just beating the camps. Remember when the quaggan use to hit up hills? XD I would also make them slightly more powerful, like HoT updated creature power.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
What if the bounty system was based on players of the other server? You get marked (and likely farmed) as long as it lasts (and maybe switch the bounty targets every hour or so). Or would that just make people wait till they are not the bounty?
I know it’s a radical idea, but I think it would be hilarious. Andfinally players might try sniping something other than the pin.
Actually, there are games where you sign up to be the bounty (up to a limited number ofc). Basically, in exchange for being targeted by everybody else for rewards, you get extra points for the stuff you usually do. Dunno if that would mesh well with WvW though.
No thank you. We don’t need more PvE.