Idea to encourage open field fighting

Idea to encourage open field fighting

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Posted by: Aileras.9460

Aileras.9460

What about putting an objective in the middle of all the maps, for instance an orb.

When someone takes it they then get a tag like a commander tag but with a different shape for instance, this person the generates an aura that gives a buff to friendly players within a certain area.

This orb can then in turn be taken by an enemy player by downing the holder. Give it a timer, say 10 minutes and then it resets to its starting area.

Don’t make the buff to OP but just enough to make it attractive.

What i’d like to see from this is more players out in the open fighting and less hiding behind walls.

Really just some random ponderings but what do think? Any other ideas come to mind?

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Posted by: Caliburn.1845

Caliburn.1845

Make an orb that a player can hold. It is visible to both friendly and enemy players. When in a supply camp for five minutes it receives 1/6 of a charge. Once you charge it in all six supply camps you can take it to an enemy keep or tower, and it will destroy all siege, all tactics, and blow open the gate(s) of said structure.

Of course if at any point the orb carrier is downed or killed, the orb resets and loses all charge.

Caliburn.1845, Monsters Inc.
Darkhaven>Dragonbrand>Blackgate>Maguuma>Yaks Bend>Stormbluff Isle>Yaks Bend

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Posted by: bjchase.3074

bjchase.3074

Building field siege tends to bring people out of their keep/towers. =)

Well most of the time.

Stormbluff Isle
Straight Outta Kryta [KRTA]
I fart in your general direction

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Posted by: DeceiverX.8361

DeceiverX.8361

Here’s a pretty wild idea:

Balance the professions and redesign bad ideas.

Maybe people would be more inclined to fight if it was actually, you know, fun.

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Posted by: DeWolfe.2174

DeWolfe.2174

Want to encourage more fighting, you have to lower PPK. Can’t blame folks for avoiding fights when it’s too costly to Yolo.

[AwM] of Jade Quarry.

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Posted by: Rink.6108

Rink.6108

hmm and why would the guy with the orb go out and fight and not hide behind walls to keep the opponent from getting the buff?

I also think PPK has an impact on fights, but I guess most people avoid fights if they are not sure if they win. So people with a superior force or equal force and mortars/cannons/boonshare will attack, while the outnumbered force will run away. Not sure if you can change that.

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Posted by: McWolfy.5924

McWolfy.5924

Projectile sieges should use supply when fire

WSR→Piken→Deso→Piken→FSP→Deso
Just the WvW
R3200+

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Posted by: nsleep.7839

nsleep.7839

Projectile sieges should use supply when fire

Ok. Other than this idea being kittenome already said in the thread you created, how would this help promoting open field fights?

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Posted by: Dawdler.8521

Dawdler.8521

What about putting an objective in the middle of all the maps, for instance an orb.

When someone takes it they then get a tag like a commander tag but with a different shape for instance, this person the generates an aura that gives a buff to friendly players within a certain area.

This orb can then in turn be taken by an enemy player by downing the holder. Give it a timer, say 10 minutes and then it resets to its starting area.

Don’t make the buff to OP but just enough to make it attractive.

What i’d like to see from this is more players out in the open fighting and less hiding behind walls.

Really just some random ponderings but what do think? Any other ideas come to mind?

You do know that WvW had orbs once, right? You took em from north camp and brought them to hills/bay as a map event.

Anet disabled them a short time after release due to exploits/bugs and promised (yes, literally promised) to bring them back after being fixed. A year or so later (or was it longer?), without them saying a word about it they finally hid all the evidence of orbs ever existing by removing the ramp behind north camp and destination shrines in the keeps. What we got instead was a horribly OP bloodlust mechanic (removal of the central lake and addition of the ruins) until they nerfed that.

So yeah. We aint ever gonna see orbs it again.

Forget about it.

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Posted by: Sylvyn.4750

Sylvyn.4750

Lower PPK, balance professions, balance server populations and coverage…hmm, nevermind, that’s a tall order…

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Posted by: Jeknar.6184

Jeknar.6184

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: RyuDragnier.9476

RyuDragnier.9476

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

This. IMO people don’t fight nowadays not because of the PPK, but either because they’re bad or they’re afraid of dying in a game mode where YOU WILL DIE ALL THE TIME. It just gets ridiculous.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

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Posted by: kefro.9312

kefro.9312

Encourage open field fight? Easy… servers with KDR like 0,5 and still have ppt should get glico adjusted by dividing their glico by their KDR on that week

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Posted by: Xillllix.3485

Xillllix.3485

There was an Orb and it was the best of times for WvW. They removed the Orb because it was easier to do that than improve their code to prevent the hacking.

By removing the Capture the Flag mechanic from the borderland maps they transformed the game into a karma train. It’s only the GvG guilds that brought the real fighting back to WvW, but now that the GvG scene is dead WvW needs some serious work to bring the good fights back.

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Posted by: Jeknar.6184

Jeknar.6184

Encourage open field fight? Easy… servers with KDR like 0,5 and still have ppt should get glico adjusted by dividing their glico by their KDR on that week

Did you know that dividing for a number between 1 and 0 actually make the number bigger? For exemple: 500/0,1 is 5000.

Math is glorious. But I don’t expect lesser beings to understand it.

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Turamarth.3248

Turamarth.3248

Anet disabled them a short time after release due to exploits/bugs and promised (yes, literally promised) to bring them back after being fixed. A year or so later (or was it longer?), without them saying a word about it they finally hid all the evidence of orbs ever existing by removing the ramp behind north camp and destination shrines in the keeps. What we got instead was a horribly OP bloodlust mechanic (removal of the central lake and addition of the ruins) until they nerfed that.

Any quotes to back that up?
The patchnotes for the removal said
“Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.”
The posts from Devon Carver also all said pretty much the same thing.

“without them saying a word "
I really recommend that you read some of the dev posts regarding the orbs before you make such claims.

Brandar – Kodash [DE]
[SPQR]

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Posted by: Xillllix.3485

Xillllix.3485

Anet disabled them a short time after release due to exploits/bugs and promised (yes, literally promised) to bring them back after being fixed. A year or so later (or was it longer?), without them saying a word about it they finally hid all the evidence of orbs ever existing by removing the ramp behind north camp and destination shrines in the keeps. What we got instead was a horribly OP bloodlust mechanic (removal of the central lake and addition of the ruins) until they nerfed that.

Any quotes to back that up?
The patchnotes for the removal said
“Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.”
The posts from Devon Carver also all said pretty much the same thing.

“without them saying a word "
I really recommend that you read some of the dev posts regarding the orbs before you make such claims.

They did promise to bring it back, I am 100% certain of it. I remember the post, at one point I had an infraction for necro-posting it to remind them that it’s been a year since they had made that promise.

It’s buried in thousands of other posts from about 2 years ago. They may have even delete it. It could be in the old CDI huge thread.

It doesn’t matter at this point, they clearly don’t have the resources to implement significant gameplay changes.

(edited by Xillllix.3485)

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Posted by: Aileras.9460

Aileras.9460

I had a feeling it was a mistake to use the word orb as an example. It wasn’t my intention to bring up the past here.

I just really like fighting out in the open. As it is I try to do some scouting and hang around to defend objectives but it’s getting kind of stale. I find running in a zerg incredibly boring and roaming is just not my thing.

What I find fun about WVW is spontaneous, impromptu fights that come out of no where. Maybe it’s not a popular kind of game play, was just trying to get a conversation going to see if there are like minded players.

Maybe give anet and the player base something to think about.

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Posted by: Jeknar.6184

Jeknar.6184

I just really like fighting out in the open. As it is I try to do some scouting and hang around to defend objectives but it’s getting kind of stale. I find running in a zerg incredibly boring and roaming is just not my thing.

You like to fight in open but you don’t like zerging or roaming? Wtf you do then? My mind is blown…

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Aileras.9460

Aileras.9460

I just really like fighting out in the open. As it is I try to do some scouting and hang around to defend objectives but it’s getting kind of stale. I find running in a zerg incredibly boring and roaming is just not my thing.

You like to fight in open but you don’t like zerging or roaming? Wtf you do then? My mind is blown…

I guess when I say zerg. what I meant was karma train.

I used to be in a guild that only looked for small scale fights and that was really fun, but that was back before HOT, they are since defunct.

So yea at this point I look for swords and run looking for a fight. Maybe that is roaming solo, but I don’t run around jumping people out of the blue, just not my thing.

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Posted by: Tongku.5326

Tongku.5326

Encourage open field fight? Easy… servers with KDR like 0,5 and still have ppt should get glico adjusted by dividing their glico by their KDR on that week

Did you know that dividing for a number between 1 and 0 actually make the number bigger? For exemple: 500/0,1 is 5000.

Math is glorious. But I don’t expect lesser beings to understand it.

Easy alteration:

Just multiply instead of divide.

The problem I have seen with KDR, is that its a downward spiral for outnumbered servers/links/groups. When the megablob groups / servers go up against lower pop groups / servers, the KDR favors the megablobs too much and more people that are already outnumbered leave, because they’re outnumbered and no matter what they do there is no way for them to come even close to equal despite multitudes of effort, skill or coordination put into it.

If there was a system in place to remedy this, and count the actual KDR on some sort of total % basis or something like that, along with some sort of “local outnumbered” bonusses, it might work.

Simple solution would be to award both KDR and PPT on percentage basis of total players in WVW. For example:

If server A has 300 total players in WVW across all maps, Server B has 150 and server C has 30, then the way it would work is very simple.

Any kill or PPT scored by server A vs Server B would be multiplied by 0.5 (50%) any points scored by server A vs server C would be multiplied by 0.1 (10%). Any score by Server C vs Server B would be multiplied x10 (because server A has 10x people server C has), etc. etc.

This would of course need to be dynamic. It would automatically solve all night capping issues, automatically solve all playstyle issues, etc.

The current system extremely discourages outnumbered gameplay and that needs to be exactly opposite. Players who are outnumbered need extra incentives to stay and play and not leave. In fact, I am making this post right here right now because that is exactly whats happening at the moment and just got tired of it. Why should I stay and try to play vs huge numbers of opponents ? I get more ran over, less rewards, less chance of winning, less of everything. I’ll come back when its a bit more even on the fighting end, unless the game makes it worthwhile for me to stay.

If you want more field figths, then give better positive incentives for the underdogs to field fight. Its that simple. Otherwise all the theorycrafting of KDR vs PPT etc. isn’t going to make any difference. There were plenty of entire guilds and servers that ran away from figths before there even was any KDR, and those same type of people are of course still around. It is unfortunate that I can’t name and post videos here due to forum rules, I think I would fill out a few pages with links.

Heavy Deedz – COSA – SF

(edited by Tongku.5326)

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Posted by: Diku.2546

Diku.2546

Load the Default Matrix Construct…

Just a pure white plain of existence with nothing in it except the players.

Sorry…couldn’t resist.

Matrix Construct
https://www.youtube.com/watch?v=AGZiLMGdCE0

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Posted by: LonePanda.9283

LonePanda.9283

What if mapchat between servers was allowed?
You could talk so much trash that either the other server would carebear away back to PvE or they would come out and fight you because they’re so kittened.

I would love to give YB players a piece of my mind when I see 40 of them sitting on a keep wall with AC’s instead of coming down to have a good even numbered brawl.

Siege Burial Expert – #MagSwag

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Posted by: morrolan.9608

morrolan.9608

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

There needs to be a balance, right now its too far one way, previously it was too far the other.

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

This. IMO people don’t fight nowadays not because of the PPK, but either because they’re bad or they’re afraid of dying in a game mode where YOU WILL DIE ALL THE TIME. It just gets ridiculous.

When JQ faced YB the previous match they clearly went out of their way to avoid fights so JQ wouldn’t build up a big score from PPK in the skirmish. It was crystal clear what they were doing.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro

(edited by morrolan.9608)

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Posted by: Dhemize.8649

Dhemize.8649

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

There needs to be a balance, right now its too far one way, previously it was too far the other.

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

This. IMO people don’t fight nowadays not because of the PPK, but either because they’re bad or they’re afraid of dying in a game mode where YOU WILL DIE ALL THE TIME. It just gets ridiculous.

When JQ faced YB the previous match they clearly went out of their way to avoid fights so JQ wouldn’t build up a big score from PPK in the skirmish. It was crystal clear what they were doing.

I’m fairly certain that JQ wasn’t even considered a threat.

Besides, we waited at your spawn and people eventually stopped coming out to fight.

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Posted by: Rink.6108

Rink.6108

If you want zergfights, you can just contact the commander on that server and see, if he is willing to fight. Some servers regularly have commanders of enemy servers that actually have a diplomatic relationship, make “organised” zergfights and exchange taunts etc. and I think this is great. If a server is outnumbered, then it will not fight fairly or only with siege and that is understandable.

Tongku: I partly agree, players need incentives to stay. For me it is serverpride/“defending” your friends. Outnumbered gameplay will always lead to you losing the ppt and victory points, no matter how many points a kill will give to your server. Discouraging players that have lot of population on their side to play outside a megablob because they lose 10x the ppt if they die also isn’t the right way to go imho. I would rather see a small increase in personal rewards by giving +25 points on the reward track if you are outnumbered. Personal rewards is a better incentive than ponts that will not matter for fighting in a lost matchup.

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Posted by: joneirikb.7506

joneirikb.7506

+1 Tongku.5326

This is the single biggest problem with the game mode, it just plain isn’t fun (for most people) to play outnumbered. Makes players leave and come back when they’re leading. No amount of points or rewards are going to fix that.

You could probably hand out precursors for defending maps 10 vs 100 ratio, and you would have a hard time to fill that map.

Elrik Noj (Norn Guardian, Kaineng [SIN][Owls])
“Understanding is a three edged sword: your side, their side, and the truth.”
“The objective is to win. The goal is to have fun.”

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Posted by: Jeknar.6184

Jeknar.6184

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

There needs to be a balance, right now its too far one way, previously it was too far the other.

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

This. IMO people don’t fight nowadays not because of the PPK, but either because they’re bad or they’re afraid of dying in a game mode where YOU WILL DIE ALL THE TIME. It just gets ridiculous.

When JQ faced YB the previous match they clearly went out of their way to avoid fights so JQ wouldn’t build up a big score from PPK in the skirmish. It was crystal clear what they were doing.

I’m fairly certain that JQ wasn’t even considered a threat.

Besides, we waited at your spawn and people eventually stopped coming out to fight.

If it’s not SEA time, you don’t find JQ on the field. I don’t know why would anyone have to protect the score from PPK from JQ. Just look at the current YB matchup. You really think a server that is trying hard to protect the score from PPK would be sitting at 0.6?

Kawagima / Kelvena Riverstream / Calamis Fatima / Hanna Flintlocke
WvW Rank 3800 (Platinum Veteran) – PvP Rank 69 (Shark) – 25,9k Achievment Points
Mërcenaries [Sold] – Ferguson’s Crossing

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Posted by: Mylerian.9176

Mylerian.9176

Projectile sieges should use supply when fire

Drugs are bad Mmkay!

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Posted by: morrolan.9608

morrolan.9608

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

There needs to be a balance, right now its too far one way, previously it was too far the other.

When PPK is active, people say others don’t fight because they will give points to the enemy server. When PPK is innactive people say others don’t fight because it’s not worth it.

Please make up your minds.

This. IMO people don’t fight nowadays not because of the PPK, but either because they’re bad or they’re afraid of dying in a game mode where YOU WILL DIE ALL THE TIME. It just gets ridiculous.

When JQ faced YB the previous match they clearly went out of their way to avoid fights so JQ wouldn’t build up a big score from PPK in the skirmish. It was crystal clear what they were doing.

I’m fairly certain that JQ wasn’t even considered a threat.

Besides, we waited at your spawn and people eventually stopped coming out to fight.

If it’s not SEA time, you don’t find JQ on the field. I don’t know why would anyone have to protect the score from PPK from JQ. Just look at the current YB matchup. You really think a server that is trying hard to protect the score from PPK would be sitting at 0.6?

I’m obviously talking about the timezone I play in (OCX) where you will find JQ in the BLs (not just in SEA time). And yes with the skirmish system guilds will try to protect their position in the current skirmish.

Jade Quarry [SoX]
Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro