Step 1 – Change WvW server tier into Division tier (Platinum, Gold, Silver, Bronze)
Step 2 – Give players MMR based on things like kills, siege built, repairs, objective claiming, etc.
Step 3 – Each week, place individual players into Divisions based on MMR, not server. Top 450 players go into Platinum, next 450 goes into Gold, etc.
Step 4 – 450 players in each Division is randomly assigned to a borderland. 150 players to each.
Step 5 – Repeat changes each week.
Step 6 – Profit
Players must be active in WvW or EotM at least 10 hours of the week to get MMR. If not, they won’t be placed into a Division at the beginning of the next week and be barred from WvW, but not EotM. Player who want to get back into a Division needs to play 10 hours in EotM for the week to get new or updated MMR.
Pros:
1) System encourages activity.
2) Random placement = diverse and fresh challenge.
3) Keeps casuals out of WvW Divisions. That means open field fights will be good fights, and not just players hiding in Towers (hiding in Towers can cause players to lose MMR due to inactivity).
4) Saves players from having to buy Gems to transfer to active servers.
Cons:
1) More skilled/hardcore players would make it too challenging for some. That could lead to less population from rage quitting.
2) No server organization. Also means no more server pride.
3) More activity based WvW means AFK Scout players will suffer from MMR loss.
4) Earning MMR from EotM could lead to MMR manipulation.
5) Less Gem spending on transfers may lead Anet to monetize other WvW aspects to make money. Maybe something like 500 Gems for 1 hour MMR bonus boosters?