Honesty is not insulting, stupidity is.
>Class Balance is a Joke<
So this idea is pretty simple, basically it adds an extra cost for a player each time they transfer within a certain time period, and puts a limit on the account if it transfers too often within that time period.
6 month Cycle:
First transfer-normal cost based on server status
Second transfer- 200 extra gems
Third transfer-500 extra gems
Cannot transfer again until the cycle is reset.
The numbers are just an example and can be tweaked. Any thoughts or suggestions?
You’re on black gate, I dislike you.
However, I like the idea.
I do think there needs to be a penalty for too many transfers in a set slice of time…
Welcome
Also, I would think the gem harlots anet would love this idea. Benefits both the players and them financially.
I love that the players come up with great ideas lol
I think you’re mistakenly attributing the cause of bandwagoning here.
If we considered this a breadth vs depth argument (breadth being the total number of players transferring and depth being the number of times each player transfers), bandwagons are not caused by small groups transferring frequently but larger groups transferring sporadically, concentrated around the same time frame.
So your solution wouldn’t really address the issue, I think you’d want to focus on the other side of the transfer process. For example, increasing the cost of transferring to a server that has already received X amount of transfers that week.
I think you’re mistakenly attributing the cause of bandwagoning here.
If we considered this a breadth vs depth argument (breadth being the total number of players transferring and depth being the number of times each player transfers), bandwagons are not caused by small groups transferring frequently but larger groups transferring sporadically, concentrated around the same time frame.
So your solution wouldn’t really address the issue, I think you’d want to focus on the other side of the transfer process. For example, increasing the cost of transferring to a server that has already received X amount of transfers that week.
Well this suggestion is not meant to completely fix the issues, but maybe it could help. I think the nice thing about it is that it still allows players the option of being able to transfer, but also reduces the incentive to do so because it increases costs each time, and encourages a player to stay on a server promoting server stability. It is not meant to be a 100% fix, but if it could support stability, it might be useful.
Transfer costs are already based on server status, and a server can be locked depending on the transfers that increase its activity level or if anet decides to manually lock it. I think focusing on the individual side of transfering would be more beneficial. And I think this is a more balanced approach.
right now 450 gems is 120 gold which is nothing, so 200 is 50ish 500 is 160sih … the idea isn’t terrible but the numbers need to be greatly increased for it to be worth while.
right now 450 gems is 120 gold which is nothing, so 200 is 50ish 500 is 160sih … the idea isn’t terrible but the numbers need to be greatly increased for it to be worth while.
Well the numbers were just used as an example to give an idea of how it would work. The concept is basically reducing incentive to transfer while also allowing players the freedom to transfer if they want to.
There is a thin line when it comes to balancing the costs because an excessive cost might do more harm then good. Have to keep in mind also that players can transfer for reasons like not being happy on their current server so making it excessively difficult for them to find a new server can turn them off wvw completely, further depleting the player base.
I’d say upped by 50% the second time and 100% the third. So if it was 1800 the first time it would be 2700 the second and 3600 the third. I’m not against people transfering, I think people should go where they have fun and I think these costs would be acceptable.
I once suggested penalty restriction on it a month ago, with greater cost for each transfer while having reset cycle but people were pretty kitten against it.
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