Idea for Servers Way Ahead

Idea for Servers Way Ahead

in WvW

Posted by: Zen.1368

Zen.1368

What if this was a feature in World Vs. World:

When one the servers gets so far ahead that they have reached a threshhold where the two other servers mathematically can’t catch up, the match ends with them as the victor, and the maps all reset.

The same 3 servers still fight it out until the end of the week, but with the orbs reset and the keeps reset, at least there will be interesting battles again for a day or two.

Zen of Legion

Idea for Servers Way Ahead

in WvW

Posted by: Arani.9057

Arani.9057

I think it sounds neat except doesn’t the final point tally not “just” the placement determine global rankings?

Aradea [AoS] /\/\ESS/\/\ERR of Jade Quarry (GG SBI)
I’ll show you exactly what a Mesmer can do, SS cost extra.

Idea for Servers Way Ahead

in WvW

Posted by: joshisanonymous.5270

joshisanonymous.5270

I generally dislike mechanics that kill the persistence of persistent PvP. Warhammer did something like this where everything would just reset after one side “won” even though it was supposed to be persistent. The result was people would just take turns winning different areas instead of actually fighting each other. I’m pretty sure this was a reaction to a problem from DAoC where one realm’s dominance was multiplied by the fact that they always had all the bonuses plus enough numbers (or skill) to get them in the first place. There was no reset mechanic so they could just hold them forever. I’d prefer to have that problem than what you’re suggesting, especially since you can only have that problem for a week in this game.