(edited by Calvin.5380)
Idea: Weekly WvW chest
In my eyes it would continue to reward winning servers and zerg mentality.
It would only reward those that DPS and not those that play more support roles. It wouldn’t reward scouting. It wouldn’t reward defending. It wouldn’t reward repairing structures or building siege. It wouldn’t reward upgrading structures or camps. The reward would be smaller for smaller groups (e.g. 5-mans). It rewards zerg-on-zerg tactics.
This is totally the opposite direction of where most players want wvw to go.
Angry Intent [AI] | Yak’s Bend |
In my eyes it would continue to reward winning servers and zerg mentality.
It would only reward those that DPS and not those that play more support roles. It wouldn’t reward scouting. It wouldn’t reward defending. It wouldn’t reward repairing structures or building siege. It wouldn’t reward upgrading structures or camps. The reward would be smaller for smaller groups (e.g. 5-mans). It rewards zerg-on-zerg tactics.
This is totally the opposite direction of where most players want wvw to go.
Fair enough. So the criteria could be something other than kills. Maybe a point system:
1. 10 points for successful defense of a structure
2. 1 point per kill
3. 20 points for ugrading a structure
4. 1 point per siege weapon built…
Accumulate 100 points, and you qualify for the WvW chest.
I think have more rewards in WvW is a great thing but we need to fix the foundation of wvw first.
Angry Intent [AI] | Yak’s Bend |
to the defending guild, defend the castle/tower for 7 days and win a boss chest alike
Well, the movement in WvW lately has been to play for fun and to ignore the score. This comes partly from the fact that “playing to win” generally requires that most of your players run around around in a massive czerg, and is compounded by the fact that 1/3 or more of each week’s score in every match is still coming from some mysterious, unexplained source (at least officially it has not been confirmed or explained). Until ArenaNet can officially explain in detail how the scoring actually works in WvW, I feel like adding greater rewards would only make the game more frustrating for many players.
The intention was not to get more rewards, but to fix the foundation (not fully, but contribute to fixing).
The following items could be addressed:
1. Giving lower tier servers something to fight for, and encourage more WvW participation.
2. Making lower tiers more appealing to new players.
3. Having a greater meaning to, say, winning Tier 3, as an example.
4. Giving second and third place tiers enough motivation to fight for their positions (example, again tier 3, it’s hard to dislodge DB due to our strong oceanic presence. What gives a YB/Mag player an incentive to log in and fight for the server week after week? This incentive may bring some more players to WvW)
to the defending guild, defend the castle/tower for 7 days and win a boss chest alike
Love this idea! This will make the day before reset so interesting! Everyone will gang up on that one keep that never changed colors during a week.
In my eyes it would continue to reward winning servers and zerg mentality.
It would only reward those that DPS and not those that play more support roles. It wouldn’t reward scouting. It wouldn’t reward defending. It wouldn’t reward repairing structures or building siege. It wouldn’t reward upgrading structures or camps. The reward would be smaller for smaller groups (e.g. 5-mans). It rewards zerg-on-zerg tactics.
This is totally the opposite direction of where most players want wvw to go.
Fair enough. So the criteria could be something other than kills. Maybe a point system:
1. 10 points for successful defense of a structure
2. 1 point per kill
3. 20 points for ugrading a structure
4. 1 point per siege weapon built…Accumulate 100 points, and you qualify for the WvW chest.
well, then you need to add zero or even a small negative points for taking keeps and other objectives without defenders, that’s only fair for servers that dont have tons of coverage.
Pain Train Choo [Choo]
Mind Smack – Mesmer
In my eyes it would continue to reward winning servers and zerg mentality.
It would only reward those that DPS and not those that play more support roles. It wouldn’t reward scouting. It wouldn’t reward defending. It wouldn’t reward repairing structures or building siege. It wouldn’t reward upgrading structures or camps. The reward would be smaller for smaller groups (e.g. 5-mans). It rewards zerg-on-zerg tactics.
This is totally the opposite direction of where most players want wvw to go.
Fair enough. So the criteria could be something other than kills. Maybe a point system:
1. 10 points for successful defense of a structure
2. 1 point per kill
3. 20 points for ugrading a structure
4. 1 point per siege weapon built…Accumulate 100 points, and you qualify for the WvW chest.
well, then you need to add zero or even a small negative points for taking keeps and other objectives without defenders, that’s only fair for servers that dont have tons of coverage.
Zero sounds fair. That’ll remove any “capping” benefits.