Hello,
I’ve read some topics here and there about PvD and ppl wanting to solo things and i’ve came up with an idea. At first, I took it as a joke, and then, I was… Why not ? It could be fun, and a totally different thing than blobbing !
So I’m introducing the all new Sneak O’Matic !
What is it ?
It’s a device that would be sold by the siege merchant, and be an item in the inventory. Upon double-clicking, it’d grant new skills related to sneak and cover operations, that’d allow a single character to strongly interfere with siege and supply mechanics. Utility, healing and elite skills are unavailable while the sneak o’matic is used.
Activating a skill consumes the player’s supply (like 10 units) and the skill should take time (like 4 sec) while being easily interrupted (any damage would do). Activating a skill would also have a 60% chance to destroy the sneak O’matic in the process.
This is intended so that the sneak O’matic would be a powerful tool that has to be used in the shadows. Other limitations are provided so that “many” ppl using it wouldn’t do a proportionnal effect.
And now, for the skills !
1 – Sneak and steal
The sneak and steal effect depends on what it’s used on. Ideas are :
- Used on keeps/towers doors : cross them
- Used on enemy siege : use it as if it were yours
- Used on supply dolyak : empty it (would not bring any supply, but would count for upgrading)
- Used on supply depot : steal some supply as if you were picking from a depot you’re owning
2 – Sabotage
The sabotage effect is a delayed trap that produces a big blast that strongly damages the surrounding whenever an enemy tries to interact with the object. It can be used with :
- Doors and walls (trigger upon repair)
- Supply depots (it’d also lower the supply)
- Siege weapons, even not finished ones (triggers upon interacting)
3 – Undermine
The undermine effect is intended to prepare and facilitate an incoming more conventionnal fight. It’s used on doors and walls, and instantly removes 25% of its HP (meaning it’s less and less effective when the HP are low) and adds like 10 stacks of structural vulnerability.
4 – Disguise
Upon successful activation, disguise turns you into an “ally” (green name, impossible to attack etc.) for the enemy servers. Even if your weapons are displayed, you can’t use them, but you still can use the sneak O’Matic (supposing activating disguise hasn’t destroyed it). Players wouldn’t be able to use map chat, but the “say” chat and whispers. They would also be able to interact with NPC’s in enemies structures.
If a disguised player comes too close of a sentry or a watchtower, the disguised effect is removed, and the player gets marked and revealed for like 20s. Likewise, the disguised effect is temporarely removed when the player uses a sneak o’matic skill. Yet, if that other skill is successfully activated, the disguised effect will be restored.
It’s also impossible to use disguise when being in the invulnerable area near spawn.
Conclusion
The main idea is to give some other flavour to the game, and to give more role-specific mechanics. If you think about it, mesmer’s portals were really useful, but the marked effect upon flipping a keep/tower ruined it all. Of course, it sounds OP to say you just have to get in and open a portal, but it would also promote back scouts having now to watch for strange behaviours.
Anyway, I had this idea in mind for some time, so I’m just leaving that here with no much hope it’d lead to anything. Yet, dreaming is fun !