Idea-Zerg Trap Siege

Idea-Zerg Trap Siege

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Posted by: MightyMicah.7451

MightyMicah.7451

Here’s an idea that came into my head randomly. You guys tell me whether it sucks or not.

The idea is that there are deployable traps with a certain radius that will only be detonated when a certain “weight” is put on top of it; aka a certain amount of players standing within that radius. The traps would deal a heavy amount of damage and perhaps put a condition on the enemies such as bleeding.

Obviously the ultimate idea here is to somewhat punish gigantic blobs and to promote several small scale invasions (meaning 10-20 rather than 40-50 man groups). Now, clearly I haven’t worked out the numbers yet, like how much damage the trap deals, how much supply it costs to set up, or how many people would have to stand on it, but does the ultimate concept work?

What do you guys think? Don’t kill me, I admittedly haven’t thought it through too much myself.

-MM

This is that new sound. Ya’ll ain’t ready.

Idea-Zerg Trap Siege

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Posted by: Nymph of Meliai.6739

Nymph of Meliai.6739

outside of ebg and eotm… blobs are not that much of a problem anymore. People might talking about blob this and the other but most of the time it is only 20 people.

While I appreciate the sentiment of the idea… the biggest problem I see is that it would punish people who rush to defend garrison or ebg keep. The enemy server could attack several places at once with groups of 10-20 players and the defenders would be punished even if they are actually outnumbered.

Nymeria Meliae | SoS
Acid Bath Babies Go Plop Plop [FizZ]

Idea-Zerg Trap Siege

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Posted by: Dusty Moon.4382

Dusty Moon.4382

outside of ebg and eotm… blobs are not that much of a problem anymore. People might talking about blob this and the other but most of the time it is only 20 people.

While I appreciate the sentiment of the idea… the biggest problem I see is that it would punish people who rush to defend garrison or ebg keep. The enemy server could attack several places at once with groups of 10-20 players and the defenders would be punished even if they are actually outnumbered.

In Tier 1 servers, it WOULD be a useful idea. There are so many blobs running around, it is insane. I would say, it the number is more than 20, the trap would be sprung and immobilize for X amount of time and cannot be cleansed.