Idea: scaling damage vs. walls

Idea: scaling damage vs. walls

in WvW

Posted by: Ryvn.8094

Ryvn.8094

Would scaling damage done to walls based on the number of objectives currently controlled have any meaningful effect?

Right now the only two things which effect the difficulty of taking over a keep, or any other objective, is how much it’s been upgraded and the quality of the defenders if any. What if you started doing less damage to walls once your sever controlled 50% or more of all objectives? Conversely, if you held, say, 20% or less then you’d have a bonus. This would only be against walls and door, possibly NPC’s. If the holding realm hasn’t bothered to upgrade or defend the keep then it can still be taken, it will just require a bit more time.

Ideally this would help servers that are being dominated to at least establish a foothold and make it a lot more difficult to completely take over maps. It should help push things more towards an “everyone has 1/3 or the map” equilibrium. The question is, would it really have any effect or are things just so lopsided that it wouldn’t make a difference?