Idea for WvW Balancing Finisher move

Idea for WvW Balancing Finisher move

in WvW

Posted by: Avengalez.9824

Avengalez.9824

2 years in WvW and still the invisible undefendable finisher moves to defeat players has not been blocked/removed.

it would seem that it is now basicaly impossible to combat the finisher when downed.

please block finishers if the player goes invisible/teleports/smokescreen or uses any ability at all after pressing F or the ability to press F while invisible etc.

WvW players have basicaly given up now if downed… because its impossible to fight back

come on Anet – the original idea has been ignored for too long – take a good look at it.

Idea for WvW Balancing Finisher move

in WvW

Posted by: briggah.7910

briggah.7910

What? All those gems used to buy finishers would be wasted and need to be refunded.

Will never happen.

Player Vs Everyone
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Idea for WvW Balancing Finisher move

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Posted by: Random.4691

Random.4691

99% of the time downed state is just prolonging the inevitable. I would say just get rid of downed state but the amount of wasted finishers would surely cause rage.

Idea for WvW Balancing Finisher move

in WvW

Posted by: briggah.7910

briggah.7910

99% of the time downed state is just prolonging the inevitable. I would say just get rid of downed state but the amount of wasted finishers would surely cause rage.

I think mainly in pvp enemies would rather prolong the inevitable as long as they can.

I for one hate when people don’t stomp me and I sit there waiting to die only to have to wait for the respawn timer afterwards :P Its a tactic used by many and even I do it myself at times.

Player Vs Everyone
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Idea for WvW Balancing Finisher move

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Posted by: Korgov.7645

Korgov.7645

I enjoy the gameplay around finishers. When the fight is bigger than 1v1 the choices become non-trivial. Pulling off a finisher in ZvZ or in keep siege is true art.

For example as mesmer I can swap to Staff, start a finisher, use Phase Retreat to teleport out of range of downed interrupts and then Blink back in just when the finisher completes. If the downed enemy is being revived too fast, I may have to Blink in early and also use Diversion to interrupt the revivers. But then I have used 2 valuable cooldowns to secure the finisher. The rest of the enemies know exactly where I am meaning I will need more cooldowns very soon.

You proposal is more valid for sPvP where the fights are tiny and simple. But even in sPvP if you get downed you are a burden to your team. No matter if you can delay the finisher for that extra few seconds.

Sulkshine – Mesmer
This won’t hurt [Much]
Ring of Fire