Idea for WvW structures.
it would cost so much to make keeps then, in supplies and in money, and nightcapping should never be “solved” other than having enough support round the clock. all servers have different prime times, you will amke the winning server invincible. this is a more unbalanced mechanic than orbs were if you look at it as the smart winning server will only upgrade at night, so they will never lose anything.
fissure of woe
Leader of legends of traumatic stuff[LoTs]
I like the idea of giving servers more reason to defend or attack certain structures throughout the week. This might do some of that.
An idea along a similar line – put in Upgrade Paths that will take a structure beyond the current upgrades. Could have 2 or 3 different paths (Offensive, Defensive, and maybe a Utility path). Once a path is chosen, upgrades become available that reflect that path … maybe an extra set of walls on the Defensive path, more mortars/cannons on the Offensive path, etc.
The additional Path upgrades would be linear, you’d have to take them in order. And they’d become increasingly powerful as you go. Also, they would take a long time to upgrade – a fully upgraded Offensive path could take 5 or 6 days, with the final upgrades turning a keep into something massively difficult to take down. Like “you just got a World Boss for a pet” massive. (If a server can hold a keep for 5 days running, the reward can and should be huge, and wouldn’t really affect the outcome of the match since it’ll be Wed/Thurs by the time the full upgrades kick in).
The extra upgrade paths could require badges instead of gold. A Collector NPC can be spawned, everyone contribute their badges and off it goes.
This might give servers that are getting beat badly something to continue to play for. It could also give other servers high-value targets to take down. And, of course, give us a use for all those badges…..
Well ofcourse my numbers are not balanced, its just an idea how to make WvW more interesting. Now its just.. who first takes the keep haves it, but if you take a camp and defend that, you will see so many different fights on different locations.. and people staying there to protect it until its build into a tower.
Camp to tower requires lets say 1000 supplies and it will be invulnerable for 6 hours to let it build.. No enemy can retake it in that time ( so structured wvw guilds can time this building time for when they want to goto sleep ) solves nightcapping to an extend.
if this part was omitted then it could be possible basic outline for a new aspect of wvw, but if you make them invulnerable, then nightcapping is not possible, and so-called “nightcapping” for some servers is just a large difference in prime times. id say maybe that once you are building something it goes in 2 stages, first you hire guards and workers, then they start building the tower/keep from the lower stage. it is incredibly easy to defend if you had say double the guards adn a guard patrol just from the supply camp upgrades, but if you were to double the guards while the workers built the structure then it would be even EASIER to defend. but it would still be possible to take it, and if it was taken, then progress would stop, but it would not regress. that way you can take it back, and the other server could build it up still too. i also would consider making this only in the borderlands, so EB still has SM and its keep.
fissure of woe
Leader of legends of traumatic stuff[LoTs]
Appreciate the ideas but I don’t think making WvW super slow paced will fix any problems.
RIP my fair Engi and Ranger, you will be missed.